ppsspp/GPU/GLES
2013-06-20 23:06:05 +02:00
..
DisplayListInterpreter.cpp Support tex level factor 000001 (fixed at 0, that is, mipmapping off) 2013-06-20 21:57:09 +02:00
DisplayListInterpreter.h Add VSync option in Windows. Turns itself off when unthrottled. 2013-06-16 23:45:06 +02:00
FragmentShaderGenerator.cpp Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any. 2013-05-26 14:03:02 +02:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
Framebuffer.h Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
IndexGenerator.cpp Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
IndexGenerator.h Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices. 2013-04-20 23:37:07 +02:00
ShaderManager.cpp Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
ShaderManager.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
StateMapping.cpp Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
StateMapping.h Fix aspect ratio in unbuffered mode 2013-03-15 21:22:17 +01:00
TextureCache.cpp Fix nomip check bug 2013-06-20 23:06:05 +02:00
TextureCache.h Hash/convert more when a CLUT base is used. 2013-06-16 08:04:21 -07:00
TextureScaler.cpp Move C++11 functions to std namespace. 2013-06-02 22:27:37 +10:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Fixed a build error on 64-bit linux. 2013-06-14 14:24:04 +08:00
TransformPipeline.h Detect clears, replace with glClear(). Needs more testing, disabled for now. 2013-05-09 09:47:39 +02:00
VertexDecoder.cpp Small optimization to morph vertex step funcs. 2013-04-24 08:19:42 -07:00
VertexDecoder.h Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
VertexShaderGenerator.cpp Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00
VertexShaderGenerator.h Fall back to software transform when hardware transform fails. Should help Mali devices. 2013-06-06 10:09:37 +02:00