ppsspp/UI
2013-08-16 17:16:11 +02:00
..
ControlMappingScreen.cpp Make key mapping faster and easier. 2013-08-16 17:16:11 +02:00
ControlMappingScreen.h Make key mapping faster and easier. 2013-08-16 17:16:11 +02:00
EmuScreen.cpp UI tweaks, move a couple old screens to keep out of MenuScreens.cpp 2013-08-14 23:06:14 +02:00
EmuScreen.h Fix stickiness of NV Shield d-pad (and other digital pads that are mapped to axises) 2013-07-31 18:08:31 +02:00
GameInfoCache.cpp UI updates 2013-08-16 12:53:35 +02:00
GameInfoCache.h Error handling improvements 2013-08-10 19:56:47 +02:00
GamepadEmu.cpp Address some complaints about touch button opacity 2013-08-10 19:23:50 +02:00
GamepadEmu.h Warning fixes, fix hw back button on Android 2013-07-20 20:49:08 +02:00
GameScreen.cpp UI updates 2013-08-16 12:53:35 +02:00
GameScreen.h More UI tweaks 2013-08-13 00:06:48 +02:00
GameSettingsScreen.cpp Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
GameSettingsScreen.h Overhaul the sound fix. It was rooted deeper than I thought. This should cover all complaints now(except pressing escape which discards any settings changed: is this by design? :\). Also add new menu option to Win32 UI under Emulation to control whether Atrac 3 should be on/off. 2013-08-14 15:00:54 -04:00
Header.h Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
MainScreen.cpp Make key mapping faster and easier. 2013-08-16 17:16:11 +02:00
MainScreen.h UI updates 2013-08-16 12:53:35 +02:00
MenuScreens.cpp Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
MenuScreens.h Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
MiscScreens.cpp Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
MiscScreens.h UI tweaks, move a couple old screens to keep out of MenuScreens.cpp 2013-08-14 23:06:14 +02:00
NativeApp.cpp Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
OnScreenDisplay.cpp Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
OnScreenDisplay.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
PluginScreen.cpp UI updates 2013-08-16 12:53:35 +02:00
PluginScreen.h Add basic NewUI in-game menu. 2013-07-21 13:31:46 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
ui_atlas.cpp Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
ui_atlas.h Switch main UI font to one built to include Hiragana and Katakana. Don't know if that is enough. 2013-04-17 16:39:01 +02:00
UI.vcxproj Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
UI.vcxproj.filters Move KeyMapping UI to its own file before rewriting. 2013-08-16 16:49:53 +02:00
UIShader.cpp Possible fix for onscreen buttons turning black sometimes. 2013-04-21 19:32:56 +02:00
UIShader.h Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
    "Source Files" filter).

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Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
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