ppsspp/GPU/Common
2022-08-21 09:58:58 +02:00
..
DepalettizeCommon.cpp Allow binding depth as 565 by going through depal. 2022-08-21 09:58:58 +02:00
DepalettizeCommon.h Allow binding depth as 565 by going through depal. 2022-08-21 09:58:58 +02:00
DepalettizeShaderCommon.cpp Allow binding depth as 565 by going through depal. 2022-08-21 09:58:58 +02:00
DepalettizeShaderCommon.h Allow binding depth as 565 by going through depal. 2022-08-21 09:58:58 +02:00
Draw2D.cpp Minor fixes. Everything seems fine now. 2022-08-20 08:29:33 +02:00
Draw2D.h Implement copying color to depth on load. However, weird stuff is happening.. 2022-08-20 08:29:33 +02:00
DrawEngineCommon.cpp GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
DrawEngineCommon.h Cleanup and testfixes 2022-08-03 13:34:59 +02:00
FragmentShaderGenerator.cpp Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
FragmentShaderGenerator.h Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
FramebufferManagerCommon.cpp Fix naming of temp fbos to be in PSP pixels 2022-08-21 09:58:58 +02:00
FramebufferManagerCommon.h Restore the clearing optimization, avoiding unnecessary depth copies 2022-08-20 09:46:15 +02:00
GPUDebugInterface.cpp GPU: Rotate screenshot framebuffer per display. 2021-02-19 22:57:34 -08:00
GPUDebugInterface.h GE Debugger: Add option to auto flush. 2022-01-22 13:12:59 -08:00
GPUStateUtils.cpp GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
GPUStateUtils.h GPU: Purify ConvertViewportAndScissor(). 2022-08-20 14:21:11 -07:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
PostShader.h Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
PresentationCommon.cpp Fixes, state invalidation 2022-08-03 22:23:07 +02:00
PresentationCommon.h Display: Move core counters/stats to HW file. 2022-01-30 11:53:48 -08:00
ReinterpretFramebuffer.cpp Minor cleanup in reinterpret 2022-08-16 15:10:48 +02:00
ReinterpretFramebuffer.h Remove some unnecessary bool returns. 2022-08-16 11:23:34 +02:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderId.cpp Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
ShaderId.h Remove the color-to-depth mode 2022-08-20 08:29:33 +02:00
ShaderUniforms.cpp Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
ShaderUniforms.h Initial implementation of 3D texturing through equal-size mips (see #6357) 2022-07-31 10:43:47 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen) 2022-06-11 11:22:29 +02:00
SoftwareTransformCommon.h GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
SplineCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
SplineCommon.h GPU: Avoid spline crashes on bad data. 2022-01-01 16:40:59 -08:00
StencilCommon.cpp Rely on refcounting for stencil upload shader modules 2022-08-16 15:10:48 +02:00
StencilCommon.h Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
TextureCacheCommon.cpp Allow binding depth as 565 by going through depal. 2022-08-21 09:58:58 +02:00
TextureCacheCommon.h Minor fixes. Everything seems fine now. 2022-08-20 08:29:33 +02:00
TextureDecoder.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureDecoder.h Fix regression with CLUT16 textures. See #12188 2022-04-24 00:43:15 +02:00
TextureScalerCommon.cpp Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
TextureScalerCommon.h GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
TransformCommon.cpp GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
TransformCommon.h GPU: Preconvert light vecs to Vec3f. 2021-04-05 20:55:52 -07:00
VertexDecoderArm64.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
VertexDecoderArm.cpp ARM32: Remove a lot of non-NEON fallback paths 2022-04-13 11:44:55 +02:00
VertexDecoderCommon.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderCommon.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
VertexDecoderX86.cpp vertexjit: Optimize 5551 read a bit on x86/x64. 2021-11-25 19:23:59 -08:00
VertexShaderGenerator.cpp Mali driver bug workaround for driver 32+. 2022-07-17 22:53:10 +02:00
VertexShaderGenerator.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00