mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 23:40:39 +00:00
d39b0bdca2
Only some things moved over so far. FramebufferCommon does too much, we want to share it with softgpu without all the buffer management stuff.
576 lines
19 KiB
XML
576 lines
19 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<Filter Include="GLES">
|
|
<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Software">
|
|
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Common">
|
|
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Null">
|
|
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="DirectX9">
|
|
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Debugger">
|
|
<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Vulkan">
|
|
<UniqueIdentifier>{3c621896-140c-4c8b-8e4d-a478bfdeca8a}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="D3D11">
|
|
<UniqueIdentifier>{88eb5cea-ec25-4881-89da-02f9f2fa8f3f}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="ge_constants.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Math3D.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUState.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUInterface.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Null\NullGpu.h">
|
|
<Filter>Null</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Clipper.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Lighting.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Rasterizer.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\SoftGpu.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\TransformUnit.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\VertexDecoderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\DrawEngineGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\GPU_DX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\VertexShaderGeneratorDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\DrawEngineDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TextureScalerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TextureCacheDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\ShaderManagerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\FramebufferDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\IndexGenerator.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\GPU_GLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GeDisasm.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\ext\xbrz\xbrz.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureDecoder.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\GPUDebugInterface.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\SplineCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Breakpoints.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Stepping.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\PostShader.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureDecoderNEON.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureCacheCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TransformCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\FramebufferCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\SoftwareTransformCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\DrawEngineCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\DepalettizeShaderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\DepalettizeShaderDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureScalerCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPU.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\GPUStateUtils.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderId.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\DrawEngineVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\FramebufferVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\GPU_Vulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\PipelineManagerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\ShaderManagerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\StateMappingVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\TextureCacheVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\TextureScalerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\VertexShaderGeneratorVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\VulkanUtil.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureCacheGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\ShaderManagerGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\StateMappingGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureScalerGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FragmentShaderGeneratorGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\DepalettizeShaderGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\VertexShaderGeneratorGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FramebufferManagerGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FragmentTestCacheGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderUniforms.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\ShaderManagerD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\VertexShaderGeneratorD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\FragmentShaderGeneratorD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\TextureCacheD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\FramebufferManagerD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\GPU_D3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\DrawEngineD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\DepalettizeShaderD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\TextureScalerD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\D3D11Util.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderTranslation.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Sampler.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Record.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\StencilCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\StateMappingD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\DebugVisVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Debugger.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Playback.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\RecordFormat.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\RasterizerRectangle.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\PresentationCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="Math3D.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPUState.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Null\NullGpu.cpp">
|
|
<Filter>Null</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPUCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Clipper.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Lighting.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Rasterizer.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\SoftGpu.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\TransformUnit.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DrawEngineGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\GPU_DX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\VertexShaderGeneratorDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\DrawEngineDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TextureCacheDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\StateMappingDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\ShaderManagerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\FramebufferDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TextureScalerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\IndexGenerator.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\GPU_GLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GeDisasm.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\ext\xbrz\xbrz.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureDecoder.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Breakpoints.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Stepping.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\PostShader.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureDecoderNEON.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureCacheCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TransformCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\FramebufferCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderX86.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderArm.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\SoftwareTransformCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\DrawEngineCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\SplineCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\StencilBufferDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\DepalettizeShaderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderArm64.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureScalerCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\GPUDebugInterface.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPU.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\GPUStateUtils.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderId.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\GPU_Vulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\StateMappingVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\VertexShaderGeneratorVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\VulkanUtil.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureCacheGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\ShaderManagerGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StateMappingGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureScalerGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StencilBufferGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FragmentShaderGeneratorGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DepalettizeShaderGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\VertexShaderGeneratorGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FramebufferManagerGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FragmentTestCacheGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\StateMappingD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderUniforms.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\ShaderManagerD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\VertexShaderGeneratorD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\FragmentShaderGeneratorD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\TextureCacheD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\FramebufferManagerD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\GPU_D3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\DrawEngineD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\DepalettizeShaderD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\TextureScalerD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\D3D11Util.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\StencilBufferD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderTranslation.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\FramebufferVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Sampler.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\SamplerX86.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Record.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\StencilBufferVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\StencilCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\DebugVisVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Debugger.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DepthBufferGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Playback.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\RasterizerRectangle.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\PresentationCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
</Project> |