..
Common
Android: Make font rendering work even absent support for R4G4B4A4 textures.
2023-02-28 00:01:29 +01:00
D3D11
Merge pull request #17017 from unknownbrackets/d3d11-equal-clear
2023-02-27 09:18:11 +01:00
Debugger
ThreadManager: Add a simple priority field.
2023-02-02 17:08:24 -08:00
Directx9
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
GLES
GPU: Correct some missing override specifiers.
2023-02-26 15:58:58 -08:00
Software
Address feedback
2023-02-26 19:54:30 +01:00
Vulkan
Resurrect the Vulkan memory visualizer, but now it's global stats and pushbuffer stats.
2023-02-27 01:11:11 +01:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix src/dst stride formatting.
2022-12-10 11:01:43 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
2023-02-04 12:05:50 +01:00
GPU.h
Merge pull request #16916 from hrydgard/implement-delayed-readback
2023-02-08 21:34:29 +01:00
GPU.vcxproj
Create the GPUCommonHW class.
2023-02-25 14:42:10 +01:00
GPU.vcxproj.filters
Create the GPUCommonHW class.
2023-02-25 14:42:10 +01:00
GPUCommon.cpp
Address feedback
2023-02-26 19:54:30 +01:00
GPUCommon.h
Move some more stuff to GPUCommonHW
2023-02-26 10:33:11 +01:00
GPUCommonHW.cpp
Address feedback
2023-02-26 19:54:30 +01:00
GPUCommonHW.h
Move some more stuff to GPUCommonHW
2023-02-26 10:33:11 +01:00
GPUInterface.h
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
2023-02-25 23:04:27 +01:00
GPUState.cpp
Global: Set many read-only params as const.
2022-12-10 21:13:36 -08:00
GPUState.h
Depth scale functions: Clean up the naming, add a failing test
2023-02-10 14:57:45 +01:00
Math3D.cpp
GPU: Use NEON for vector length/normalize.
2023-01-08 12:32:55 -08:00
Math3D.h
softgpu: Use NEON for some color conv.
2023-01-07 19:06:34 -08:00