ppsspp/UWP/UWPHost.cpp
2020-09-16 09:20:41 +02:00

187 lines
4.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include <algorithm>
#include "file/file_util.h"
#include "base/NativeApp.h"
#include "input/input_state.h"
#include "Common/StringUtils.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "Core/Debugger/SymbolMap.h"
#include "UI/OnScreenDisplay.h"
#include "Windows/XinputDevice.h"
#include "UWP/XAudioSoundStream.h"
#include "UWP/UWPHost.h"
UWPHost::UWPHost() {
// add first XInput device to respond
input.push_back(std::make_unique<XinputDevice>());
}
UWPHost::~UWPHost() {
}
void UWPHost::SetConsolePosition() {
}
void UWPHost::UpdateConsolePosition() {
}
bool UWPHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
// Done elsewhere
return true;
}
void UWPHost::ShutdownGraphics() {
// Done elsewhere
}
void UWPHost::SetWindowTitle(const char *message) {
// Should really be done differently
}
void UWPHost::InitSound() {
}
void UWPHost::UpdateSound() {
}
void UWPHost::ShutdownSound() {
}
void UWPHost::UpdateUI() {
}
void UWPHost::UpdateMemView() {
}
void UWPHost::UpdateDisassembly() {
}
void UWPHost::SetDebugMode(bool mode) {
}
void UWPHost::PollControllers() {
for (const auto& device : this->input)
{
if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
break;
}
/*
g_mouseDeltaX *= 0.9f;
g_mouseDeltaY *= 0.9f;
// TODO: Tweak!
float scaleFactor = g_dpi_scale * 0.01f;
float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor));
float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor));
AxisInput axisX, axisY;
axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
axisX.deviceId = DEVICE_ID_MOUSE;
axisX.value = mx;
axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y;
axisY.deviceId = DEVICE_ID_MOUSE;
axisY.value = my;
*/
}
void UWPHost::BootDone() {
g_symbolMap->SortSymbols();
SetDebugMode(false);
Core_EnableStepping(false);
}
static std::string SymbolMapFilename(const char *currentFilename, char* ext) {
FileInfo info;
std::string result = currentFilename;
// can't fail, definitely exists if it gets this far
getFileInfo(currentFilename, &info);
if (info.isDirectory) {
#ifdef _WIN32
char* slash = "\\";
#else
char* slash = "/";
#endif
if (!endsWith(result, slash))
result += slash;
return result + ".ppsspp-symbols" + ext;
} else {
size_t dot = result.rfind('.');
if (dot == result.npos)
return result + ext;
result.replace(dot, result.npos, ext);
return result;
}
}
bool UWPHost::AttemptLoadSymbolMap() {
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap").c_str());
// Load the old-style map file.
if (!result1)
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".map").c_str());
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".sym").c_str());
return result1 || result2;
}
void UWPHost::SaveSymbolMap() {
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap").c_str());
}
void UWPHost::NotifySymbolMapUpdated() {
g_symbolMap->SortSymbols();
}
bool UWPHost::IsDebuggingEnabled() {
return false;
}
bool UWPHost::CanCreateShortcut() {
return false; // Turn on when below function fixed
}
bool UWPHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) {
// TODO: not working correctly
return false;
}
void UWPHost::ToggleDebugConsoleVisibility() {
// N/A
}
void UWPHost::NotifyUserMessage(const std::string &message, float duration, u32 color, const char *id) {
osm.Show(message, duration, color, -1, true, id);
}