mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
228 lines
8.0 KiB
C++
228 lines
8.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/FileUtil.h"
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#include "Config.h"
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#include "file/ini_file.h"
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#include "HLE/sceUtility.h"
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Config g_Config;
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#define MAX_RECENT 12
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Config::Config()
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{
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}
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Config::~Config()
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{
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}
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void Config::Load(const char *iniFileName)
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{
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iniFilename_ = iniFileName;
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INFO_LOG(LOADER, "Loading config: %s", iniFileName);
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bSaveSettings = true;
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IniFile iniFile;
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if (!iniFile.Load(iniFileName)) {
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ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFileName);
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// Continue anyway to initialize the config.
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}
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IniFile::Section *general = iniFile.GetOrCreateSection("General");
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bSpeedLimit = false;
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general->Get("FirstRun", &bFirstRun, true);
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general->Get("AutoLoadLast", &bAutoLoadLast, false);
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general->Get("AutoRun", &bAutoRun, true);
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general->Get("Browse", &bBrowse, false);
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general->Get("ConfirmOnQuit", &bConfirmOnQuit, false);
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general->Get("IgnoreBadMemAccess", &bIgnoreBadMemAccess, true);
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general->Get("CurrentDirectory", ¤tDirectory, "");
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general->Get("ShowDebuggerOnLoad", &bShowDebuggerOnLoad, false);
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general->Get("Language", &languageIni, "en_US");
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// "default" means let emulator decide, "" means disable.
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general->Get("ReportHost", &sReportHost, "default");
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general->Get("Recent", recentIsos);
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general->Get("WindowX", &iWindowX, 40);
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general->Get("WindowY", &iWindowY, 100);
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general->Get("AutoSaveSymbolMap", &bAutoSaveSymbolMap, false);
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if (recentIsos.size() > MAX_RECENT)
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recentIsos.resize(MAX_RECENT);
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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cpu->Get("Jit", &bJit, true);
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//FastMemory Default set back to True when solve UNIMPL _sceAtracGetContextAddress making game crash
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cpu->Get("FastMemory", &bFastMemory, false);
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IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
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graphics->Get("ShowFPSCounter", &bShowFPSCounter, false);
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graphics->Get("DisplayFramebuffer", &bDisplayFramebuffer, false);
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#ifdef _WIN32
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graphics->Get("WindowZoom", &iWindowZoom, 2);
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#else
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graphics->Get("WindowZoom", &iWindowZoom, 1);
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#endif
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graphics->Get("BufferedRendering", &bBufferedRendering, true);
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graphics->Get("HardwareTransform", &bHardwareTransform, true);
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graphics->Get("LinearFiltering", &bLinearFiltering, false);
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graphics->Get("SSAA", &SSAntiAliasing, 0);
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graphics->Get("VBO", &bUseVBO, false);
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graphics->Get("FrameSkip", &iFrameSkip, 0);
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graphics->Get("UseMediaEngine", &bUseMediaEngine, true);
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#ifdef USING_GLES2
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
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#else
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8);
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#endif
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("FullScreen", &bFullScreen, false);
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graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
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graphics->Get("TrueColor", &bTrueColor, true);
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#ifdef USING_GLES2
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graphics->Get("MipMap", &bMipMap, true);
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#else
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graphics->Get("MipMap", &bMipMap, false);
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#endif
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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IniFile::Section *control = iniFile.GetOrCreateSection("Control");
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control->Get("ShowStick", &bShowAnalogStick, false);
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#ifdef USING_GLES2
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control->Get("ShowTouchControls", &bShowTouchControls, true);
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#else
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control->Get("ShowTouchControls", &bShowTouchControls,false);
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#endif
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control->Get("LargeControls", &bLargeControls, false);
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control->Get("KeyMapping",iMappingMap);
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control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false);
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control->Get("ForceInputDevice", &iForceInputDevice, -1);
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IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
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pspConfig->Get("Language", &ilanguage, PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
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pspConfig->Get("TimeFormat", &itimeformat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR);
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pspConfig->Get("EncryptSave", &bEncryptSave, true);
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CleanRecent();
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// Ephemeral settings
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bDrawWireframe = false;
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}
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void Config::Save()
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{
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if (iniFilename_.size() && g_Config.bSaveSettings) {
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CleanRecent();
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IniFile iniFile;
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if (!iniFile.Load(iniFilename_.c_str())) {
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ERROR_LOG(LOADER, "Error saving config - can't read ini %s", iniFilename_.c_str());
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}
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IniFile::Section *general = iniFile.GetOrCreateSection("General");
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general->Set("FirstRun", bFirstRun);
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general->Set("AutoLoadLast", bAutoLoadLast);
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general->Set("AutoRun", bAutoRun);
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general->Set("Browse", bBrowse);
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general->Set("ConfirmOnQuit", bConfirmOnQuit);
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general->Set("IgnoreBadMemAccess", bIgnoreBadMemAccess);
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general->Set("CurrentDirectory", currentDirectory);
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general->Set("ShowDebuggerOnLoad", bShowDebuggerOnLoad);
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general->Set("ReportHost", sReportHost);
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general->Set("Recent", recentIsos);
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general->Set("WindowX", iWindowX);
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general->Set("WindowY", iWindowY);
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general->Set("AutoSaveSymbolMap", bAutoSaveSymbolMap);
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general->Set("Language", languageIni);
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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cpu->Set("Jit", bJit);
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cpu->Set("FastMemory", bFastMemory);
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IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
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graphics->Set("ShowFPSCounter", bShowFPSCounter);
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graphics->Set("DisplayFramebuffer", bDisplayFramebuffer);
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graphics->Set("WindowZoom", iWindowZoom);
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graphics->Set("BufferedRendering", bBufferedRendering);
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graphics->Set("HardwareTransform", bHardwareTransform);
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graphics->Set("LinearFiltering", bLinearFiltering);
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graphics->Set("SSAA", SSAntiAliasing);
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graphics->Set("VBO", bUseVBO);
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graphics->Set("FrameSkip", iFrameSkip);
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graphics->Set("UseMediaEngine", bUseMediaEngine);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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graphics->Set("FullScreen", bFullScreen);
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graphics->Set("StretchToDisplay", bStretchToDisplay);
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graphics->Set("TrueColor", bTrueColor);
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graphics->Set("MipMap", bMipMap);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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IniFile::Section *control = iniFile.GetOrCreateSection("Control");
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control->Set("ShowStick", bShowAnalogStick);
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control->Set("ShowTouchControls", bShowTouchControls);
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control->Set("LargeControls", bLargeControls);
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control->Set("KeyMapping",iMappingMap);
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control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
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control->Set("ForceInputDevice", iForceInputDevice);
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IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
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pspConfig->Set("Language", ilanguage);
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pspConfig->Set("TimeFormat", itimeformat);
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pspConfig->Set("EncryptSave", bEncryptSave);
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if (!iniFile.Save(iniFilename_.c_str())) {
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ERROR_LOG(LOADER, "Error saving config - can't write ini %s", iniFilename_.c_str());
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return;
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}
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INFO_LOG(LOADER, "Config saved: %s", iniFilename_.c_str());
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} else {
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INFO_LOG(LOADER, "Not saving config");
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}
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}
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void Config::AddRecent(const std::string &file) {
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for (auto str = recentIsos.begin(); str != recentIsos.end(); str++) {
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if (*str == file) {
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recentIsos.erase(str);
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recentIsos.insert(recentIsos.begin(), file);
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if (recentIsos.size() > MAX_RECENT)
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recentIsos.resize(MAX_RECENT);
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return;
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}
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}
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recentIsos.insert(recentIsos.begin(), file);
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if (recentIsos.size() > MAX_RECENT)
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recentIsos.resize(MAX_RECENT);
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}
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void Config::CleanRecent() {
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std::vector<std::string> cleanedRecent;
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for (size_t i = 0; i < recentIsos.size(); i++) {
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if (File::Exists(recentIsos[i]))
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cleanedRecent.push_back(recentIsos[i]);
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}
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recentIsos = cleanedRecent;
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}
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