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DisplayListInterpreter.cpp
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Support tex level factor 000001 (fixed at 0, that is, mipmapping off)
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2013-06-20 21:57:09 +02:00 |
DisplayListInterpreter.h
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Add VSync option in Windows. Turns itself off when unthrottled.
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2013-06-16 23:45:06 +02:00 |
FragmentShaderGenerator.cpp
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Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any.
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2013-05-26 14:03:02 +02:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
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2013-06-20 22:19:20 +02:00 |
Framebuffer.h
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Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
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2013-06-20 22:19:20 +02:00 |
IndexGenerator.cpp
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
IndexGenerator.h
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Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
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2013-04-20 23:37:07 +02:00 |
ShaderManager.cpp
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Fall back to software transform when hardware transform fails. Should help Mali devices.
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2013-06-06 10:09:37 +02:00 |
ShaderManager.h
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Fall back to software transform when hardware transform fails. Should help Mali devices.
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2013-06-06 10:09:37 +02:00 |
StateMapping.cpp
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Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt.
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2013-06-20 22:19:20 +02:00 |
StateMapping.h
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Fix aspect ratio in unbuffered mode
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2013-03-15 21:22:17 +01:00 |
TextureCache.cpp
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Fix nomip check bug
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2013-06-20 23:06:05 +02:00 |
TextureCache.h
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Hash/convert more when a CLUT base is used.
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2013-06-16 08:04:21 -07:00 |
TextureScaler.cpp
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Move C++11 functions to std namespace.
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2013-06-02 22:27:37 +10:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Fixed a build error on 64-bit linux.
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2013-06-14 14:24:04 +08:00 |
TransformPipeline.h
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Detect clears, replace with glClear(). Needs more testing, disabled for now.
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2013-05-09 09:47:39 +02:00 |
VertexDecoder.cpp
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Small optimization to morph vertex step funcs.
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2013-04-24 08:19:42 -07:00 |
VertexDecoder.h
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Implement projective texture mapping. It's not used a great deal but good to have.
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2013-04-17 21:41:47 +02:00 |
VertexShaderGenerator.cpp
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Fall back to software transform when hardware transform fails. Should help Mali devices.
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2013-06-06 10:09:37 +02:00 |
VertexShaderGenerator.h
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Fall back to software transform when hardware transform fails. Should help Mali devices.
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2013-06-06 10:09:37 +02:00 |