..
Common
Merge pull request #16454 from unknownbrackets/fb-depal-fb
2022-11-28 09:47:22 +01:00
D3D11
Can't forget the texture in the callback, breaks texture-from-framebuffer-copy.
2022-11-24 11:02:21 +01:00
Debugger
GE Debugger: Correct LastVRAM mirror wrap around.
2022-11-27 19:59:57 -08:00
Directx9
Replace the "GetCurrentStepId"-based state invalidation with callbacks
2022-11-24 10:52:42 +01:00
GLES
Implement the new screen sizing parameters
2022-11-27 16:16:04 +01:00
Software
SoftGPU: Range check block copies.
2022-11-28 10:39:46 +01:00
Vulkan
Vulkan: Only use geometry shaders with accurate z.
2022-11-26 23:28:57 -08:00
ge_constants.h
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
2022-09-14 22:18:35 +02:00
GeConstants.cpp
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
2022-08-20 07:59:11 +02:00
GeDisasm.cpp
GE Debugger: Fix logging of texture size.
2022-09-10 13:36:01 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU.h
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
GPU.vcxproj
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters
Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
2022-10-27 11:05:58 +02:00
GPUCommon.cpp
Test fix
2022-11-23 08:52:46 +01:00
GPUCommon.h
Move post-processing settings to DisplayLayoutScreen
2022-11-22 23:29:50 +01:00
GPUInterface.h
Move post-processing settings to DisplayLayoutScreen
2022-11-22 23:29:50 +01:00
GPUState.cpp
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
GPUState.h
Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
2022-11-23 16:17:41 +01:00
Math3D.cpp
GPU: Fix SSE4 Vec3f normalize.
2022-09-26 00:24:12 -07:00
Math3D.h
softgpu: Reduce size of VertexData texture coords.
2022-09-12 21:10:46 -07:00