ppsspp/android/jni
2013-03-10 13:22:38 +01:00
..
Android.mk Basic testrunner for Android. 2013-03-07 00:10:53 +01:00
Application.mk Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
ArmEmitterTest.cpp Temporary Android crashfix. 2013-03-01 16:28:20 -08:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
EmuScreen.cpp Simple tilt controls (horizontal axis only, good for racing games) 2013-03-10 13:22:38 +01:00
EmuScreen.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.cpp iOS needs a back key as well due to lack of hardware buttons. 2013-02-23 12:56:39 +10:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp Simple tilt controls (horizontal axis only, good for racing games) 2013-03-10 13:22:38 +01:00
MenuScreens.h Basic testrunner for Android. 2013-03-07 00:10:53 +01:00
NativeApp.cpp Deploy fonts from assets folder on Symbian. 2013-03-04 23:29:51 +10:00
TestRunner.cpp Add a delay to sceUtilityLoadAvModule() as well. 2013-03-09 12:53:53 -08:00
TestRunner.h Restore a log statement, #pragma once. 2013-03-07 00:27:00 +01:00
ui_atlas.cpp windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
ui_atlas.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
UIShader.cpp Enable dithering in GLES UI 2013-02-12 19:17:38 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00