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DepalettizeCommon.cpp
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Allow binding depth as 565 by going through depal.
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2022-08-21 09:58:58 +02:00 |
DepalettizeCommon.h
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Allow binding depth as 565 by going through depal.
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2022-08-21 09:58:58 +02:00 |
DepalettizeShaderCommon.cpp
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Allow binding depth as 565 by going through depal.
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2022-08-21 09:58:58 +02:00 |
DepalettizeShaderCommon.h
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Allow binding depth as 565 by going through depal.
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2022-08-21 09:58:58 +02:00 |
Draw2D.cpp
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Minor fixes. Everything seems fine now.
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2022-08-20 08:29:33 +02:00 |
Draw2D.h
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Implement copying color to depth on load. However, weird stuff is happening..
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2022-08-20 08:29:33 +02:00 |
DrawEngineCommon.cpp
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GE Debugger: Fix crash on 0 count prim.
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2022-08-14 16:17:04 -07:00 |
DrawEngineCommon.h
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
FragmentShaderGenerator.cpp
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
FragmentShaderGenerator.h
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Implement 3D textures for D3D9 as well
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2022-07-31 10:43:48 +02:00 |
FramebufferManagerCommon.cpp
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Fix naming of temp fbos to be in PSP pixels
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2022-08-21 09:58:58 +02:00 |
FramebufferManagerCommon.h
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Restore the clearing optimization, avoiding unnecessary depth copies
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2022-08-20 09:46:15 +02:00 |
GPUDebugInterface.cpp
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GPU: Rotate screenshot framebuffer per display.
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2021-02-19 22:57:34 -08:00 |
GPUDebugInterface.h
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GE Debugger: Add option to auto flush.
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2022-01-22 13:12:59 -08:00 |
GPUStateUtils.cpp
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
GPUStateUtils.h
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GPU: Purify ConvertViewportAndScissor().
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2022-08-20 14:21:11 -07:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Minor cleanup in reinterpret
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2022-08-16 15:10:48 +02:00 |
ReinterpretFramebuffer.h
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Remove some unnecessary bool returns.
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2022-08-16 11:23:34 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderId.cpp
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
ShaderId.h
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
ShaderUniforms.cpp
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Give the mip bias its own uniform flag.
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2022-07-31 10:43:48 +02:00 |
ShaderUniforms.h
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Initial implementation of 3D texturing through equal-size mips (see #6357)
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2022-07-31 10:43:47 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
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2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Rely on refcounting for stencil upload shader modules
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2022-08-16 15:10:48 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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Allow binding depth as 565 by going through depal.
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2022-08-21 09:58:58 +02:00 |
TextureCacheCommon.h
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Minor fixes. Everything seems fine now.
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2022-08-20 08:29:33 +02:00 |
TextureDecoder.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm64.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
VertexDecoderArm.cpp
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ARM32: Remove a lot of non-NEON fallback paths
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2022-04-13 11:44:55 +02:00 |
VertexDecoderCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderCommon.h
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
VertexDecoderX86.cpp
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vertexjit: Optimize 5551 read a bit on x86/x64.
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2021-11-25 19:23:59 -08:00 |
VertexShaderGenerator.cpp
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Mali driver bug workaround for driver 32+.
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2022-07-17 22:53:10 +02:00 |
VertexShaderGenerator.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |