ppsspp/GPU/Debugger/RecordFormat.h
2022-10-01 23:48:06 -07:00

85 lines
1.8 KiB
C++

// Copyright (c) 2017- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
namespace GPURecord {
struct Header {
char magic[8];
uint32_t version;
char gameID[9];
uint8_t pad[3];
};
static const char *HEADER_MAGIC = "PPSSPPGE";
// Version 1: Uncompressed
// Version 2: Uses snappy
// Version 3: Adds FRAMEBUF0-FRAMEBUF9
// Version 4: Expanded header with game ID
// Version 5: Uses zstd
// Version 6: Corrects dirty VRAM flag
static const int VERSION = 6;
static const int MIN_VERSION = 2;
enum class CommandType : u8 {
INIT = 0,
REGISTERS = 1,
VERTICES = 2,
INDICES = 3,
CLUT = 4,
TRANSFERSRC = 5,
MEMSET = 6,
MEMCPYDEST = 7,
MEMCPYDATA = 8,
DISPLAY = 9,
CLUTADDR = 10,
EDRAMTRANS = 11,
TEXTURE0 = 0x10,
TEXTURE1 = 0x11,
TEXTURE2 = 0x12,
TEXTURE3 = 0x13,
TEXTURE4 = 0x14,
TEXTURE5 = 0x15,
TEXTURE6 = 0x16,
TEXTURE7 = 0x17,
FRAMEBUF0 = 0x18,
FRAMEBUF1 = 0x19,
FRAMEBUF2 = 0x1A,
FRAMEBUF3 = 0x1B,
FRAMEBUF4 = 0x1C,
FRAMEBUF5 = 0x1D,
FRAMEBUF6 = 0x1E,
FRAMEBUF7 = 0x1F,
};
#pragma pack(push, 1)
struct Command {
CommandType type;
u32 sz;
u32 ptr;
};
#pragma pack(pop)
};