ppsspp/Core/Config.cpp
2024-07-05 20:08:12 +02:00

2016 lines
86 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <mutex>
#include <set>
#include <sstream>
#include <thread>
#include "ppsspp_config.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/URL.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Format/IniFile.h"
#include "Common/Data/Format/JSONReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/CPUDetect.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/LogManager.h"
#include "Common/OSVersion.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/StringUtils.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/VR/PPSSPPVR.h"
#include "Common/System/OSD.h"
#include "Core/Config.h"
#include "Core/ConfigSettings.h"
#include "Core/ConfigValues.h"
#include "Core/Loaders.h"
#include "Core/KeyMap.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Instance.h"
#include "GPU/Common/FramebufferManagerCommon.h"
// TODO: Find a better place for this.
http::RequestManager g_DownloadManager;
Config g_Config;
static bool jitForcedOff;
// Not in Config.h because it's #included a lot.
struct ConfigPrivate {
std::mutex recentIsosLock;
std::mutex recentIsosThreadLock;
std::thread recentIsosThread;
bool recentIsosThreadPending = false;
void ResetRecentIsosThread();
void SetRecentIsosThread(std::function<void()> f);
};
#ifdef _DEBUG
static const char * const logSectionName = "LogDebug";
#else
static const char * const logSectionName = "Log";
#endif
static bool TryUpdateSavedPath(Path *path);
std::string GPUBackendToString(GPUBackend backend) {
switch (backend) {
case GPUBackend::OPENGL:
return "OPENGL";
case GPUBackend::DIRECT3D9:
return "DIRECT3D9";
case GPUBackend::DIRECT3D11:
return "DIRECT3D11";
case GPUBackend::VULKAN:
return "VULKAN";
}
// Intentionally not a default so we get a warning.
return "INVALID";
}
GPUBackend GPUBackendFromString(std::string_view backend) {
if (!equalsNoCase(backend, "OPENGL") || backend == "0")
return GPUBackend::OPENGL;
if (!equalsNoCase(backend, "DIRECT3D9") || backend == "1")
return GPUBackend::DIRECT3D9;
if (!equalsNoCase(backend, "DIRECT3D11") || backend == "2")
return GPUBackend::DIRECT3D11;
if (!equalsNoCase(backend, "VULKAN") || backend == "3")
return GPUBackend::VULKAN;
return GPUBackend::OPENGL;
}
const char *DefaultLangRegion() {
// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
static std::string defaultLangRegion = "en_US";
std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
if (g_i18nrepo.IniExists(langRegion)) {
defaultLangRegion = langRegion;
} else if (langRegion.length() >= 3) {
// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
IniFile mapping;
mapping.LoadFromVFS(g_VFS, "langregion.ini");
std::vector<std::string> keys;
mapping.GetKeys("LangRegionNames", keys);
for (std::string key : keys) {
if (startsWithNoCase(key, langRegion)) {
// Exact submatch, or different case. Let's use it.
defaultLangRegion = key;
break;
} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
// Best so far.
defaultLangRegion = key;
}
}
}
return defaultLangRegion.c_str();
}
std::string CreateRandMAC() {
std::stringstream randStream;
srand(time(nullptr));
for (int i = 0; i < 6; i++) {
u32 value = rand() % 256;
if (i == 0) {
// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
value &= 0xfc;
}
if (value <= 15)
randStream << '0' << std::hex << value;
else
randStream << std::hex << value;
if (i < 5) {
randStream << ':'; //we need a : between every octet
}
}
return randStream.str();
}
static int DefaultCpuCore() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64)
if (System_GetPropertyBool(SYSPROP_CAN_JIT))
return (int)CPUCore::JIT;
return (int)CPUCore::IR_INTERPRETER;
#else
return (int)CPUCore::IR_INTERPRETER;
#endif
}
static bool DefaultCodeGen() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64)
return true;
#else
return false;
#endif
}
static bool DefaultVSync() {
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(UWP)
// Previously we didn't allow turning off vsync/FIFO on Android. Let's set the default accordingly.
return true;
#else
return false;
#endif
}
static bool DefaultEnableStateUndo() {
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
// Off on mobile to save disk space.
return false;
#endif
return true;
}
static float DefaultUISaturation() {
return IsVREnabled() ? 1.5f : 1.0f;
}
static const ConfigSetting generalSettings[] = {
ConfigSetting("FirstRun", &g_Config.bFirstRun, true, CfgFlag::DEFAULT),
ConfigSetting("RunCount", &g_Config.iRunCount, 0, CfgFlag::DEFAULT),
ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, CfgFlag::DEFAULT),
ConfigSetting("AutoRun", &g_Config.bAutoRun, true, CfgFlag::DEFAULT),
ConfigSetting("Browse", &g_Config.bBrowse, false, CfgFlag::DEFAULT),
ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT),
ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT),
ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT),
ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT),
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT),
ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, CfgFlag::DEFAULT), // Or maybe it makes sense to have it per-game? Race conditions abound...
ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT),
ConfigSetting("DisableHTTPS", &g_Config.bDisableHTTPS, false, CfgFlag::DONT_SAVE),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME),
ConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("EnablePlugins", &g_Config.bEnablePlugins, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshIntervalMs, 77, CfgFlag::PER_GAME),
ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
ConfigSetting("DebugOverlay", &g_Config.iDebugOverlay, 0, CfgFlag::DONT_SAVE),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, CfgFlag::DEFAULT),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, CfgFlag::DEFAULT),
ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, CfgFlag::DEFAULT),
ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, CfgFlag::DEFAULT),
ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, CfgFlag::DEFAULT),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, CfgFlag::PER_GAME),
ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, CfgFlag::PER_GAME),
ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, CfgFlag::DEFAULT), // Start with an "invalid" value
ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, CfgFlag::PER_GAME),
ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, CfgFlag::DEFAULT),
ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, CfgFlag::DEFAULT),
ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, CfgFlag::DEFAULT),
ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, CfgFlag::DEFAULT),
ConfigSetting("GridView1", &g_Config.bGridView1, true, CfgFlag::DEFAULT),
ConfigSetting("GridView2", &g_Config.bGridView2, true, CfgFlag::DEFAULT),
ConfigSetting("GridView3", &g_Config.bGridView3, false, CfgFlag::DEFAULT),
ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, CfgFlag::PER_GAME),
ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, CfgFlag::PER_GAME),
ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, CfgFlag::PER_GAME),
ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, CfgFlag::PER_GAME),
// "default" means let emulator decide, "" means disable.
ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT),
ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME),
ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME),
ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", CfgFlag::DEFAULT),
ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteTab", &g_Config.bRemoteTab, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOSharedDir", &g_Config.sRemoteISOSharedDir, "", CfgFlag::DEFAULT),
ConfigSetting("RemoteISOShareType", &g_Config.iRemoteISOShareType, (int)RemoteISOShareType::RECENT, CfgFlag::DEFAULT),
#ifdef __ANDROID__
ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL),
#endif
ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME),
ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, CfgFlag::DEFAULT),
ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, CfgFlag::DEFAULT),
ConfigSetting("UITint", &g_Config.fUITint, 0.0, CfgFlag::DEFAULT),
ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, CfgFlag::DEFAULT),
#if defined(USING_WIN_UI)
ConfigSetting("TopMost", &g_Config.bTopMost, false, CfgFlag::DEFAULT),
ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, CfgFlag::PER_GAME),
#endif
#if !defined(MOBILE_DEVICE)
ConfigSetting("WindowX", &g_Config.iWindowX, -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
ConfigSetting("WindowY", &g_Config.iWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, CfgFlag::DEFAULT),
#endif
ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, CfgFlag::PER_GAME),
ConfigSetting("PauseExitsEmulator", &g_Config.bPauseExitsEmulator, false, CfgFlag::DONT_SAVE),
ConfigSetting("PauseMenuExitsEmulator", &g_Config.bPauseMenuExitsEmulator, false, CfgFlag::DONT_SAVE),
ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, CfgFlag::PER_GAME),
ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE),
ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT),
ConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME),
ConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("RunBehindPauseMenu", &g_Config.bRunBehindPauseMenu, false, CfgFlag::DEFAULT),
ConfigSetting("ShowGPOLEDs", &g_Config.bShowGPOLEDs, false, CfgFlag::PER_GAME),
};
static bool DefaultSasThread() {
return cpu_info.num_cores > 1;
}
static const ConfigSetting achievementSettings[] = {
// Core settings
ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsEnableRAIntegration", &g_Config.bAchievementsEnableRAIntegration, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsHardcoreMode, true, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsSaveStateInHardcoreMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT),
// Achievements login info. Note that password is NOT stored, only a login token.
// And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded
// from the ini if manually entered (useful when testing various builds on Android).
ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE),
ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT),
// Customizations
ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnlockAudioFile", &g_Config.sAchievementsUnlockAudioFile, "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardSubmitAudioFile", &g_Config.sAchievementsLeaderboardSubmitAudioFile, "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardTrackerPos", &g_Config.iAchievementsLeaderboardTrackerPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", &g_Config.iAchievementsLeaderboardStartedOrFailedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboardSubmittedPos", &g_Config.iAchievementsLeaderboardSubmittedPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsProgressPos", &g_Config.iAchievementsProgressPos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsChallengePos", &g_Config.iAchievementsChallengePos, (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnlockedPos", &g_Config.iAchievementsUnlockedPos, (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
};
static const ConfigSetting cpuSettings[] = {
ConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME),
ConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT),
ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT),
ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, CfgFlag::PER_GAME),
ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME),
ConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
};
static int DefaultInternalResolution() {
// Auto on Windows and Linux, 2x on large screens and iOS, 1x elsewhere.
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
return 0;
#elif PPSSPP_PLATFORM(IOS)
return 2;
#else
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
return 4;
}
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
int scale = longestDisplaySide >= 1000 ? 2 : 1;
INFO_LOG(G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
return scale;
#endif
}
static int DefaultFastForwardMode() {
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
return (int)FastForwardMode::SKIP_FLIP;
#else
return (int)FastForwardMode::CONTINUOUS;
#endif
}
static int DefaultAndroidHwScale() {
#if PPSSPP_PLATFORM(ANDROID)
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
// doesn't really help very much and mostly causes problems. See #11151
return 0;
}
// Get the real resolution as passed in during startup, not dp_xres and stuff
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
if (xres <= 960) {
// Smaller than the PSP*2, let's go native.
return 0;
} else if (xres <= 480 * 3) { // 720p xres
// Small-ish screen, we should default to 2x
return 2 + 1;
} else {
// Large or very large screen. Default to 3x psp resolution.
return 3 + 1;
}
return 0;
#else
return 1;
#endif
}
// See issue 14439. Should possibly even block these devices from selecting VK.
const char * const vulkanDefaultBlacklist[] = {
"Sony:BRAVIA VH1",
};
static int DefaultGPUBackend() {
if (IsVREnabled()) {
return (int)GPUBackend::OPENGL;
}
#if PPSSPP_PLATFORM(WINDOWS)
// If no Vulkan, use Direct3D 11 on Windows 8+ (most importantly 10.)
if (DoesVersionMatchWindows(6, 2, 0, 0, true)) {
return (int)GPUBackend::DIRECT3D11;
}
#elif PPSSPP_PLATFORM(ANDROID)
// Check blacklist.
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
return (int)GPUBackend::OPENGL;
}
}
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
// unreliable to default to (with some exceptions, of course).
#if PPSSPP_ARCH(64BIT)
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
return (int)GPUBackend::VULKAN;
}
#else
// There are some newer devices that benefit from Vulkan as default, but are 32-bit. Example: Redmi 9A.
// Let's only allow the very newest generation though.
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
return (int)GPUBackend::VULKAN;
}
#endif
#elif PPSSPP_PLATFORM(MAC)
#if PPSSPP_ARCH(ARM64)
return (int)GPUBackend::VULKAN;
#else
// On Intel (generally older Macs) default to OpenGL.
return (int)GPUBackend::OPENGL;
#endif
#endif
// TODO: On some additional Linux platforms, we should also default to Vulkan.
return (int)GPUBackend::OPENGL;
}
int Config::NextValidBackend() {
std::vector<std::string> split;
std::set<GPUBackend> failed;
SplitString(sFailedGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty() && str != "ALL") {
failed.insert(GPUBackendFromString(str));
}
}
// Count these as "failed" too so we don't pick them.
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty()) {
failed.insert(GPUBackendFromString(str));
}
}
if (failed.count((GPUBackend)iGPUBackend)) {
ERROR_LOG(LOADER, "Graphics backend failed for %d, trying another", iGPUBackend);
#if !PPSSPP_PLATFORM(UWP)
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
return (int)GPUBackend::VULKAN;
}
#endif
#if PPSSPP_PLATFORM(WINDOWS)
if (!failed.count(GPUBackend::DIRECT3D11) && DoesVersionMatchWindows(6, 1, 0, 0, true)) {
return (int)GPUBackend::DIRECT3D11;
}
#endif
#if PPSSPP_API(ANY_GL)
if (!failed.count(GPUBackend::OPENGL)) {
return (int)GPUBackend::OPENGL;
}
#endif
#if PPSSPP_API(D3D9)
if (!failed.count(GPUBackend::DIRECT3D9)) {
return (int)GPUBackend::DIRECT3D9;
}
#endif
// They've all failed. Let them try the default - or on Android, OpenGL.
sFailedGPUBackends += ",ALL";
ERROR_LOG(LOADER, "All graphics backends failed");
#if PPSSPP_PLATFORM(ANDROID)
return (int)GPUBackend::OPENGL;
#else
return DefaultGPUBackend();
#endif
}
return iGPUBackend;
}
bool Config::IsBackendEnabled(GPUBackend backend) {
std::vector<std::string> split;
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (str.empty())
continue;
auto match = GPUBackendFromString(str);
if (match == backend)
return false;
}
#if PPSSPP_PLATFORM(UWP)
if (backend != GPUBackend::DIRECT3D11)
return false;
#elif PPSSPP_PLATFORM(SWITCH)
if (backend != GPUBackend::OPENGL)
return false;
#elif PPSSPP_PLATFORM(WINDOWS)
if (backend == GPUBackend::DIRECT3D11 && !DoesVersionMatchWindows(6, 0, 0, 0, true))
return false;
#else
if (backend == GPUBackend::DIRECT3D11 || backend == GPUBackend::DIRECT3D9)
return false;
#endif
#if !PPSSPP_API(ANY_GL)
if (backend == GPUBackend::OPENGL)
return false;
#endif
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
return false;
return true;
}
template <typename T, std::string (*FTo)(T), T (*FFrom)(std::string_view)>
struct ConfigTranslator {
static std::string To(int v) {
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
}
static int From(const std::string &v) {
int result;
if (TryParse(v, &result)) {
return result;
}
return (int)FFrom(v);
}
};
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
static int FastForwardModeFromString(const std::string &s) {
if (!strcasecmp(s.c_str(), "CONTINUOUS"))
return (int)FastForwardMode::CONTINUOUS;
if (!strcasecmp(s.c_str(), "SKIP_FLIP"))
return (int)FastForwardMode::SKIP_FLIP;
return DefaultFastForwardMode();
}
static std::string FastForwardModeToString(int v) {
switch (FastForwardMode(v)) {
case FastForwardMode::CONTINUOUS:
return "CONTINUOUS";
case FastForwardMode::SKIP_FLIP:
return "SKIP_FLIP";
}
return "CONTINUOUS";
}
static const ConfigSetting graphicsSettings[] = {
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, CfgFlag::PER_GAME),
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, CfgFlag::PER_GAME),
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME),
ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME),
ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME),
ConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
#if PPSSPP_PLATFORM(ANDROID) && PPSSPP_ARCH(ARM64)
ConfigSetting("CustomDriver", &g_Config.sCustomDriver, "", CfgFlag::DEFAULT),
#endif
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, "", CfgFlag::DEFAULT),
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT),
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT),
#ifdef _WIN32
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
#endif
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
ConfigSetting("CameraMirrorHorizontal", &g_Config.bCameraMirrorHorizontal, false, CfgFlag::DEFAULT),
ConfigSetting("AndroidFramerateMode", &g_Config.iDisplayFramerateMode, 1, CfgFlag::DEFAULT),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("DisableRangeCulling", &g_Config.bDisableRangeCulling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("Smart2DTexFiltering", &g_Config.bSmart2DTexFiltering, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT),
ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME),
ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME),
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME),
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, CfgFlag::PER_GAME),
ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, CfgFlag::PER_GAME),
ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI)
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, CfgFlag::DONT_SAVE),
#endif
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
#ifndef MOBILE_DEVICE
ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT),
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, CfgFlag::DEFAULT),
#endif
#if PPSSPP_PLATFORM(IOS)
ConfigSetting("AppSwitchMode", &g_Config.iAppSwitchMode, (int)AppSwitchMode::DOUBLE_SWIPE_INDICATOR, CfgFlag::DEFAULT),
#endif
ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, CfgFlag::PER_GAME),
ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, CfgFlag::PER_GAME),
ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, CfgFlag::PER_GAME),
ConfigSetting("DisplayCropTo16x9", &g_Config.bDisplayCropTo16x9, true, CfgFlag::PER_GAME),
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, CfgFlag::PER_GAME),
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME),
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT),
ConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME),
ConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VSync", &g_Config.bVSync, &DefaultVSync, CfgFlag::PER_GAME),
ConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
// Not really a graphics setting...
ConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME),
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME),
ConfigSetting("SkipGPUReadbackMode", &g_Config.iSkipGPUReadbackMode, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE),
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT),
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT),
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME),
ConfigSetting("MultiThreading", &g_Config.bRenderMultiThreading, true, CfgFlag::DEFAULT),
ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DONT_SAVE), // Doesn't save. Ini-only.
ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT),
ConfigSetting("UberShaderVertex", &g_Config.bUberShaderVertex, true, CfgFlag::DEFAULT),
ConfigSetting("UberShaderFragment", &g_Config.bUberShaderFragment, true, CfgFlag::DEFAULT),
};
static const ConfigSetting soundSettings[] = {
ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME),
ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, CfgFlag::PER_GAME),
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT),
ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_FULL, CfgFlag::PER_GAME),
ConfigSetting("ReverbVolume", &g_Config.iReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME),
ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, CfgFlag::PER_GAME),
ConfigSetting("AchievementSoundVolume", &g_Config.iAchievementSoundVolume, 6, CfgFlag::PER_GAME),
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT),
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT),
ConfigSetting("AudioMixWithOthers", &g_Config.bAudioMixWithOthers, true, CfgFlag::DEFAULT),
ConfigSetting("AudioRespectSilentMode", &g_Config.bAudioRespectSilentMode, false, CfgFlag::DEFAULT),
ConfigSetting("UseNewAtrac", &g_Config.bUseNewAtrac, false, CfgFlag::DEFAULT),
};
static bool DefaultShowTouchControls() {
int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
if (deviceType == DEVICE_TYPE_MOBILE) {
std::string name = System_GetProperty(SYSPROP_NAME);
if (KeyMap::HasBuiltinController(name)) {
return false;
} else {
return true;
}
} else if (deviceType == DEVICE_TYPE_TV) {
return false;
} else if (deviceType == DEVICE_TYPE_DESKTOP) {
return false;
} else if (deviceType == DEVICE_TYPE_VR) {
return false;
} else {
return false;
}
}
static const float defaultControlScale = 1.15f;
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
static const ConfigSetting controlSettings[] = {
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, CfgFlag::PER_GAME),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton[0], {0, 0, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton[1], {0, 1, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton[2], {0, 2, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton[3], {0, 3, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton[4], {0, 4, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton[5], {0, 0, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton[6], {0, 1, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton[7], {0, 2, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton[8], {0, 3, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton[9], {0, 4, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", &g_Config.CustomButton[10], {0, 0, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", &g_Config.CustomButton[11], {0, 1, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", &g_Config.CustomButton[12], {0, 2, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", &g_Config.CustomButton[13], {0, 3, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", &g_Config.CustomButton[14], {0, 4, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", &g_Config.CustomButton[15], {0, 0, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", &g_Config.CustomButton[16], {0, 1, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", &g_Config.CustomButton[17], {0, 2, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", &g_Config.CustomButton[18], {0, 3, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", &g_Config.CustomButton[19], {0, 4, 9, false, false}, CfgFlag::PER_GAME),
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom[0], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom[1], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom[2], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom[3], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom[4], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom[5], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom[6], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom[7], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom[8], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom[9], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", &g_Config.touchCustom[10], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", &g_Config.touchCustom[11], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", &g_Config.touchCustom[12], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", &g_Config.touchCustom[13], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", &g_Config.touchCustom[14], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", &g_Config.touchCustom[15], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", &g_Config.touchCustom[16], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", &g_Config.touchCustom[17], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", &g_Config.touchCustom[18], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", &g_Config.touchCustom[19], defaultTouchPosHide, CfgFlag::PER_GAME),
#if defined(_WIN32)
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
// sense to default this to on.
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, CfgFlag::DEFAULT),
#else
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, CfgFlag::DEFAULT),
#endif
#if defined(USING_WIN_UI)
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, CfgFlag::PER_GAME),
#endif
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, CfgFlag::PER_GAME),
// ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0),
#ifdef MOBILE_DEVICE
ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltCircularDeadzone", &g_Config.bTiltCircularDeadzone, true, CfgFlag::PER_GAME),
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
#endif
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, CfgFlag::PER_GAME),
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, CfgFlag::PER_GAME),
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, CfgFlag::PER_GAME),
ConfigSetting("StickyTouchDPad", &g_Config.bStickyTouchDPad, false, CfgFlag::PER_GAME),
// Snap touch control position
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, CfgFlag::PER_GAME),
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, CfgFlag::PER_GAME),
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, CfgFlag::PER_GAME),
// Note: these will be overwritten if DPadRadius is set.
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, CfgFlag::PER_GAME),
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, CfgFlag::PER_GAME),
ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, CfgFlag::PER_GAME),
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, CfgFlag::DEFAULT),
ConfigSetting("AnalogTriggerThreshold", &g_Config.fAnalogTriggerThreshold, 0.75f, CfgFlag::DEFAULT),
ConfigSetting("AllowMappingCombos", &g_Config.bAllowMappingCombos, false, CfgFlag::DEFAULT),
ConfigSetting("StrictComboOrder", &g_Config.bStrictComboOrder, false, CfgFlag::DEFAULT),
ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME),
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME),
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, CfgFlag::PER_GAME),
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME),
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME),
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME),
ConfigSetting("MouseWheelUpDelayMs", &g_Config.iMouseWheelUpDelayMs, 80, CfgFlag::PER_GAME),
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, CfgFlag::DEFAULT),
ConfigSetting("RapidFileInterval", &g_Config.iRapidFireInterval, 5, CfgFlag::DEFAULT),
ConfigSetting("AnalogGesture", &g_Config.bAnalogGesture, false, CfgFlag::PER_GAME),
ConfigSetting("AnalogGestureSensibility", &g_Config.fAnalogGestureSensibility, 1.0f, CfgFlag::PER_GAME),
};
static const ConfigSetting networkSettings[] = {
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, CfgFlag::PER_GAME),
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, CfgFlag::PER_GAME),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", CfgFlag::PER_GAME),
ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, CfgFlag::PER_GAME),
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, CfgFlag::PER_GAME),
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, CfgFlag::PER_GAME),
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, CfgFlag::PER_GAME),
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, CfgFlag::PER_GAME),
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, CfgFlag::PER_GAME),
ConfigSetting("ChatButtonPosition", &g_Config.iChatButtonPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("ChatScreenPosition", &g_Config.iChatScreenPosition, (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, CfgFlag::PER_GAME),
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", CfgFlag::PER_GAME),
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", CfgFlag::PER_GAME),
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", CfgFlag::PER_GAME),
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", CfgFlag::PER_GAME),
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", CfgFlag::PER_GAME),
};
static const ConfigSetting systemParamSettings[] = {
ConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME),
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME),
ConfigSetting("GameLanguage", &g_Config.iLanguage, -1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME),
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
ConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME),
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH)
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME),
#endif
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
ConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, CfgFlag::DEFAULT),
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT),
};
static const ConfigSetting debuggerSettings[] = {
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, CfgFlag::DEFAULT),
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, CfgFlag::DEFAULT),
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, CfgFlag::DEFAULT),
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, CfgFlag::DEFAULT),
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, CfgFlag::DEFAULT),
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, CfgFlag::DEFAULT),
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, CfgFlag::DEFAULT),
ConfigSetting("SkipFuncHashMap", &g_Config.sSkipFuncHashMap, "", CfgFlag::DEFAULT),
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, CfgFlag::DEFAULT),
};
static const ConfigSetting jitSettings[] = {
ConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
};
static const ConfigSetting upgradeSettings[] = {
ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, "", CfgFlag::DEFAULT),
ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, "", CfgFlag::DEFAULT),
ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, "", CfgFlag::DEFAULT),
};
static const ConfigSetting themeSettings[] = {
ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", CfgFlag::DEFAULT),
};
static const ConfigSetting vrSettings[] = {
ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME),
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, true, CfgFlag::PER_GAME),
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME),
ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::PER_GAME),
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME),
ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, CfgFlag::PER_GAME),
ConfigSetting("VRPassthrough", &g_Config.bPassthrough, false, CfgFlag::PER_GAME),
ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, CfgFlag::PER_GAME),
ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraPitch", &g_Config.iCameraPitch, 0, CfgFlag::PER_GAME),
ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, CfgFlag::DEFAULT),
ConfigSetting("VRCanvas3DDistance", &g_Config.fCanvas3DDistance, 3.0f, CfgFlag::DEFAULT),
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME),
ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT),
ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::PER_GAME),
ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::PER_GAME),
};
static const ConfigSectionSettings sections[] = {
{"General", generalSettings, ARRAY_SIZE(generalSettings)},
{"CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
{"Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
{"Sound", soundSettings, ARRAY_SIZE(soundSettings)},
{"Control", controlSettings, ARRAY_SIZE(controlSettings)},
{"Network", networkSettings, ARRAY_SIZE(networkSettings)},
{"SystemParam", systemParamSettings, ARRAY_SIZE(systemParamSettings)},
{"Debugger", debuggerSettings, ARRAY_SIZE(debuggerSettings)},
{"JIT", jitSettings, ARRAY_SIZE(jitSettings)},
{"Upgrade", upgradeSettings, ARRAY_SIZE(upgradeSettings)},
{"Theme", themeSettings, ARRAY_SIZE(themeSettings)},
{"VR", vrSettings, ARRAY_SIZE(vrSettings)},
{"Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
};
const size_t numSections = ARRAY_SIZE(sections);
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, const ConfigSetting &setting)> func) {
for (size_t i = 0; i < numSections; ++i) {
Section *section = iniFile.GetOrCreateSection(sections[i].section);
for (size_t j = 0; j < sections[i].settingsCount; j++) {
func(section, sections[i].settings[j]);
}
}
}
static void IterateSettings(std::function<void(const ConfigSetting &setting)> func) {
for (size_t i = 0; i < numSections; ++i) {
for (size_t j = 0; j < sections[i].settingsCount; j++) {
func(sections[i].settings[j]);
}
}
}
void ConfigPrivate::ResetRecentIsosThread() {
std::lock_guard<std::mutex> guard(recentIsosThreadLock);
if (recentIsosThreadPending && recentIsosThread.joinable())
recentIsosThread.join();
}
void ConfigPrivate::SetRecentIsosThread(std::function<void()> f) {
std::lock_guard<std::mutex> guard(recentIsosThreadLock);
if (recentIsosThreadPending && recentIsosThread.joinable())
recentIsosThread.join();
recentIsosThread = std::thread(f);
recentIsosThreadPending = true;
}
Config::Config() {
private_ = new ConfigPrivate();
}
Config::~Config() {
if (bUpdatedInstanceCounter) {
ShutdownInstanceCounter();
}
private_->ResetRecentIsosThread();
delete private_;
}
void Config::LoadLangValuesMapping() {
IniFile mapping;
mapping.LoadFromVFS(g_VFS, "langregion.ini");
std::vector<std::string> keys;
mapping.GetKeys("LangRegionNames", keys);
std::map<std::string, int> langCodeMapping;
langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE;
langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH;
langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH;
langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN;
langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN;
langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH;
langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE;
langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN;
langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN;
langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
const Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
const Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
for (size_t i = 0; i < keys.size(); i++) {
std::string langName;
langRegionNames->Get(keys[i].c_str(), &langName, "ERROR");
std::string langCode;
systemLanguage->Get(keys[i].c_str(), &langCode, "ENGLISH");
int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
if (langCodeMapping.find(langCode) != langCodeMapping.end())
iLangCode = langCodeMapping[langCode];
langValuesMapping_[keys[i]] = std::make_pair(langName, iLangCode);
}
}
const std::map<std::string, std::pair<std::string, int>, std::less<>> &Config::GetLangValuesMapping() {
if (langValuesMapping_.empty()) {
LoadLangValuesMapping();
}
return langValuesMapping_;
}
void Config::Reload() {
reload_ = true;
Load();
reload_ = false;
}
// Call this if you change the search path (such as when changing memstick directory. can't
// really think of any other legit uses).
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : ppssppIniFilename);
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : controlsIniFilename);
}
bool Config::LoadAppendedConfig() {
IniFile iniFile;
if (!iniFile.Load(appendedConfigFileName_)) {
ERROR_LOG(LOADER, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
return false;
}
IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) {
if (iniFile.Exists(section->name().c_str(), setting.iniKey_))
setting.Get(section);
});
INFO_LOG(LOADER, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
Save("Loaded appended config"); // Let's prevent reset
return true;
}
void Config::SetAppendedConfigIni(const Path &path) {
appendedConfigFileName_ = path;
}
void Config::UpdateAfterSettingAutoFrameSkip() {
if (bAutoFrameSkip && iFrameSkip == 0) {
iFrameSkip = 1;
}
if (bAutoFrameSkip && bSkipBufferEffects) {
bSkipBufferEffects = false;
}
}
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
double startTime = time_now_d();
if (!bUpdatedInstanceCounter) {
InitInstanceCounter();
bUpdatedInstanceCounter = true;
}
g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
UpdateIniLocation(iniFileName, controllerIniFilename);
INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str());
bSaveSettings = true;
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
ERROR_LOG(LOADER, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str());
// Continue anyway to initialize the config.
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
setting.Get(section);
});
iRunCount++;
// For iOS, issue #19211
TryUpdateSavedPath(&currentDirectory);
// This check is probably not really necessary here anyway, you can always
// press Home or Browse if you're in a bad directory.
if (!File::Exists(currentDirectory))
currentDirectory = defaultCurrentDirectory;
Section *log = iniFile.GetOrCreateSection(logSectionName);
bool debugDefaults = false;
#ifdef _DEBUG
debugDefaults = true;
#endif
LogManager::GetInstance()->LoadConfig(log, debugDefaults);
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Get("MaxRecent", &iMaxRecent, 60);
// Fix issue from switching from uint (hex in .ini) to int (dec)
// -1 is okay, though. We'll just ignore recent stuff if it is.
if (iMaxRecent == 0)
iMaxRecent = 60;
// Fix JIT setting if no longer available.
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) {
WARN_LOG(LOADER, "Forcing JIT off due to unavailablility");
iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
}
if (iMaxRecent > 0) {
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
recentIsos.clear();
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
std::string fileName;
snprintf(keyName, sizeof(keyName), "FileName%d", i);
if (recent->Get(keyName, &fileName, "") && !fileName.empty()) {
recentIsos.push_back(fileName);
}
}
}
// Time tracking
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
playTimeTracker_.Load(playTime);
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
vPinnedPaths.clear();
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
// Unpin paths that are deleted automatically.
const std::string &path = it->second;
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
vPinnedPaths.push_back(File::ResolvePath(path));
}
}
// Default values for post process shaders
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
if (IsVREnabled() && !postShadersInitialized) {
postShaderChain->Set("PostShader1", "ColorCorrection");
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
}
// Load post process shader values
mPostShaderSetting.clear();
for (const auto& it : postShaderSetting->ToMap()) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
// Load post process shader names
vPostShaderNames.clear();
for (const auto& it : postShaderChain->ToMap()) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
// Check for an old dpad setting
Section *control = iniFile.GetOrCreateSection("Control");
float f;
control->Get("DPadRadius", &f, 0.0f);
if (f > 0.0f) {
ResetControlLayout();
}
// Force JIT setting to a valid value for the current system configuration.
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
if (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR) {
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
}
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(upgradeVersion);
const bool versionsValid = installed.IsValid() && upgrade.IsValid();
// Do this regardless of iRunCount to prevent a silly bug where one might use an older
// build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice,
// even if said newer version is >= the upgrade found online.
if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) {
upgradeMessage.clear();
}
// Check for new version on every 10 runs.
// Sometimes the download may not be finished when the main screen shows (if the user dismisses the
// splash screen quickly), but then we'll just show the notification next time instead, we store the
// upgrade number in the ini.
if (iRunCount % 10 == 0 && bCheckForNewVersion) {
const char *versionUrl = "http://www.ppsspp.org/version.json";
const char *acceptMime = "application/json, text/*; q=0.9, */*; q=0.8";
g_DownloadManager.StartDownloadWithCallback(versionUrl, Path(), http::ProgressBarMode::NONE, &DownloadCompletedCallback, "version", acceptMime);
}
INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str());
bSaveSettings = true;
LoadStandardControllerIni();
//so this is all the way down here to overwrite the controller settings
//sadly it won't benefit from all the "version conversion" going on up-above
//but these configs shouldn't contain older versions anyhow
if (bGameSpecific) {
loadGameConfig(gameId_, gameIdTitle_);
}
CleanRecent();
PostLoadCleanup(false);
INFO_LOG(LOADER, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
}
bool Config::Save(const char *saveReason) {
double startTime = time_now_d();
if (!IsFirstInstance()) {
// TODO: Should we allow saving config if started from a different directory?
// How do we tell?
WARN_LOG(LOADER, "Not saving config - secondary instances don't.");
// Don't want to retry or something.
return true;
}
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
saveGameConfig(gameId_, gameIdTitle_);
PreSaveCleanup(false);
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
WARN_LOG(LOADER, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
}
// Need to do this somewhere...
bFirstRun = false;
IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
if (!bGameSpecific || !setting.PerGame()) {
setting.Set(section);
}
});
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
private_->ResetRecentIsosThread();
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "FileName%d", i);
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
if (i < (int)recentIsos.size()) {
recent->Set(keyName, recentIsos[i]);
} else {
recent->Delete(keyName); // delete the nonexisting FileName
}
}
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
pinnedPaths->Clear();
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
pinnedPaths->Set(keyName, vPinnedPaths[i]);
}
if (!bGameSpecific) {
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
}
Section *control = iniFile.GetOrCreateSection("Control");
control->Delete("DPadRadius");
Section *log = iniFile.GetOrCreateSection(logSectionName);
if (LogManager::GetInstance())
LogManager::GetInstance()->SaveConfig(log);
// Time tracking
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
playTimeTracker_.Save(playTime);
if (!iniFile.Save(iniFilename_)) {
ERROR_LOG(LOADER, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
return false;
}
INFO_LOG(LOADER, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
if (!bGameSpecific) //otherwise we already did this in saveGameConfig()
{
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
}
KeyMap::SaveToIni(controllerIniFile);
if (!controllerIniFile.Save(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
return false;
}
INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str());
}
PostSaveCleanup(false);
} else {
INFO_LOG(LOADER, "Not saving config");
}
return true;
}
void Config::PostLoadCleanup(bool gameSpecific) {
// Override ppsspp.ini JIT value to prevent crashing
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR);
if (jitForcedOff) {
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
// This caps the exponent 4 (so 16x.)
if (iAnisotropyLevel > 4) {
iAnisotropyLevel = 4;
}
// Set a default MAC, and correct if it's an old format.
if (sMACAddress.length() != 17)
sMACAddress = CreateRandMAC();
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
g_Config.bSkipBufferEffects = false;
}
// Automatically silence secondary instances. Could be an option I guess, but meh.
if (PPSSPP_ID > 1) {
g_Config.iGlobalVolume = 0;
}
// Automatically switch away from deprecated setting value.
if (iTexScalingLevel <= 0) {
iTexScalingLevel = 1;
}
// Remove a legacy value.
if (g_Config.sCustomDriver == "Default") {
g_Config.sCustomDriver = "";
}
}
void Config::PreSaveCleanup(bool gameSpecific) {
if (jitForcedOff) {
// If we forced jit off and it's still set to IR, change it back to jit.
if (g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER)
g_Config.iCpuCore = (int)CPUCore::JIT;
}
}
void Config::PostSaveCleanup(bool gameSpecific) {
if (jitForcedOff) {
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
if (g_Config.iCpuCore == (int)CPUCore::JIT)
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
}
}
void Config::NotifyUpdatedCpuCore() {
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) {
// No longer forced off, the user set it to IR jit.
jitForcedOff = false;
}
}
// Use for debugging the version check without messing with the server
#if 0
#define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa"
#endif
void Config::DownloadCompletedCallback(http::Request &download) {
if (download.ResultCode() != 200) {
ERROR_LOG(LOADER, "Failed to download %s: %d", download.url().c_str(), download.ResultCode());
return;
}
std::string data;
download.buffer().TakeAll(&data);
if (data.empty()) {
ERROR_LOG(LOADER, "Version check: Empty data from server!");
return;
}
json::JsonReader reader(data.c_str(), data.size());
const json::JsonGet root = reader.root();
if (!root) {
ERROR_LOG(LOADER, "Failed to parse json");
return;
}
std::string version;
root.getString("version", &version);
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(version);
Version dismissed(g_Config.dismissedVersion);
if (!installed.IsValid()) {
ERROR_LOG(LOADER, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION);
return;
}
if (!upgrade.IsValid()) {
ERROR_LOG(LOADER, "Version check: Invalid server version: %s", version.c_str());
return;
}
if (installed >= upgrade) {
INFO_LOG(LOADER, "Version check: Already up to date, erasing any upgrade message");
g_Config.upgradeMessage.clear();
g_Config.upgradeVersion = upgrade.ToString();
g_Config.dismissedVersion.clear();
return;
}
if (installed < upgrade && dismissed != upgrade) {
g_Config.upgradeMessage = "New version of PPSSPP available!";
g_Config.upgradeVersion = upgrade.ToString();
g_Config.dismissedVersion.clear();
}
}
void Config::DismissUpgrade() {
g_Config.dismissedVersion = g_Config.upgradeVersion;
}
void Config::AddRecent(const std::string &file) {
// Don't bother with this if the user disabled recents (it's -1).
if (iMaxRecent <= 0)
return;
// We'll add it back below. This makes sure it's at the front, and only once.
RemoveRecent(file);
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
const std::string filename = File::ResolvePath(file);
recentIsos.insert(recentIsos.begin(), filename);
if ((int)recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
}
void Config::RemoveRecent(const std::string &file) {
// Don't bother with this if the user disabled recents (it's -1).
if (iMaxRecent <= 0)
return;
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
const std::string filename = File::ResolvePath(file);
auto iter = std::remove_if(recentIsos.begin(), recentIsos.end(), [filename](const auto &str) {
const std::string recent = File::ResolvePath(str);
return filename == recent;
});
// remove_if is weird.
recentIsos.erase(iter, recentIsos.end());
}
// On iOS, the path to the app documents directory changes on each launch.
// Example path:
// /var/mobile/Containers/Data/Application/0E0E89DE-8D8E-485A-860C-700D8BC87B86/Documents/PSP/GAME/SuicideBarbie
// The GUID part changes on each launch.
static bool TryUpdateSavedPath(Path *path) {
#if PPSSPP_PLATFORM(IOS)
INFO_LOG(LOADER, "Original path: %s", path->c_str());
std::string pathStr = path->ToString();
const std::string_view applicationRoot = "/var/mobile/Containers/Data/Application/";
if (startsWith(pathStr, applicationRoot)) {
size_t documentsPos = pathStr.find("/Documents/");
if (documentsPos == std::string::npos) {
return false;
}
std::string memstick = g_Config.memStickDirectory.ToString();
size_t memstickDocumentsPos = memstick.find("/Documents"); // Note: No trailing slash, or we won't find it.
*path = Path(memstick.substr(0, memstickDocumentsPos) + pathStr.substr(documentsPos));
return true;
} else {
// Path can't be auto-updated.
return false;
}
#else
return false;
#endif
}
void Config::CleanRecent() {
private_->SetRecentIsosThread([this] {
SetCurrentThreadName("RecentISOs");
AndroidJNIThreadContext jniContext; // destructor detaches
double startTime = time_now_d();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
std::vector<std::string> cleanedRecent;
if (recentIsos.empty()) {
INFO_LOG(LOADER, "No recents list found.");
}
for (size_t i = 0; i < recentIsos.size(); i++) {
bool exists = false;
Path path = Path(recentIsos[i]);
switch (path.Type()) {
case PathType::CONTENT_URI:
case PathType::NATIVE:
exists = File::Exists(path);
if (!exists) {
if (TryUpdateSavedPath(&path)) {
exists = File::Exists(path);
INFO_LOG(LOADER, "Exists=%d when checking updated path: %s", exists, path.c_str());
}
}
break;
default:
FileLoader *loader = ConstructFileLoader(path);
exists = loader->ExistsFast();
delete loader;
break;
}
if (exists) {
std::string pathStr = path.ToString();
// Make sure we don't have any redundant items.
auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), pathStr);
if (duplicate == cleanedRecent.end()) {
cleanedRecent.push_back(pathStr);
}
} else {
DEBUG_LOG(LOADER, "Removed %s from recent. errno=%d", path.c_str(), errno);
}
}
double recentTime = time_now_d() - startTime;
if (recentTime > 0.1) {
INFO_LOG(SYSTEM, "CleanRecent took %0.2f", recentTime);
}
recentIsos = cleanedRecent;
});
}
std::vector<std::string> Config::RecentIsos() const {
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
return recentIsos;
}
bool Config::HasRecentIsos() const {
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
return !recentIsos.empty();
}
void Config::ClearRecentIsos() {
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
recentIsos.clear();
}
void Config::SetSearchPath(const Path &searchPath) {
searchPath_ = searchPath;
}
const Path Config::FindConfigFile(const std::string &baseFilename) {
// Don't search for an absolute path.
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
return Path(baseFilename);
}
#ifdef _WIN32
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
return Path(baseFilename);
}
#endif
Path filename = searchPath_ / baseFilename;
if (File::Exists(filename)) {
return filename;
}
// Make sure at least the directory it's supposed to be in exists.
Path path = filename.NavigateUp();
// This check is just to avoid logging.
if (!File::Exists(path)) {
File::CreateFullPath(path);
}
return filename;
}
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore) {
if (bGameSpecific) {
// TODO: This should be possible to do in a cleaner way.
deleteGameConfig(gameId_);
createGameConfig(gameId_);
Load();
} else {
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
IterateSettings([](const ConfigSetting &setting) {
setting.RestoreToDefault();
});
}
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
KeyMap::RestoreDefault();
}
if (whatToRestore & RestoreSettingsBits::RECENT) {
ClearRecentIsos();
currentDirectory = defaultCurrentDirectory;
}
}
}
bool Config::hasGameConfig(const std::string &pGameId) {
Path fullIniFilePath = getGameConfigFile(pGameId);
return File::Exists(fullIniFilePath);
}
void Config::changeGameSpecific(const std::string &pGameId, const std::string &title) {
if (!reload_)
Save("changeGameSpecific");
gameId_ = pGameId;
gameIdTitle_ = title;
bGameSpecific = !pGameId.empty();
}
bool Config::createGameConfig(const std::string &pGameId) {
Path fullIniFilePath = getGameConfigFile(pGameId);
if (hasGameConfig(pGameId)) {
return false;
}
File::CreateEmptyFile(fullIniFilePath);
return true;
}
bool Config::deleteGameConfig(const std::string& pGameId) {
Path fullIniFilePath = Path(getGameConfigFile(pGameId));
File::Delete(fullIniFilePath);
return true;
}
Path Config::getGameConfigFile(const std::string &pGameId) {
const char *ppssppIniFilename = IsVREnabled() ? "_ppssppvr.ini" : "_ppsspp.ini";
std::string iniFileName = pGameId + ppssppIniFilename;
Path iniFileNameFull = FindConfigFile(iniFileName);
return iniFileNameFull;
}
bool Config::saveGameConfig(const std::string &pGameId, const std::string &title) {
if (pGameId.empty()) {
return false;
}
Path fullIniFilePath = getGameConfigFile(pGameId);
IniFile iniFile;
Section *top = iniFile.GetOrCreateSection("");
top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), title.c_str()));
PreSaveCleanup(true);
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Set(section);
}
});
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
KeyMap::SaveToIni(iniFile);
iniFile.Save(fullIniFilePath);
PostSaveCleanup(true);
return true;
}
bool Config::loadGameConfig(const std::string &pGameId, const std::string &title) {
Path iniFileNameFull = getGameConfigFile(pGameId);
if (!hasGameConfig(pGameId)) {
DEBUG_LOG(LOADER, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
return false;
}
changeGameSpecific(pGameId, title);
IniFile iniFile;
iniFile.Load(iniFileNameFull);
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (const auto &it : postShaderSetting) {
float value = 0.0f;
if (sscanf(it.second.c_str(), "%f", &value)) {
mPostShaderSetting[it.first] = value;
} else {
WARN_LOG(LOADER, "Invalid float value string for param %s: '%s'", it.first.c_str(), it.second.c_str());
}
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Get(section);
}
});
KeyMap::LoadFromIni(iniFile);
if (!appendedConfigFileName_.ToString().empty() &&
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), pGameId) == appendedConfigUpdatedGames_.end()) {
LoadAppendedConfig();
appendedConfigUpdatedGames_.push_back(pGameId);
}
PostLoadCleanup(true);
return true;
}
void Config::unloadGameConfig() {
if (bGameSpecific) {
changeGameSpecific();
IniFile iniFile;
iniFile.Load(iniFilename_);
// Reload game specific settings back to standard.
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Get(section);
}
});
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (auto it : postShaderSetting) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
LoadStandardControllerIni();
PostLoadCleanup(true);
}
}
void Config::LoadStandardControllerIni() {
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
KeyMap::RestoreDefault();
} else {
// Continue anyway to initialize the config. It will just restore the defaults.
KeyMap::LoadFromIni(controllerIniFile);
}
}
void Config::ResetControlLayout() {
auto reset = [](ConfigTouchPos &pos) {
pos.x = defaultTouchPosShow.x;
pos.y = defaultTouchPosShow.y;
pos.scale = defaultTouchPosShow.scale;
};
reset(g_Config.touchActionButtonCenter);
g_Config.fActionButtonSpacing = 1.0f;
reset(g_Config.touchDpad);
g_Config.fDpadSpacing = 1.0f;
reset(g_Config.touchStartKey);
reset(g_Config.touchSelectKey);
reset(g_Config.touchFastForwardKey);
reset(g_Config.touchLKey);
reset(g_Config.touchRKey);
reset(g_Config.touchAnalogStick);
reset(g_Config.touchRightAnalogStick);
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
reset(g_Config.touchCustom[i]);
}
g_Config.fLeftStickHeadScale = 1.0f;
g_Config.fRightStickHeadScale = 1.0f;
}
void Config::GetReportingInfo(UrlEncoder &data) {
for (size_t i = 0; i < numSections; ++i) {
const std::string prefix = std::string("config.") + sections[i].section;
for (size_t j = 0; j < sections[i].settingsCount; j++) {
sections[i].settings[j].ReportSetting(data, prefix);
}
}
}
bool Config::IsPortrait() const {
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
}
int Config::GetPSPLanguage() {
if (g_Config.iLanguage == -1) {
const auto &langValuesMapping = GetLangValuesMapping();
auto iter = langValuesMapping.find(g_Config.sLanguageIni);
if (iter != langValuesMapping.end()) {
return iter->second.second;
} else {
// Fallback to English
return PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
}
} else {
return g_Config.iLanguage;
}
}
void PlayTimeTracker::Start(const std::string &gameId) {
if (gameId.empty()) {
return;
}
INFO_LOG(SYSTEM, "GameTimeTracker::Start(%s)", gameId.c_str());
auto iter = tracker_.find(std::string(gameId));
if (iter != tracker_.end()) {
if (iter->second.startTime == 0.0) {
iter->second.lastTimePlayed = time_now_unix_utc();
iter->second.startTime = time_now_d();
}
return;
}
PlayTime playTime;
playTime.lastTimePlayed = time_now_unix_utc();
playTime.totalTimePlayed = 0.0;
playTime.startTime = time_now_d();
tracker_[gameId] = playTime;
}
void PlayTimeTracker::Stop(const std::string &gameId) {
if (gameId.empty()) {
return;
}
INFO_LOG(SYSTEM, "GameTimeTracker::Stop(%s)", gameId.c_str());
auto iter = tracker_.find(std::string(gameId));
if (iter != tracker_.end()) {
if (iter->second.startTime != 0.0) {
iter->second.totalTimePlayed += time_now_d() - iter->second.startTime;
iter->second.startTime = 0.0;
}
iter->second.lastTimePlayed = time_now_unix_utc();
return;
}
// Shouldn't happen, ignore this case.
WARN_LOG(SYSTEM, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
}
void PlayTimeTracker::Load(const Section *section) {
tracker_.clear();
auto map = section->ToMap();
for (const auto &iter : map) {
const std::string &value = iter.second;
// Parse the string.
PlayTime gameTime{};
if (2 == sscanf(value.c_str(), "%d,%llu", &gameTime.totalTimePlayed, (long long *)&gameTime.lastTimePlayed)) {
tracker_[iter.first.c_str()] = gameTime;
}
}
}
void PlayTimeTracker::Save(Section *section) {
for (auto iter : tracker_) {
std::string formatted = StringFromFormat("%d,%llu", iter.second.totalTimePlayed, iter.second.lastTimePlayed);
section->Set(iter.first.c_str(), formatted);
}
}
bool PlayTimeTracker::GetPlayedTimeString(const std::string &gameId, std::string *str) const {
auto ga = GetI18NCategory(I18NCat::GAME);
auto iter = tracker_.find(gameId);
if (iter == tracker_.end()) {
return false;
}
int totalSeconds = iter->second.totalTimePlayed;
int seconds = totalSeconds % 60;
totalSeconds /= 60;
int minutes = totalSeconds % 60;
totalSeconds /= 60;
int hours = totalSeconds;
*str = ApplySafeSubstitutions(ga->T("Time Played: %1h %2m %3s"), hours, minutes, seconds);
return true;
}