mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
a901fa4315
I think there were some games where this would step in the middle of a frame, but not seeing it commonly now. So make it the default, but allow both methods in the menu. Fixes #15893.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace GPUDebug {
|
|
|
|
enum class BreakNext {
|
|
NONE,
|
|
OP,
|
|
DRAW,
|
|
TEX,
|
|
NONTEX,
|
|
FRAME,
|
|
VSYNC,
|
|
PRIM,
|
|
CURVE,
|
|
COUNT,
|
|
};
|
|
|
|
void SetActive(bool flag);
|
|
bool IsActive();
|
|
|
|
void SetBreakNext(BreakNext next);
|
|
void SetBreakCount(int c, bool relative = false);
|
|
|
|
// While debugging is active, these may block.
|
|
bool NotifyCommand(u32 pc);
|
|
void NotifyDraw();
|
|
void NotifyDisplay(u32 framebuf, u32 stride, int format);
|
|
void NotifyBeginFrame();
|
|
|
|
int PrimsThisFrame();
|
|
int PrimsLastFrame();
|
|
|
|
bool SetRestrictPrims(const char *rule);
|
|
const char *GetRestrictPrims();
|
|
|
|
}
|