ppsspp/GPU/Debugger/Debugger.h
Unknown W. Brackets a901fa4315 GE Debugger: Add separate step based on vsync.
I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now.  So make it the default, but allow
both methods in the menu.

Fixes #15893.
2022-08-23 19:48:34 -07:00

56 lines
1.3 KiB
C++

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
namespace GPUDebug {
enum class BreakNext {
NONE,
OP,
DRAW,
TEX,
NONTEX,
FRAME,
VSYNC,
PRIM,
CURVE,
COUNT,
};
void SetActive(bool flag);
bool IsActive();
void SetBreakNext(BreakNext next);
void SetBreakCount(int c, bool relative = false);
// While debugging is active, these may block.
bool NotifyCommand(u32 pc);
void NotifyDraw();
void NotifyDisplay(u32 framebuf, u32 stride, int format);
void NotifyBeginFrame();
int PrimsThisFrame();
int PrimsLastFrame();
bool SetRestrictPrims(const char *rule);
const char *GetRestrictPrims();
}