ppsspp/Common/Data/Convert
Henrik Rydgård 77825484a0 If available, use 16-bit texture formats for MakePixelTexture when appropriate.
Optimization for God of War on low-end platforms. Avoids calling a color
conversion function that's currently only SIMD-optimized on x86, so will
also benefit ARM a little bit.
2023-11-12 15:58:03 +01:00
..
ColorConv.cpp If available, use 16-bit texture formats for MakePixelTexture when appropriate. 2023-11-12 15:58:03 +01:00
ColorConv.h Common: Remove some unused color conv funcs. 2022-12-10 21:13:36 -08:00
SmallDataConvert.cpp SSE optimize Float4ToUint8x4, some uses 2022-12-01 16:32:23 +01:00
SmallDataConvert.h Also apply this to OpenGL and D3D9 2023-01-11 19:29:02 +01:00