ppsspp/GPU/GLES
2022-08-12 10:31:00 +02:00
..
DepthBufferGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
DrawEngineGLES.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
DrawEngineGLES.h State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
FragmentTestCacheGLES.cpp Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp More cleanup 2022-08-06 18:27:04 +02:00
FramebufferManagerGLES.h More cleanup 2022-08-06 18:27:04 +02:00
GPU_GLES.cpp Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
GPU_GLES.h Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
ShaderManagerGLES.cpp OpenXR - Better detecting of 2D menus 2022-08-12 08:41:22 +02:00
ShaderManagerGLES.h Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
StateMappingGLES.cpp Some enum renaming, move RasterChannel to GPU.h. 2022-08-09 19:58:48 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least. 2022-08-09 17:26:39 +02:00
TextureCacheGLES.h Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00