ppsspp/GPU/Directx9
The Dax 3239e27e84 Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
Improves the car colours in Outrun 2006, but like OpenGL, it's still got some areas with the wrong blue hue.
2015-02-17 02:17:24 -05:00
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helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
FramebufferDX9.cpp Remove leftovers 2015-01-23 16:48:50 +01:00
FramebufferDX9.h dx9: Take screenshots (fixes #7197.) 2014-12-20 08:31:56 -08:00
GPU_DX9.cpp Assert state on first frame. 2014-12-30 15:26:16 -08:00
GPU_DX9.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
PixelShaderGeneratorDX9.cpp d3d9: Emulate some logic ops with blending. 2014-09-23 21:13:47 -07:00
PixelShaderGeneratorDX9.h d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
ShaderManagerDX9.cpp Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things 2014-12-22 00:48:16 +01:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
SplineDX9.cpp Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
StateMappingDX9.cpp dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureCacheDX9.cpp Fix textures leaking on game exit. 2015-01-24 20:36:01 -08:00
TextureCacheDX9.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureScalerDX9.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureScalerDX9.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TransformPipelineDX9.cpp Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen). 2015-01-29 16:04:00 +01:00
TransformPipelineDX9.h [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
VertexShaderGeneratorDX9.cpp Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour. 2015-02-17 02:17:24 -05:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00