.. |
Common
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Fix naming of temp fbos to be in PSP pixels
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2022-08-21 09:58:58 +02:00 |
D3D11
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
Debugger
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GE Debugger: Include extended CLUT in frame dumps.
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2022-08-20 17:35:06 -07:00 |
Directx9
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
GLES
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
Software
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softgpu: Restrict CLUT to proper size.
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2022-08-20 17:36:15 -07:00 |
Vulkan
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
ge_constants.h
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Clean up and comment framebuffer struct better, add bind sequence numbers
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2022-08-17 10:09:11 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
GPU.vcxproj
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Compiles on Vulkan, but doesn't yet work.
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2022-08-06 18:27:03 +02:00 |
GPU.vcxproj.filters
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Compiles on Vulkan, but doesn't yet work.
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2022-08-06 18:27:03 +02:00 |
GPUCommon.cpp
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Restore the clearing optimization, avoiding unnecessary depth copies
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2022-08-20 09:46:15 +02:00 |
GPUCommon.h
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
GPUInterface.h
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Assorted minor cleanup
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2022-08-16 10:55:44 +02:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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GPU: Restrict mip CLUT enhancement a bit.
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2022-08-20 17:32:45 -07:00 |
Math3D.cpp
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Take the absolute value when measuring pixel size for line expansion.
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2022-06-11 00:03:40 +02:00 |
Math3D.h
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Add ARM64_NEON compile arch flag
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2022-06-25 07:29:20 +02:00 |