ppsspp/GPU/D3D11
Unknown W. Brackets 3333f2a5aa GPU: Avoid clears for non-simple depth values.
Some drivers don't round depth the same way for a clear vs for drawing,
which can cause mismatches.  We only do this if we see equals-style depth
comparison funcs used in drawing.
2022-11-08 20:06:08 -08:00
..
D3D11Util.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DrawEngineD3D11.cpp GPU: Avoid clears for non-simple depth values. 2022-11-08 20:06:08 -08:00
DrawEngineD3D11.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
FramebufferManagerD3D11.cpp Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
FramebufferManagerD3D11.h Remove some unused code in FramebufferManagerD3D11.cpp/h 2022-08-16 12:15:40 +02:00
GPU_D3D11.cpp GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
GPU_D3D11.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
ShaderManagerD3D11.cpp GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
ShaderManagerD3D11.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
StateMappingD3D11.cpp GPU: Avoid clears for non-simple depth values. 2022-11-08 20:06:08 -08:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheD3D11.cpp GE Debugger: Allow reading tex on D3D11. 2022-10-23 22:01:50 -07:00
TextureCacheD3D11.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00