ppsspp/GPU/GLES
Unknown W. Brackets 3333f2a5aa GPU: Avoid clears for non-simple depth values.
Some drivers don't round depth the same way for a clear vs for drawing,
which can cause mismatches.  We only do this if we see equals-style depth
comparison funcs used in drawing.
2022-11-08 20:06:08 -08:00
..
DepthBufferGLES.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
DrawEngineGLES.cpp GPU: Avoid clears for non-simple depth values. 2022-11-08 20:06:08 -08:00
DrawEngineGLES.h Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
FramebufferManagerGLES.h GLES: Add debug readback of stencil data. 2022-10-10 17:09:14 -07:00
GPU_GLES.cpp Merge pull request #16347 from unknownbrackets/softgpu-skin 2022-11-06 20:21:02 +01:00
GPU_GLES.h Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
ShaderManagerGLES.cpp Merge pull request #16347 from unknownbrackets/softgpu-skin 2022-11-06 20:21:02 +01:00
ShaderManagerGLES.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
StateMappingGLES.cpp GPU: Avoid clears for non-simple depth values. 2022-11-08 20:06:08 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
TextureCacheGLES.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00