ppsspp/Common/Render
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
..
Text Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be. 2022-07-27 10:59:39 +02:00
DrawBuffer.cpp Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
DrawBuffer.h Implement DrawUP for D3D11 2022-08-03 13:28:54 +02:00
TextureAtlas.cpp UI: Load/save compressed atlas metadata. 2021-04-11 09:13:10 -07:00
TextureAtlas.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00