mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-19 03:16:47 +00:00
2c493f3633
Because of the way headless works and runs tests, it was a lot simpler to use a separate thread (unlike elsewhere) for the GL rendering. Hopefully this difference doesn't bite us later.
185 lines
4.7 KiB
C++
185 lines
4.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <stdio.h>
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#include "headless/WindowsHeadlessHost.h"
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#include "Common/FileUtil.h"
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#include "Common/CommonWindows.h"
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#include "Core/CoreParameter.h"
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#include "Core/System.h"
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#include "GPU/Common/GPUDebugInterface.h"
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#include "GPU/GPUState.h"
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GPU/D3D9Context.h"
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#include "Windows/GPU/D3D11Context.h"
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#include "Windows/GPU/WindowsVulkanContext.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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HWND CreateHiddenWindow() {
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static WNDCLASSEX wndClass = {
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sizeof(WNDCLASSEX),
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CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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DefWindowProc,
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0,
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0,
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NULL,
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NULL,
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LoadCursor(NULL, IDC_ARROW),
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(HBRUSH) GetStockObject(BLACK_BRUSH),
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NULL,
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_T("PPSSPPHeadless"),
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NULL,
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};
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RegisterClassEx(&wndClass);
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DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
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return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
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}
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void WindowsHeadlessHost::LoadNativeAssets()
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{
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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VFSRegister("", new DirectoryAssetReader("../Windows/assets/"));
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VFSRegister("", new DirectoryAssetReader("../Windows/"));
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}
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void WindowsHeadlessHost::SendDebugOutput(const std::string &output)
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{
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fwrite(output.data(), sizeof(char), output.length(), stdout);
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OutputDebugStringUTF8(output.c_str());
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}
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bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
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hWnd = CreateHiddenWindow();
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if (WINDOW_VISIBLE) {
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ShowWindow(hWnd, TRUE);
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SetFocus(hWnd);
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}
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WindowsGraphicsContext *graphicsContext = nullptr;
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bool needRenderThread = false;
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switch (gpuCore_) {
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case GPUCORE_NULL:
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case GPUCORE_GLES:
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case GPUCORE_SOFTWARE:
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graphicsContext = new WindowsGLContext();
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needRenderThread = true;
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break;
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case GPUCORE_DIRECTX9:
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graphicsContext = new D3D9Context();
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break;
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case GPUCORE_DIRECTX11:
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graphicsContext = new D3D11Context();
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break;
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case GPUCORE_VULKAN:
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graphicsContext = new WindowsVulkanContext();
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break;
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}
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if (graphicsContext->Init(NULL, hWnd, error_message)) {
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*ctx = graphicsContext;
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gfx_ = graphicsContext;
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} else {
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delete graphicsContext;
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*ctx = nullptr;
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gfx_ = nullptr;
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return false;
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}
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if (needRenderThread) {
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std::thread th([&]{
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while (threadState_ == RenderThreadState::IDLE)
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sleep_ms(1);
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threadState_ = RenderThreadState::STARTING;
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std::string err;
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if (!gfx_->InitFromRenderThread(&err)) {
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threadState_ = RenderThreadState::START_FAILED;
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return;
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}
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gfx_->ThreadStart();
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threadState_ = RenderThreadState::STARTED;
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while (threadState_ != RenderThreadState::STOP_REQUESTED) {
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if (!gfx_->ThreadFrame()) {
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break;
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}
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gfx_->SwapBuffers();
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}
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threadState_ = RenderThreadState::STOPPING;
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gfx_->ThreadEnd();
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gfx_->ShutdownFromRenderThread();
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threadState_ = RenderThreadState::STOPPED;
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});
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th.detach();
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}
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LoadNativeAssets();
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if (needRenderThread) {
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threadState_ = RenderThreadState::START_REQUESTED;
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while (threadState_ == RenderThreadState::START_REQUESTED || threadState_ == RenderThreadState::STARTING)
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sleep_ms(1);
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return threadState_ == RenderThreadState::STARTED;
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}
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return true;
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}
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void WindowsHeadlessHost::ShutdownGraphics() {
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gfx_->StopThread();
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while (threadState_ != RenderThreadState::STOPPED)
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sleep_ms(1);
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gfx_->Shutdown();
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delete gfx_;
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gfx_ = nullptr;
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DestroyWindow(hWnd);
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hWnd = NULL;
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}
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void WindowsHeadlessHost::SwapBuffers() {
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if (gpuCore_ == GPUCORE_DIRECTX9) {
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MSG msg;
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PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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gfx_->SwapBuffers();
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}
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