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2479d52202
In many places, string, map, or Common.h were included but not needed.
211 lines
6.1 KiB
C++
211 lines
6.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include <fstream>
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#include <cstdio>
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#include <string>
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#include <time.h>
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#include <cstdint>
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#include "Common/File/Path.h"
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// Some functions here support Android content URIs. These are marked as such.
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#ifdef _MSC_VER
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inline struct tm* localtime_r(const time_t *clock, struct tm *result) {
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if (localtime_s(result, clock) == 0)
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return result;
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return NULL;
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}
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#endif
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namespace File {
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// Mostly to handle UTF-8 filenames better on Windows.
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FILE *OpenCFile(const Path &filename, const char *mode);
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// Reminiscent of PSP's FileAccess enum, due to its use in emulating it.
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enum OpenFlag {
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OPEN_NONE = 0,
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OPEN_READ = 1,
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OPEN_WRITE = 2,
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OPEN_APPEND = 4,
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OPEN_CREATE = 8,
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OPEN_TRUNCATE = 16,
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// EXCL?
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};
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// TODO: This currently only handles Android Content URIs, but might port the rest
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// of DirectoryFileSystem::Open here eventually for symmetry.
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int OpenFD(const Path &filename, OpenFlag flags);
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// Resolves symlinks and similar.
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std::string ResolvePath(const std::string &path);
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// Returns true if file filename exists
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bool Exists(const Path &path);
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// Returns true if file filename exists in directory path.
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bool ExistsInDir(const Path &path, const std::string &filename);
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// Returns true if filename exists, and is a directory
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// Supports Android content URIs.
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bool IsDirectory(const Path &filename);
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// Returns struct with modification date of file
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bool GetModifTime(const Path &filename, tm &return_time);
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// Returns the size of filename (64bit)
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uint64_t GetFileSize(const Path &filename);
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// Overloaded GetSize, accepts FILE*
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uint64_t GetFileSize(FILE *f);
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// Computes the recursive size of a directory. Warning: Might be slow!
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uint64_t ComputeRecursiveDirectorySize(const Path &path);
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// Returns true if successful, or path already exists.
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bool CreateDir(const Path &filename);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const Path &fullPath);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const Path &filename);
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// Deletes a directory filename, returns true on success
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// Directory must be empty.
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bool DeleteDir(const Path &filename);
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const Path &directory);
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// Renames file srcFilename to destFilename, returns true on success
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// Will usually only work with in the same partition or other unit of storage,
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// so you might have to fall back to copy/delete.
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bool Rename(const Path &srcFilename, const Path &destFilename);
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const Path &srcFilename, const Path &destFilename);
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// Tries to rename srcFilename to destFilename, if that fails,
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// it tries to copy and delete the src if succeeded. If that fails too,
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// returns false, otherwise returns true.
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bool Move(const Path &srcFilename, const Path &destFilename);
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// Move file, but only if it can be done quickly (rename or similar).
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bool MoveIfFast(const Path &srcFilename, const Path &destFilename);
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const Path &filename);
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// Opens ini file (cheats, texture replacements etc.)
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// TODO: Belongs in System or something.
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bool OpenFileInEditor(const Path &fileName);
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// TODO: Belongs in System or something.
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const Path &GetExeDirectory();
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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// and make forgetting an fclose() harder
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class IOFile {
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public:
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IOFile() {}
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IOFile(const Path &filename, const char openmode[]);
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~IOFile();
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// Prevent copies.
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IOFile(const IOFile &) = delete;
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void operator=(const IOFile &) = delete;
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bool Open(const Path &filename, const char openmode[]);
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bool Close();
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template <typename T>
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bool ReadArray(T* data, size_t length)
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{
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if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
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m_good = false;
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return m_good;
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}
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template <typename T>
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bool WriteArray(const T* data, size_t length)
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{
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if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
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m_good = false;
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return m_good;
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}
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bool ReadBytes(void* data, size_t length)
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{
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return ReadArray(reinterpret_cast<char*>(data), length);
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}
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bool WriteBytes(const void* data, size_t length)
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{
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return WriteArray(reinterpret_cast<const char*>(data), length);
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}
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bool IsOpen() const { return nullptr != m_file; }
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// m_good is set to false when a read, write or other function fails
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bool IsGood() const { return m_good; }
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operator bool() const { return IsGood() && IsOpen(); }
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std::FILE* ReleaseHandle();
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std::FILE* GetHandle() { return m_file; }
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void SetHandle(std::FILE* file);
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bool Seek(int64_t off, int origin);
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uint64_t Tell();
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uint64_t GetSize();
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bool Resize(uint64_t size);
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bool Flush();
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// clear error state
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void Clear() {
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m_good = true;
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#undef clearerr
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std::clearerr(m_file);
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}
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private:
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std::FILE *m_file = nullptr;
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bool m_good = true;
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};
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// TODO: Refactor, this was moved from the old file_util.cpp.
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// Whole-file reading/writing
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bool WriteStringToFile(bool text_file, const std::string &str, const Path &filename);
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bool WriteDataToFile(bool text_file, const void* data, const unsigned int size, const Path &filename);
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bool ReadFileToString(bool text_file, const Path &filename, std::string &str);
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// Return value must be delete[]-d.
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uint8_t *ReadLocalFile(const Path &filename, size_t *size);
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} // namespace
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