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https://github.com/hrydgard/ppsspp.git
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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "GPU/Software/DrawPixel.h"
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#include "GPU/Software/FuncId.h"
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#include "GPU/Software/Sampler.h"
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#include "GPU/Software/TransformUnit.h" // for DrawingCoords
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#ifdef _DEBUG
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#define SOFTGPU_MEMORY_TAGGING_BASIC
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#endif
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// #define SOFTGPU_MEMORY_TAGGING_DETAILED
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struct GPUDebugBuffer;
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struct BinCoords;
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namespace Rasterizer {
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struct RasterizerState {
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PixelFuncID pixelID;
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SamplerID samplerID;
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SingleFunc drawPixel;
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Sampler::LinearFunc linear;
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Sampler::NearestFunc nearest;
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uint32_t texaddr[8]{};
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uint16_t texbufw[8]{};
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const u8 *texptr[8]{};
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float textureLodSlope;
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struct {
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uint8_t maxTexLevel : 3;
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bool enableTextures : 1;
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uint8_t texLevelMode : 2;
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bool shadeGouraud : 1;
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bool throughMode : 1;
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int8_t texLevelOffset : 8;
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bool mipFilt : 1;
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bool minFilt : 1;
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bool magFilt : 1;
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bool antialiasLines : 1;
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bool textureProj : 1;
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};
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#if defined(SOFTGPU_MEMORY_TAGGING_DETAILED) || defined(SOFTGPU_MEMORY_TAGGING_BASIC)
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uint32_t listPC;
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#endif
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GETexLevelMode TexLevelMode() const {
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return GETexLevelMode(texLevelMode);
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}
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};
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void ComputeRasterizerState(RasterizerState *state);
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// Draws a triangle if its vertices are specified in counter-clockwise order
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void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const BinCoords &range, const RasterizerState &state);
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void DrawRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
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void DrawPoint(const VertexData &v0, const BinCoords &range, const RasterizerState &state);
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void DrawLine(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
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void ClearRectangle(const VertexData &v0, const VertexData &v1, const BinCoords &range, const RasterizerState &state);
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bool GetCurrentTexture(GPUDebugBuffer &buffer, int level);
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} // namespace Rasterizer
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