..
DepthBufferGLES.cpp
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
DrawEngineGLES.cpp
GPU: Avoid clears for non-simple depth values.
2022-11-08 20:06:08 -08:00
DrawEngineGLES.h
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
2022-09-03 14:48:07 +02:00
FragmentTestCacheGLES.cpp
Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h
GPU: More consistently clear ptrs on DeviceLost().
2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp
Some refactoring of framebuffer views, layer issues, more work.
2022-10-27 11:05:58 +02:00
FramebufferManagerGLES.h
GLES: Add debug readback of stencil data.
2022-10-10 17:09:14 -07:00
GPU_GLES.cpp
Merge pull request #16347 from unknownbrackets/softgpu-skin
2022-11-06 20:21:02 +01:00
GPU_GLES.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerGLES.cpp
Merge pull request #16347 from unknownbrackets/softgpu-skin
2022-11-06 20:21:02 +01:00
ShaderManagerGLES.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
StateMappingGLES.cpp
GPU: Avoid clears for non-simple depth values.
2022-11-08 20:06:08 -08:00
StateMappingGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
TextureCacheGLES.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00