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helper
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dx9: Don't force alpha to 1.
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2014-12-30 13:18:36 -08:00 |
FramebufferDX9.cpp
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Remove leftovers
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2015-01-23 16:48:50 +01:00 |
FramebufferDX9.h
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
GPU_DX9.cpp
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Assert state on first frame.
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2014-12-30 15:26:16 -08:00 |
GPU_DX9.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
PixelShaderGeneratorDX9.cpp
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d3d9: Emulate some logic ops with blending.
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2014-09-23 21:13:47 -07:00 |
PixelShaderGeneratorDX9.h
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d3d9: Add stencil and blend replacement helpers.
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2014-09-21 10:56:54 -07:00 |
ShaderManagerDX9.cpp
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Port over the fog NaN/inf fixes from OpenGL to Direct3D. Fixes skies in Outrun and probably a few other things
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2014-12-22 00:48:16 +01:00 |
ShaderManagerDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
SplineDX9.cpp
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Oops, fix mistake in spline drawing
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2015-01-29 16:30:52 +01:00 |
StateMappingDX9.cpp
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dx9: Compensate for viewport w/h adjustments.
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2014-12-18 22:24:47 -08:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureCacheDX9.cpp
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Fix textures leaking on game exit.
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2015-01-24 20:36:01 -08:00 |
TextureCacheDX9.h
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureScalerDX9.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureScalerDX9.h
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TransformPipelineDX9.cpp
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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2015-01-29 16:04:00 +01:00 |
TransformPipelineDX9.h
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[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 22:27:45 +09:00 |
VertexShaderGeneratorDX9.cpp
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Update GE_TEXMAP_ENVIRONMENT_MAP in Direct3D9 so it matches OpenGL's behaviour.
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2015-02-17 02:17:24 -05:00 |
VertexShaderGeneratorDX9.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |