ppsspp/libretro
Henrik Rydgård b118e25b6a Vulkan: Make multithreaded rendering an option.
Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.

So make it an option.
2023-07-23 22:06:01 +02:00
..
ext/glew Add custom GLEW - interfaces with libretro get_proc_address - 2020-07-12 23:51:57 +02:00
jni aioemu 2023-02-15 17:21:45 +08:00
libretro-common@2a4b12d1a3 aioemu 2023-02-15 17:21:45 +08:00
.gitignore Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
CMakeLists.txt Avoid symbol collisions with RetroArch on mac 2023-01-31 23:02:09 -08:00
libretro_core_options_intl.h [Libretro] Update core options to v2 + add a few new ones 2022-11-02 20:34:24 +01:00
libretro_core_options.h [Libretro] Remove "Skip Buffer Effects" core option 2023-05-26 13:07:32 +02:00
libretro_d3d.h Libretro: add experimental D3D11 support. 2018-03-25 23:07:02 +01:00
libretro_vulkan.cpp Build for tvOS as a libretro core 2023-02-07 12:11:35 -05:00
libretro_vulkan.h Libretro port. 2018-03-24 12:44:53 +01:00
libretro.cpp libretro: fix fast forwarding 2023-07-11 00:43:38 -04:00
libretro.def Libretro port. 2018-03-24 12:44:53 +01:00
libretro.h libretro: use JIT on iOS if available 2023-07-10 16:26:29 -04:00
libretro.osx.def Avoid symbol collisions with RetroArch on mac 2023-01-31 23:02:09 -08:00
LibretroD3D11Context.cpp Add missing Config.h include 2022-02-09 11:39:05 +00:00
LibretroD3D11Context.h Libretro: style nits. 2018-03-26 17:37:34 +01:00
LibretroGLContext.cpp Merge pull request #13598 from tbocek/master 2020-11-27 23:04:36 +01:00
LibretroGLContext.h Refactor the framedata/GPU thread management. 2023-01-30 11:49:31 +01:00
LibretroGLCoreContext.cpp Wire inflight frames config setting to render managers. 2021-09-11 19:05:34 +01:00
LibretroGLCoreContext.h Buildfixes for libretro, ios 2023-01-30 15:57:18 +01:00
LibretroGraphicsContext.cpp Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
LibretroGraphicsContext.h Do not skip SwapBuffer() when skipDrawReason set. 2021-09-06 20:00:50 +01:00
LibretroVulkanContext.cpp Vulkan: Make multithreaded rendering an option. 2023-07-23 22:06:01 +02:00
LibretroVulkanContext.h Decouple Vulkan context object destruction from retroarch's ContextDestroy call 2021-09-10 20:38:52 +01:00
link.T Libretro port. 2018-03-24 12:44:53 +01:00
Makefile (Libretro) Makefile Tweak 2023-01-10 11:25:19 -04:00
Makefile.common Make naett work on Android, UWP, Mac. Exclude on Linux 2023-07-21 10:28:31 +02:00
README_WINDOWS.txt Makefile/readme updates 2023-04-03 10:46:38 +02:00
retro_inline.h [Libretro] Update core options to v2 + add a few new ones 2022-11-02 20:34:24 +01:00
VSWhere.sh (Libretro) Huge MSVC Build Overhaul 2022-11-24 12:42:38 -04:00