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Some drivers don't round depth the same way for a clear vs for drawing, which can cause mismatches. We only do this if we see equals-style depth comparison funcs used in drawing. |
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.. | ||
D3D11Util.cpp | ||
D3D11Util.h | ||
DrawEngineD3D11.cpp | ||
DrawEngineD3D11.h | ||
FramebufferManagerD3D11.cpp | ||
FramebufferManagerD3D11.h | ||
GPU_D3D11.cpp | ||
GPU_D3D11.h | ||
ShaderManagerD3D11.cpp | ||
ShaderManagerD3D11.h | ||
StateMappingD3D11.cpp | ||
StateMappingD3D11.h | ||
TextureCacheD3D11.cpp | ||
TextureCacheD3D11.h |