mirror of
https://github.com/hrydgard/ppsspp.git
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4178f09e57
We use PPSSPP_ARCH in several places already, this makes it more complete.
1105 lines
29 KiB
C++
1105 lines
29 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
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#include <cstring>
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#include <emmintrin.h>
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#include "Common/Log.h"
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#include "Common/x64Emitter.h"
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#include "Core/MIPS/MIPSAnalyst.h"
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#include "Core/MIPS/x86/Jit.h"
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#include "Core/MIPS/x86/RegCache.h"
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#include "Core/MIPS/x86/RegCacheFPU.h"
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using namespace Gen;
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using namespace X64JitConstants;
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FPURegCache::FPURegCache() {
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vregs = regs + 32;
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}
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void FPURegCache::Start(MIPSState *mipsState, MIPSComp::JitState *js, MIPSComp::JitOptions *jo, MIPSAnalyst::AnalysisResults &stats, bool useRip) {
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mips_ = mipsState;
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useRip_ = useRip;
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if (!initialReady) {
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SetupInitialRegs();
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initialReady = true;
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}
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memcpy(xregs, xregsInitial, sizeof(xregs));
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memcpy(regs, regsInitial, sizeof(regs));
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pendingFlush = false;
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js_ = js;
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jo_ = jo;
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}
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void FPURegCache::SetupInitialRegs() {
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for (int i = 0; i < NUM_X_FPREGS; i++) {
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memset(xregsInitial[i].mipsRegs, -1, sizeof(xregsInitial[i].mipsRegs));
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xregsInitial[i].dirty = false;
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}
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memset(regsInitial, 0, sizeof(regsInitial));
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OpArg base = GetDefaultLocation(0);
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for (int i = 0; i < 32; i++) {
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regsInitial[i].location = base;
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base.IncreaseOffset(sizeof(float));
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}
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for (int i = 32; i < 32 + 128; i++) {
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regsInitial[i].location = GetDefaultLocation(i);
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}
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base = GetDefaultLocation(32 + 128);
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for (int i = 32 + 128; i < NUM_MIPS_FPRS; i++) {
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regsInitial[i].location = base;
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base.IncreaseOffset(sizeof(float));
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}
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}
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void FPURegCache::SpillLock(int p1, int p2, int p3, int p4) {
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regs[p1].locked++;
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if (p2 != 0xFF) regs[p2].locked++;
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if (p3 != 0xFF) regs[p3].locked++;
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if (p4 != 0xFF) regs[p4].locked++;
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}
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void FPURegCache::SpillLockV(const u8 *vec, VectorSize sz) {
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
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vregs[vec[i]].locked++;
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}
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}
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void FPURegCache::SpillLockV(int vec, VectorSize sz) {
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u8 r[4];
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GetVectorRegs(r, sz, vec);
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SpillLockV(r, sz);
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}
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void FPURegCache::ReleaseSpillLockV(const u8 *vec, VectorSize sz) {
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
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vregs[vec[i]].locked = 0;
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}
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}
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void FPURegCache::ReduceSpillLock(int mipsreg) {
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regs[mipsreg].locked--;
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}
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void FPURegCache::ReduceSpillLockV(const u8 *vec, VectorSize sz) {
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
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vregs[vec[i]].locked--;
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}
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}
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void FPURegCache::FlushRemap(int oldreg, int newreg) {
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OpArg oldLocation = regs[oldreg].location;
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_assert_msg_(oldLocation.IsSimpleReg(), "FlushRemap: Must already be in an x86 SSE register");
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_assert_msg_(regs[oldreg].lane == 0, "FlushRemap only supports FPR registers");
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X64Reg xr = oldLocation.GetSimpleReg();
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if (oldreg == newreg) {
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xregs[xr].dirty = true;
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return;
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}
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StoreFromRegister(oldreg);
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// Now, if newreg already was mapped somewhere, get rid of that.
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DiscardR(newreg);
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// Now, take over the old register.
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regs[newreg].location = oldLocation;
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regs[newreg].away = true;
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regs[newreg].locked = true;
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regs[newreg].lane = 0;
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xregs[xr].mipsReg = newreg;
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xregs[xr].dirty = true;
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}
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void FPURegCache::MapRegV(int vreg, int flags) {
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MapReg(vreg + 32, (flags & MAP_NOINIT) != MAP_NOINIT, (flags & MAP_DIRTY) != 0);
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}
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void FPURegCache::MapRegsV(int vec, VectorSize sz, int flags) {
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u8 r[4];
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GetVectorRegs(r, sz, vec);
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SpillLockV(r, sz);
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
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MapReg(r[i] + 32, (flags & MAP_NOINIT) != MAP_NOINIT, (flags & MAP_DIRTY) != 0);
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}
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if ((flags & MAP_NOLOCK) != 0) {
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// We have to lock so the sz won't spill, so we unlock after.
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// If they were already locked, we only reduce the lock we added above.
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ReduceSpillLockV(r, sz);
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}
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}
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void FPURegCache::MapRegsV(const u8 *r, VectorSize sz, int flags) {
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SpillLockV(r, sz);
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
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MapReg(r[i] + 32, (flags & MAP_NOINIT) != MAP_NOINIT, (flags & MAP_DIRTY) != 0);
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}
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if ((flags & MAP_NOLOCK) != 0) {
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// We have to lock so the sz won't spill, so we unlock after.
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// If they were already locked, we only reduce the lock we added above.
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ReduceSpillLockV(r, sz);
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}
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}
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bool FPURegCache::IsMappedVS(const u8 *v, VectorSize vsz) {
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const int n = GetNumVectorElements(vsz);
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// Make sure the first reg is at least mapped in the right place.
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if (!IsMappedVS(v[0]))
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return false;
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if (vregs[v[0]].lane != 1)
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return false;
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// And make sure the rest are mapped to the same reg in the right positions.
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X64Reg xr = VSX(v);
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for (int i = 1; i < n; ++i) {
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u8 vi = v[i];
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if (!IsMappedVS(vi) || VSX(&vi) != xr)
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return false;
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if (vregs[vi].lane != i + 1)
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return false;
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}
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// TODO: Optimize this case? It happens.
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for (int i = n; i < 4; ++i) {
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if (xregs[xr].mipsRegs[i] != -1) {
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return false;
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}
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}
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return true;
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}
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void FPURegCache::MapRegsVS(const u8 *r, VectorSize vsz, int flags) {
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const int n = GetNumVectorElements(vsz);
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_dbg_assert_msg_(jo_->enableVFPUSIMD, "Should not map simd regs when option is off.");
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if (!TryMapRegsVS(r, vsz, flags)) {
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// TODO: Could be more optimal.
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for (int i = 0; i < n; ++i) {
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StoreFromRegisterV(r[i]);
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}
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if (!TryMapRegsVS(r, vsz, flags)) {
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_dbg_assert_msg_(false, "MapRegsVS() failed on second try.");
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}
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}
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}
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bool FPURegCache::CanMapVS(const u8 *v, VectorSize vsz) {
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const int n = GetNumVectorElements(vsz);
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if (!jo_->enableVFPUSIMD) {
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return false;
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}
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if (IsMappedVS(v, vsz)) {
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return true;
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} else if (vregs[v[0]].lane != 0) {
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const MIPSCachedFPReg &v0 = vregs[v[0]];
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_dbg_assert_msg_(v0.away, "Must be away when lane != 0");
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_dbg_assert_msg_(v0.location.IsSimpleReg(), "Must be is register when lane != 0");
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// Already in a different simd set.
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return false;
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}
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if (vregs[v[0]].locked) {
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// If it's locked, we can't mess with it.
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return false;
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}
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// Next, fail if any of the other regs are in simd currently.
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// TODO: Only if locked? Not sure if it will be worth breaking them anyway.
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for (int i = 1; i < n; ++i) {
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if (vregs[v[i]].lane != 0) {
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return false;
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}
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// If it's locked, in simd or not, we can't use it.
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if (vregs[v[i]].locked) {
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return false;
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}
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_assert_msg_(!vregs[v[i]].location.IsImm(), "Cannot handle imms in fp cache.");
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}
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return true;
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}
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bool FPURegCache::TryMapRegsVS(const u8 *v, VectorSize vsz, int flags) {
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const int n = GetNumVectorElements(vsz);
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if (!CanMapVS(v, vsz)) {
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return false;
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}
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if (IsMappedVS(v, vsz)) {
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// Already mapped then, perfect. Just mark dirty.
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if ((flags & MAP_DIRTY) != 0)
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xregs[VSX(v)].dirty = true;
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if ((flags & MAP_NOLOCK) == 0)
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SpillLockV(v, vsz);
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return true;
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}
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// At this point, some or all are in single regs or memory, and they're not locked there.
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if (n == 1) {
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// Single is easy, just map normally but track as a SIMD reg.
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// This way V/VS can warn about improper usage properly.
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MapRegV(v[0], flags);
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X64Reg vx = VX(v[0]);
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if (vx == INVALID_REG)
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return false;
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vregs[v[0]].lane = 1;
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if ((flags & MAP_DIRTY) != 0)
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xregs[vx].dirty = true;
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if ((flags & MAP_NOLOCK) == 0)
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SpillLockV(v, vsz);
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Invariant();
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return true;
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}
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X64Reg xr;
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if ((flags & MAP_NOINIT) != MAP_NOINIT) {
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xr = LoadRegsVS(v, n);
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} else {
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xr = GetFreeXReg();
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}
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// Victory, now let's clean up everything.
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OpArg newloc = Gen::R(xr);
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bool dirty = (flags & MAP_DIRTY) != 0;
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for (int i = 0; i < n; ++i) {
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MIPSCachedFPReg &vr = vregs[v[i]];
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if (vr.away) {
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// Clear the xreg it was in before.
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X64Reg oldXReg = vr.location.GetSimpleReg();
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if (oldXReg != xr) {
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xregs[oldXReg].mipsReg = -1;
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}
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if (xregs[oldXReg].dirty) {
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// Inherit the "dirtiness" (ultimately set below for all regs.)
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dirty = true;
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xregs[oldXReg].dirty = false;
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}
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}
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xregs[xr].mipsRegs[i] = v[i] + 32;
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vr.location = newloc;
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vr.lane = i + 1;
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vr.away = true;
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}
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xregs[xr].dirty = dirty;
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if ((flags & MAP_NOLOCK) == 0) {
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SpillLockV(v, vsz);
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}
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Invariant();
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return true;
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}
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X64Reg FPURegCache::LoadRegsVS(const u8 *v, int n) {
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int regsAvail = 0;
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int regsLoaded = 0;
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X64Reg xrs[4] = {INVALID_REG, INVALID_REG, INVALID_REG, INVALID_REG};
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bool xrsLoaded[4] = {false, false, false, false};
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_dbg_assert_msg_(n >= 2 && n <= 4, "LoadRegsVS is only implemented for simd loads.");
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for (int i = 0; i < n; ++i) {
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const MIPSCachedFPReg &mr = vregs[v[i]];
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if (mr.away) {
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X64Reg mrx = mr.location.GetSimpleReg();
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// If it's not simd, or lanes 1+ are clear, we can use it.
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if (mr.lane == 0 || xregs[mrx].mipsRegs[1] == -1) {
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// Okay, there's nothing else in this reg, so we can use it.
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xrsLoaded[i] = true;
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xrs[i] = mrx;
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++regsLoaded;
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++regsAvail;
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} else if (mr.lane != 0) {
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_dbg_assert_msg_(false, "LoadRegsVS is not able to handle simd remapping yet, store first.");
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}
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}
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}
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if (regsAvail < n) {
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// Try to grab some without spilling.
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X64Reg xrFree[4];
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int obtained = GetFreeXRegs(xrFree, n - regsAvail, false);
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int pos = 0;
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for (int i = 0; i < n && pos < obtained; ++i) {
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if (xrs[i] == INVALID_REG) {
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// Okay, it's not loaded but we have a reg for this slot.
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xrs[i] = xrFree[pos++];
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++regsAvail;
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}
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}
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}
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// Let's also check if the memory addresses are sequential.
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int sequential = 1;
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for (int i = 1; i < n; ++i) {
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if (v[i] < 128 && v[i - 1] < 128) {
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if (voffset[v[i]] != voffset[v[i - 1]] + 1) {
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break;
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}
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} else if (v[i] >= 128 && v[i - 1] >= 128) {
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if (v[i] != v[i - 1] + 1) {
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break;
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}
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} else {
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// Temps can't be sequential with non-temps.
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break;
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}
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++sequential;
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}
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// Did we end up with enough regs?
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// TODO: Not handling the case of some regs avail and some loaded right now.
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if (regsAvail < n && (sequential != n || regsLoaded == n || regsAvail == 0)) {
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regsAvail = GetFreeXRegs(xrs, 2, true);
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_dbg_assert_msg_(regsAvail >= 2, "Ran out of fp regs for loading simd regs with.");
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_dbg_assert_msg_(xrs[0] != xrs[1], "Regs for simd load are the same, bad things await.");
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// We spilled, so we assume that all our regs are screwed up now anyway.
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for (int i = 0; i < 4; ++i) {
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xrsLoaded[i] = false;
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}
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for (int i = 2; i < n; ++i){
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xrs[i] = INVALID_REG;
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}
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regsLoaded = 0;
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}
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// If they're sequential, and we wouldn't need to store them all, use a single load.
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// But if they're already loaded, we'd have to store, not worth it.
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X64Reg res = INVALID_REG;
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if (sequential == n && regsLoaded < n) {
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// TODO: What should we do if some are in regs? Better to assemble?
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for (int i = 0; i < n; ++i) {
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StoreFromRegisterV(v[i]);
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}
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// Grab any available reg.
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for (int i = 0; i < n; ++i) {
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if (xrs[i] != INVALID_REG) {
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res = xrs[i];
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break;
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}
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}
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const float *f = v[0] < 128 ? &mips_->v[voffset[v[0]]] : &mips_->tempValues[v[0] - 128];
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if (((intptr_t)f & 0x7) == 0 && n == 2) {
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emit->MOVQ_xmm(res, vregs[v[0]].location);
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} else if (((intptr_t)f & 0xf) == 0) {
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// On modern processors, MOVUPS on aligned is fast, but maybe not on older ones.
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emit->MOVAPS(res, vregs[v[0]].location);
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} else {
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emit->MOVUPS(res, vregs[v[0]].location);
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}
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} else if (regsAvail >= n) {
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// Have enough regs, potentially all in regs.
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auto loadXR = [&](int l) {
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if (!xrsLoaded[l] && n >= l + 1) {
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emit->MOVSS(xrs[l], vregs[v[l]].location);
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}
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};
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// The order here is intentional.
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loadXR(3);
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loadXR(1);
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loadXR(2);
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loadXR(0);
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if (n == 4) {
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// This gives us [w, y] in the y reg.
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emit->UNPCKLPS(xrs[1], Gen::R(xrs[3]));
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}
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if (n >= 3) {
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// This gives us [z, x]. Then we combine with y.
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emit->UNPCKLPS(xrs[0], Gen::R(xrs[2]));
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}
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if (n >= 2) {
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emit->UNPCKLPS(xrs[0], Gen::R(xrs[1]));
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}
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res = xrs[0];
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} else {
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_dbg_assert_msg_(n > 2, "2 should not be possible here.");
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// Available regs are less than n, and some may be loaded.
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// Let's grab the most optimal unloaded ones.
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X64Reg xr1 = n == 3 ? xrs[1] : xrs[3];
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X64Reg xr2 = xrs[2];
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if (xr1 == INVALID_REG) {
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// Not one of the available ones. Grab another.
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for (int i = n - 1; i >= 0; --i) {
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if (xrs[i] != INVALID_REG && xrs[i] != xr2) {
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StoreFromRegisterV(v[i]);
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xr1 = xrs[i];
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break;
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}
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}
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}
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if (xr2 == INVALID_REG) {
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// Not one of the available ones. Grab another.
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for (int i = n - 1; i >= 0; --i) {
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if (xrs[i] != INVALID_REG && xrs[i] != xr1) {
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StoreFromRegisterV(v[i]);
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xr2 = xrs[i];
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break;
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}
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}
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}
|
|
|
|
if (n == 3) {
|
|
if (!vregs[v[2]].location.IsSimpleReg(xr2))
|
|
emit->MOVSS(xr2, vregs[v[2]].location);
|
|
if (!vregs[v[1]].location.IsSimpleReg(xr1))
|
|
emit->MOVSS(xr1, vregs[v[1]].location);
|
|
emit->SHUFPS(xr1, Gen::R(xr2), _MM_SHUFFLE(3, 0, 0, 0));
|
|
emit->MOVSS(xr2, vregs[v[0]].location);
|
|
emit->MOVSS(xr1, Gen::R(xr2));
|
|
} else if (n == 4) {
|
|
if (!vregs[v[2]].location.IsSimpleReg(xr2))
|
|
emit->MOVSS(xr2, vregs[v[2]].location);
|
|
if (!vregs[v[3]].location.IsSimpleReg(xr1))
|
|
emit->MOVSS(xr1, vregs[v[3]].location);
|
|
emit->UNPCKLPS(xr2, Gen::R(xr1));
|
|
emit->MOVSS(xr1, vregs[v[1]].location);
|
|
emit->SHUFPS(xr1, Gen::R(xr2), _MM_SHUFFLE(1, 0, 0, 3));
|
|
emit->MOVSS(xr2, vregs[v[0]].location);
|
|
emit->MOVSS(xr1, Gen::R(xr2));
|
|
}
|
|
res = xr1;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool FPURegCache::TryMapDirtyInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, bool avoidLoad) {
|
|
// Don't waste time mapping if some will for sure fail.
|
|
if (!CanMapVS(vd, vdsz) || !CanMapVS(vs, vssz)) {
|
|
return false;
|
|
}
|
|
// But, they could still fail based on overlap. Hopefully not common...
|
|
bool success = TryMapRegsVS(vs, vssz, 0);
|
|
if (success) {
|
|
success = TryMapRegsVS(vd, vdsz, avoidLoad ? MAP_NOINIT : MAP_DIRTY);
|
|
}
|
|
ReleaseSpillLockV(vs, vssz);
|
|
ReleaseSpillLockV(vd, vdsz);
|
|
|
|
_dbg_assert_msg_(!success || IsMappedVS(vd, vdsz), "vd should be mapped now");
|
|
_dbg_assert_msg_(!success || IsMappedVS(vs, vssz), "vs should be mapped now");
|
|
|
|
return success;
|
|
}
|
|
|
|
bool FPURegCache::TryMapDirtyInInVS(const u8 *vd, VectorSize vdsz, const u8 *vs, VectorSize vssz, const u8 *vt, VectorSize vtsz, bool avoidLoad) {
|
|
// Don't waste time mapping if some will for sure fail.
|
|
if (!CanMapVS(vd, vdsz) || !CanMapVS(vs, vssz) || !CanMapVS(vt, vtsz)) {
|
|
return false;
|
|
}
|
|
|
|
|
|
// But, they could still fail based on overlap. Hopefully not common...
|
|
bool success = TryMapRegsVS(vs, vssz, 0);
|
|
if (success) {
|
|
success = TryMapRegsVS(vt, vtsz, 0);
|
|
}
|
|
if (success) {
|
|
success = TryMapRegsVS(vd, vdsz, avoidLoad ? MAP_NOINIT : MAP_DIRTY);
|
|
}
|
|
ReleaseSpillLockV(vd, vdsz);
|
|
ReleaseSpillLockV(vs, vssz);
|
|
ReleaseSpillLockV(vt, vtsz);
|
|
|
|
_dbg_assert_msg_(!success || IsMappedVS(vd, vdsz), "vd should be mapped now");
|
|
_dbg_assert_msg_(!success || IsMappedVS(vs, vssz), "vs should be mapped now");
|
|
_dbg_assert_msg_(!success || IsMappedVS(vt, vtsz), "vt should be mapped now");
|
|
|
|
return success;
|
|
}
|
|
|
|
void FPURegCache::SimpleRegsV(const u8 *v, VectorSize vsz, int flags) {
|
|
const int n = GetNumVectorElements(vsz);
|
|
// TODO: Could be more optimal (in case of Discard or etc.)
|
|
for (int i = 0; i < n; ++i) {
|
|
SimpleRegV(v[i], flags);
|
|
}
|
|
}
|
|
|
|
void FPURegCache::SimpleRegsV(const u8 *v, MatrixSize msz, int flags) {
|
|
const int n = GetMatrixSide(msz);
|
|
// TODO: Could be more optimal (in case of Discard or etc.)
|
|
for (int i = 0; i < n; ++i) {
|
|
for (int j = 0; j < n; ++j) {
|
|
SimpleRegV(v[j * 4 + i], flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FPURegCache::SimpleRegV(const u8 v, int flags) {
|
|
MIPSCachedFPReg &vr = vregs[v];
|
|
// Special optimization: if it's in a single simd, we can keep it there.
|
|
if (vr.lane == 1 && xregs[VSX(&v)].mipsRegs[1] == -1) {
|
|
if (flags & MAP_DIRTY) {
|
|
xregs[VSX(&v)].dirty = true;
|
|
}
|
|
// Just change the lane to 0.
|
|
vr.lane = 0;
|
|
} else if (vr.lane != 0) {
|
|
// This will never end up in a register this way, so ignore dirty.
|
|
if ((flags & MAP_NOINIT) == MAP_NOINIT) {
|
|
// This will discard only this reg, and store the others.
|
|
DiscardV(v);
|
|
} else {
|
|
StoreFromRegisterV(v);
|
|
}
|
|
} else if (vr.away) {
|
|
// There are no immediates in the FPR reg file, so we already had this in a register. Make dirty as necessary.
|
|
if (flags & MAP_DIRTY) {
|
|
xregs[VX(v)].dirty = true;
|
|
}
|
|
_assert_msg_(vr.location.IsSimpleReg(), "not loaded and not simple.");
|
|
}
|
|
Invariant();
|
|
}
|
|
|
|
void FPURegCache::ReleaseSpillLock(int mipsreg) {
|
|
regs[mipsreg].locked = 0;
|
|
}
|
|
|
|
void FPURegCache::ReleaseSpillLocks() {
|
|
for (int i = 0; i < NUM_MIPS_FPRS; i++)
|
|
regs[i].locked = 0;
|
|
for (int i = TEMP0; i < TEMP0 + NUM_X86_FPU_TEMPS; ++i)
|
|
DiscardR(i);
|
|
}
|
|
|
|
void FPURegCache::MapReg(const int i, bool doLoad, bool makeDirty) {
|
|
pendingFlush = true;
|
|
_assert_msg_(!regs[i].location.IsImm(), "WTF - FPURegCache::MapReg - imm");
|
|
_assert_msg_(i >= 0 && i < NUM_MIPS_FPRS, "WTF - FPURegCache::MapReg - invalid mips reg %d", i);
|
|
|
|
if (!regs[i].away) {
|
|
// Reg is at home in the memory register file. Let's pull it out.
|
|
X64Reg xr = GetFreeXReg();
|
|
_assert_msg_(xr < NUM_X_FPREGS, "WTF - FPURegCache::MapReg - invalid reg %d", (int)xr);
|
|
xregs[xr].mipsReg = i;
|
|
xregs[xr].dirty = makeDirty;
|
|
OpArg newloc = ::Gen::R(xr);
|
|
if (doLoad) {
|
|
emit->MOVSS(xr, regs[i].location);
|
|
}
|
|
regs[i].location = newloc;
|
|
regs[i].lane = 0;
|
|
regs[i].away = true;
|
|
} else if (regs[i].lane != 0) {
|
|
// Well, darn. This means we need to flush it.
|
|
// TODO: This could be more optimal. Also check flags.
|
|
StoreFromRegister(i);
|
|
MapReg(i, doLoad, makeDirty);
|
|
} else {
|
|
// There are no immediates in the FPR reg file, so we already had this in a register. Make dirty as necessary.
|
|
xregs[RX(i)].dirty |= makeDirty;
|
|
_assert_msg_(regs[i].location.IsSimpleReg(), "not loaded and not simple.");
|
|
}
|
|
Invariant();
|
|
}
|
|
|
|
static int MMShuffleSwapTo0(int lane) {
|
|
if (lane == 0) {
|
|
return _MM_SHUFFLE(3, 2, 1, 0);
|
|
} else if (lane == 1) {
|
|
return _MM_SHUFFLE(3, 2, 0, 1);
|
|
} else if (lane == 2) {
|
|
return _MM_SHUFFLE(3, 0, 1, 2);
|
|
} else if (lane == 3) {
|
|
return _MM_SHUFFLE(0, 2, 1, 3);
|
|
} else {
|
|
_assert_msg_(false, "MMShuffleSwapTo0: Invalid lane %d", lane);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void FPURegCache::StoreFromRegister(int i) {
|
|
_assert_msg_(!regs[i].location.IsImm(), "WTF - FPURegCache::StoreFromRegister - it's an imm");
|
|
_assert_msg_(i >= 0 && i < NUM_MIPS_FPRS, "WTF - FPURegCache::StoreFromRegister - invalid mipsreg %i PC=%08x", i, js_->compilerPC);
|
|
|
|
if (regs[i].away) {
|
|
X64Reg xr = regs[i].location.GetSimpleReg();
|
|
_assert_msg_(xr < NUM_X_FPREGS, "WTF - FPURegCache::StoreFromRegister - invalid reg: x %i (mr: %i). PC=%08x", (int)xr, i, js_->compilerPC);
|
|
if (regs[i].lane != 0) {
|
|
const int *mri = xregs[xr].mipsRegs;
|
|
int seq = 1;
|
|
for (int j = 1; j < 4; ++j) {
|
|
if (mri[j] == -1) {
|
|
break;
|
|
}
|
|
if (mri[j] - 32 >= 128 && mri[j - 1] - 32 >= 128 && mri[j] == mri[j - 1] + 1) {
|
|
seq++;
|
|
} else if (mri[j] - 32 < 128 && mri[j - 1] - 32 < 128 && voffset[mri[j] - 32] == voffset[mri[j - 1] - 32] + 1) {
|
|
seq++;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
const float *f = mri[0] - 32 < 128 ? &mips_->v[voffset[mri[0] - 32]] : &mips_->tempValues[mri[0] - 32 - 128];
|
|
int align = (intptr_t)f & 0xf;
|
|
|
|
// If we can do a multistore...
|
|
if ((seq == 2 && (align & 0x7) == 0) || seq == 4) {
|
|
OpArg newLoc = GetDefaultLocation(mri[0]);
|
|
if (xregs[xr].dirty) {
|
|
if (seq == 4 && align == 0)
|
|
emit->MOVAPS(newLoc, xr);
|
|
else if (seq == 4)
|
|
emit->MOVUPS(newLoc, xr);
|
|
else
|
|
emit->MOVQ_xmm(newLoc, xr);
|
|
}
|
|
for (int j = 0; j < seq; ++j) {
|
|
int mr = xregs[xr].mipsRegs[j];
|
|
if (mr == -1) {
|
|
continue;
|
|
}
|
|
OpArg newLoc = GetDefaultLocation(mr);
|
|
regs[mr].location = newLoc;
|
|
regs[mr].away = false;
|
|
regs[mr].lane = 0;
|
|
xregs[xr].mipsRegs[j] = -1;
|
|
}
|
|
} else {
|
|
seq = 0;
|
|
}
|
|
// Store the rest.
|
|
for (int j = seq; j < 4; ++j) {
|
|
int mr = xregs[xr].mipsRegs[j];
|
|
if (mr == -1) {
|
|
continue;
|
|
}
|
|
if (j != 0 && xregs[xr].dirty) {
|
|
emit->SHUFPS(xr, Gen::R(xr), MMShuffleSwapTo0(j));
|
|
}
|
|
OpArg newLoc = GetDefaultLocation(mr);
|
|
if (xregs[xr].dirty) {
|
|
emit->MOVSS(newLoc, xr);
|
|
}
|
|
regs[mr].location = newLoc;
|
|
regs[mr].away = false;
|
|
regs[mr].lane = 0;
|
|
xregs[xr].mipsRegs[j] = -1;
|
|
}
|
|
} else {
|
|
OpArg newLoc = GetDefaultLocation(i);
|
|
xregs[xr].mipsReg = -1;
|
|
if (xregs[xr].dirty) {
|
|
emit->MOVSS(newLoc, xr);
|
|
}
|
|
regs[i].location = newLoc;
|
|
}
|
|
xregs[xr].dirty = false;
|
|
regs[i].away = false;
|
|
} else {
|
|
// _assert_msg_(false,"already stored");
|
|
}
|
|
Invariant();
|
|
}
|
|
|
|
void FPURegCache::DiscardR(int i) {
|
|
_assert_msg_(!regs[i].location.IsImm(), "FPU can't handle imm yet.");
|
|
if (regs[i].away) {
|
|
X64Reg xr = regs[i].location.GetSimpleReg();
|
|
_assert_msg_(xr < NUM_X_FPREGS, "DiscardR: MipsReg had bad X64Reg");
|
|
// Note that we DO NOT write it back here. That's the whole point of Discard.
|
|
if (regs[i].lane != 0) {
|
|
// But we can't just discard all of them in SIMD, just the one lane.
|
|
// TODO: Potentially this could be more optimal (MOVQ or etc.)
|
|
xregs[xr].mipsRegs[regs[i].lane - 1] = -1;
|
|
regs[i].lane = 0;
|
|
for (int j = 0; j < 4; ++j) {
|
|
int mr = xregs[xr].mipsRegs[j];
|
|
if (mr == -1) {
|
|
continue;
|
|
}
|
|
if (j != 0 && xregs[xr].dirty) {
|
|
emit->SHUFPS(xr, Gen::R(xr), MMShuffleSwapTo0(j));
|
|
}
|
|
|
|
OpArg newLoc = GetDefaultLocation(mr);
|
|
if (xregs[xr].dirty) {
|
|
emit->MOVSS(newLoc, xr);
|
|
}
|
|
regs[mr].location = newLoc;
|
|
regs[mr].away = false;
|
|
regs[mr].lane = 0;
|
|
xregs[xr].mipsRegs[j] = -1;
|
|
}
|
|
} else {
|
|
xregs[xr].mipsReg = -1;
|
|
}
|
|
xregs[xr].dirty = false;
|
|
regs[i].location = GetDefaultLocation(i);
|
|
regs[i].away = false;
|
|
regs[i].tempLocked = false;
|
|
} else {
|
|
// _assert_msg_(false,"already stored");
|
|
regs[i].tempLocked = false;
|
|
}
|
|
Invariant();
|
|
}
|
|
|
|
void FPURegCache::DiscardVS(int vreg) {
|
|
_assert_msg_(!vregs[vreg].location.IsImm(), "FPU can't handle imm yet.");
|
|
|
|
if (vregs[vreg].away) {
|
|
_assert_msg_(vregs[vreg].lane != 0, "VS expects a SIMD reg.");
|
|
X64Reg xr = vregs[vreg].location.GetSimpleReg();
|
|
_assert_msg_(xr < NUM_X_FPREGS, "DiscardR: MipsReg had bad X64Reg");
|
|
// Note that we DO NOT write it back here. That's the whole point of Discard.
|
|
for (int i = 0; i < 4; ++i) {
|
|
int mr = xregs[xr].mipsRegs[i];
|
|
if (mr != -1) {
|
|
regs[mr].location = GetDefaultLocation(mr);
|
|
regs[mr].away = false;
|
|
regs[mr].tempLocked = false;
|
|
regs[mr].lane = 0;
|
|
}
|
|
xregs[xr].mipsRegs[i] = -1;
|
|
}
|
|
xregs[xr].dirty = false;
|
|
} else {
|
|
vregs[vreg].tempLocked = false;
|
|
}
|
|
Invariant();
|
|
}
|
|
|
|
bool FPURegCache::IsTempX(X64Reg xr) {
|
|
return xregs[xr].mipsReg >= TEMP0;
|
|
}
|
|
|
|
int FPURegCache::GetTempR() {
|
|
pendingFlush = true;
|
|
for (int r = TEMP0; r < TEMP0 + NUM_X86_FPU_TEMPS; ++r) {
|
|
if (!regs[r].away && !regs[r].tempLocked) {
|
|
regs[r].tempLocked = true;
|
|
return r;
|
|
}
|
|
}
|
|
|
|
_assert_msg_(false, "Regcache ran out of temp regs, might need to DiscardR() some.");
|
|
return -1;
|
|
}
|
|
|
|
int FPURegCache::GetTempVS(u8 *v, VectorSize vsz) {
|
|
pendingFlush = true;
|
|
const int n = GetNumVectorElements(vsz);
|
|
|
|
// Let's collect regs as we go, but try for n free in a row.
|
|
int found = 0;
|
|
for (int r = TEMP0; r <= TEMP0 + NUM_X86_FPU_TEMPS - n; ++r) {
|
|
if (regs[r].away || regs[r].tempLocked) {
|
|
continue;
|
|
}
|
|
|
|
// How many free siblings does this have?
|
|
int seq = 1;
|
|
for (int i = 1; i < n; ++i) {
|
|
if (regs[r + i].away || regs[r + i].tempLocked) {
|
|
break;
|
|
}
|
|
++seq;
|
|
}
|
|
|
|
if (seq == n) {
|
|
// Got 'em. Exacty as many as we need.
|
|
for (int i = 0; i < n; ++i) {
|
|
v[i] = r + i - 32;
|
|
}
|
|
found = n;
|
|
break;
|
|
}
|
|
|
|
if (found < n) {
|
|
v[found++] = r - 32;
|
|
}
|
|
}
|
|
|
|
if (found != n) {
|
|
_assert_msg_(false, "Regcache ran out of temp regs, might need to DiscardR() some.");
|
|
return -1;
|
|
}
|
|
|
|
for (int i = 0; i < n; ++i) {
|
|
regs[v[i] + 32].tempLocked = true;
|
|
}
|
|
|
|
return 0; // ??
|
|
}
|
|
|
|
void FPURegCache::Flush() {
|
|
if (!pendingFlush) {
|
|
return;
|
|
}
|
|
for (int i = 0; i < NUM_MIPS_FPRS; i++) {
|
|
_assert_msg_(!regs[i].locked, "Somebody forgot to unlock MIPS reg %d.", i);
|
|
if (regs[i].away) {
|
|
if (regs[i].location.IsSimpleReg()) {
|
|
X64Reg xr = RX(i);
|
|
StoreFromRegister(i);
|
|
xregs[xr].dirty = false;
|
|
} else if (regs[i].location.IsImm()) {
|
|
StoreFromRegister(i);
|
|
} else {
|
|
_assert_msg_(false, "Jit64 - Flush unhandled case, reg %i PC: %08x", i, mips_->pc);
|
|
}
|
|
}
|
|
}
|
|
pendingFlush = false;
|
|
Invariant();
|
|
}
|
|
|
|
OpArg FPURegCache::GetDefaultLocation(int reg) const {
|
|
if (reg < 32) {
|
|
// Smaller than RIP addressing since we can use a byte offset.
|
|
return MDisp(CTXREG, reg * 4);
|
|
} else if (reg < 32 + 128) {
|
|
// Here, RIP has the advantage so let's use it when possible
|
|
if (useRip_) {
|
|
return M(&mips_->v[voffset[reg - 32]]); // rip accessible
|
|
} else {
|
|
return MIPSSTATE_VAR_ELEM32(v[0], voffset[reg - 32]);
|
|
}
|
|
} else {
|
|
if (useRip_) {
|
|
return M(&mips_->tempValues[reg - 32 - 128]); // rip accessible
|
|
} else {
|
|
return MIPSSTATE_VAR_ELEM32(tempValues[0], reg - 32 - 128);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FPURegCache::Invariant() const {
|
|
#if 0
|
|
_assert_msg_(SanityCheck() == 0, "Sanity check failed: %d", SanityCheck());
|
|
#endif
|
|
}
|
|
|
|
static int GetMRMtx(int mr) {
|
|
if (mr < 32)
|
|
return -1;
|
|
if (mr >= 128 + 32)
|
|
return -1;
|
|
return ((mr - 32) >> 2) & 7;
|
|
}
|
|
|
|
static int GetMRRow(int mr) {
|
|
if (mr < 32)
|
|
return -1;
|
|
if (mr >= 128 + 32)
|
|
return -1;
|
|
return ((mr - 32) >> 0) & 3;
|
|
}
|
|
|
|
static int GetMRCol(int mr) {
|
|
if (mr < 32)
|
|
return -1;
|
|
if (mr >= 128 + 32)
|
|
return -1;
|
|
return ((mr - 32) >> 5) & 3;
|
|
}
|
|
|
|
static bool IsMRTemp(int mr) {
|
|
return mr >= 128 + 32;
|
|
}
|
|
|
|
int FPURegCache::SanityCheck() const {
|
|
for (int i = 0; i < NUM_MIPS_FPRS; i++) {
|
|
const MIPSCachedFPReg &mr = regs[i];
|
|
|
|
// FPR can never have imms.
|
|
if (mr.location.IsImm())
|
|
return 1;
|
|
|
|
bool reallyAway = mr.location.IsSimpleReg();
|
|
if (reallyAway != mr.away)
|
|
return 2;
|
|
|
|
if (mr.lane < 0 || mr.lane > 4)
|
|
return 3;
|
|
if (mr.lane != 0 && !reallyAway)
|
|
return 4;
|
|
|
|
if (mr.away) {
|
|
Gen::X64Reg simple = mr.location.GetSimpleReg();
|
|
if (mr.lane == 0) {
|
|
if (xregs[simple].mipsReg != i)
|
|
return 5;
|
|
for (int j = 1; j < 4; ++j) {
|
|
if (xregs[simple].mipsRegs[j] != -1)
|
|
return 6;
|
|
}
|
|
} else {
|
|
if (xregs[simple].mipsRegs[mr.lane - 1] != i)
|
|
return 7;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < NUM_X_FPREGS; ++i) {
|
|
const X64CachedFPReg &xr = xregs[i];
|
|
bool hasReg = xr.mipsReg != -1;
|
|
if (!hasReg && xr.dirty)
|
|
return 8;
|
|
|
|
bool hasMoreRegs = hasReg;
|
|
int mtx = -2;
|
|
int row = -2;
|
|
int col = -2;
|
|
bool rowMatched = true;
|
|
bool colMatched = true;
|
|
for (int j = 0; j < 4; ++j) {
|
|
if (xr.mipsRegs[j] == -1) {
|
|
hasMoreRegs = false;
|
|
continue;
|
|
}
|
|
if (xr.mipsRegs[j] >= NUM_MIPS_FPRS) {
|
|
return 13;
|
|
}
|
|
// We can't have a hole in the middle / front.
|
|
if (!hasMoreRegs)
|
|
return 9;
|
|
|
|
const MIPSCachedFPReg &mr = regs[xr.mipsRegs[j]];
|
|
if (!mr.location.IsSimpleReg(X64Reg(i)))
|
|
return 10;
|
|
|
|
if (!IsMRTemp(xr.mipsRegs[j])) {
|
|
if (mtx == -2)
|
|
mtx = GetMRMtx(xr.mipsRegs[j]);
|
|
else if (mtx != GetMRMtx(xr.mipsRegs[j]))
|
|
return 11;
|
|
|
|
if (row == -2)
|
|
row = GetMRRow(xr.mipsRegs[j]);
|
|
else if (row != GetMRRow(xr.mipsRegs[j]))
|
|
rowMatched = false;
|
|
|
|
if (col == -2)
|
|
col = GetMRCol(xr.mipsRegs[j]);
|
|
else if (col != GetMRCol(xr.mipsRegs[j]))
|
|
colMatched = false;
|
|
}
|
|
}
|
|
if (!rowMatched && !colMatched) {
|
|
return 12;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
const int *FPURegCache::GetAllocationOrder(int &count) {
|
|
static const int allocationOrder[] = {
|
|
#if PPSSPP_ARCH(AMD64)
|
|
XMM6, XMM7, XMM8, XMM9, XMM10, XMM11, XMM12, XMM13, XMM14, XMM15, XMM2, XMM3, XMM4, XMM5
|
|
#elif PPSSPP_ARCH(X86)
|
|
XMM2, XMM3, XMM4, XMM5, XMM6, XMM7,
|
|
#endif
|
|
};
|
|
count = sizeof(allocationOrder) / sizeof(int);
|
|
return allocationOrder;
|
|
}
|
|
|
|
X64Reg FPURegCache::GetFreeXReg() {
|
|
X64Reg res;
|
|
int obtained = GetFreeXRegs(&res, 1);
|
|
|
|
_assert_msg_(obtained == 1, "Regcache ran out of regs");
|
|
return res;
|
|
}
|
|
|
|
int FPURegCache::GetFreeXRegs(X64Reg *res, int n, bool spill) {
|
|
pendingFlush = true;
|
|
int aCount;
|
|
const int *aOrder = GetAllocationOrder(aCount);
|
|
|
|
_dbg_assert_msg_(n <= NUM_X_FPREGS - 2, "Cannot obtain that many regs.");
|
|
|
|
int r = 0;
|
|
|
|
for (int i = 0; i < aCount; i++) {
|
|
X64Reg xr = (X64Reg)aOrder[i];
|
|
if (xregs[xr].mipsReg == -1) {
|
|
res[r++] = (X64Reg)xr;
|
|
if (r >= n) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r < n && spill) {
|
|
// Okay, not found :(... Force grab one.
|
|
// TODO - add a pass to grab xregs whose mipsreg is not used in the next 3 instructions.
|
|
for (int i = 0; i < aCount; i++) {
|
|
X64Reg xr = (X64Reg)aOrder[i];
|
|
int preg = xregs[xr].mipsReg;
|
|
_assert_msg_(preg >= -1 && preg < NUM_MIPS_FPRS, "WTF - FPURegCache::GetFreeXRegs - invalid mips reg %d in xr %d", preg, (int)xr);
|
|
|
|
// We're only spilling here, so don't overlap.
|
|
if (preg != -1 && !regs[preg].locked) {
|
|
StoreFromRegister(preg);
|
|
res[r++] = xr;
|
|
if (r >= n) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = r; i < n; ++i) {
|
|
res[i] = INVALID_REG;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
void FPURegCache::FlushX(X64Reg reg) {
|
|
if (reg >= NUM_X_FPREGS) {
|
|
_assert_msg_(false, "Flushing non existent reg");
|
|
} else if (xregs[reg].mipsReg != -1) {
|
|
StoreFromRegister(xregs[reg].mipsReg);
|
|
}
|
|
}
|
|
|
|
void FPURegCache::GetState(FPURegCacheState &state) const {
|
|
memcpy(state.regs, regs, sizeof(regs));
|
|
memcpy(state.xregs, xregs, sizeof(xregs));
|
|
}
|
|
|
|
void FPURegCache::RestoreState(const FPURegCacheState& state) {
|
|
memcpy(regs, state.regs, sizeof(regs));
|
|
memcpy(xregs, state.xregs, sizeof(xregs));
|
|
pendingFlush = true;
|
|
}
|
|
|
|
#endif // PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
|