mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
169 lines
5.3 KiB
Plaintext
169 lines
5.3 KiB
Plaintext
//
|
|
// DisplayManager.m
|
|
// native
|
|
//
|
|
// Created by xieyi on 2019/6/9.
|
|
//
|
|
|
|
#import "DisplayManager.h"
|
|
#import "ViewController.h"
|
|
#import "AppDelegate.h"
|
|
#include "base/display.h"
|
|
#include "base/NativeApp.h"
|
|
#include "Core/System.h"
|
|
|
|
#define IS_IPAD() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
|
|
|
|
@interface DisplayManager ()
|
|
|
|
@property BOOL listenerActive;
|
|
@property (atomic, retain) NSMutableArray<UIScreen *> *extDisplays;
|
|
@property CGRect originalFrame;
|
|
@property CGRect originalBounds;
|
|
@property CGAffineTransform originalTransform;
|
|
|
|
- (void)updateScreen:(UIScreen *)screen;
|
|
|
|
@end
|
|
|
|
@implementation DisplayManager
|
|
|
|
- (instancetype)init
|
|
{
|
|
self = [super init];
|
|
if (self) {
|
|
[self setListenerActive:NO];
|
|
[self setExtDisplays:[[NSMutableArray<UIScreen *> alloc] init]];
|
|
}
|
|
return self;
|
|
}
|
|
|
|
+ (DisplayManager *)shared {
|
|
static DisplayManager *sharedInstance = nil;
|
|
static dispatch_once_t onceToken;
|
|
dispatch_once(&onceToken, ^{
|
|
sharedInstance = [[DisplayManager alloc] init];
|
|
});
|
|
return sharedInstance;
|
|
}
|
|
|
|
- (void)setupDisplayListener {
|
|
if ([self listenerActive]) {
|
|
NSLog(@"setupDisplayListener already called");
|
|
return;
|
|
}
|
|
NSLog(@"Setting up display manager");
|
|
[self setMainScreen:[UIScreen mainScreen]];
|
|
UIWindow *gameWindow = [(AppDelegate *)[[UIApplication sharedApplication] delegate] window];
|
|
[self setOriginalFrame: [gameWindow frame]];
|
|
[self setOriginalBounds:[gameWindow bounds]];
|
|
[self setOriginalTransform:[gameWindow transform]];
|
|
// Display connected
|
|
[[NSNotificationCenter defaultCenter] addObserverForName:UIScreenDidConnectNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull notification) {
|
|
UIScreen *screen = (UIScreen *) notification.object;
|
|
NSLog(@"New display connected: %@", [screen debugDescription]);
|
|
[[self extDisplays] addObject:screen];
|
|
// Do not switch to second connected display
|
|
if ([self mainScreen] != [UIScreen mainScreen]) {
|
|
return;
|
|
}
|
|
[self updateScreen:screen];
|
|
}];
|
|
// Display disconnected
|
|
[[NSNotificationCenter defaultCenter] addObserverForName:UIScreenDidDisconnectNotification object:nil queue:nil usingBlock:^(NSNotification * _Nonnull notification) {
|
|
UIScreen *screen = (UIScreen *) notification.object;
|
|
NSLog(@"Display disconnected: %@", [screen debugDescription]);
|
|
if ([[self extDisplays] containsObject:screen]) {
|
|
[[self extDisplays] removeObject:screen];
|
|
}
|
|
if ([[self extDisplays] count] > 0) {
|
|
UIScreen *newScreen = [[self extDisplays] lastObject];
|
|
[self updateScreen:newScreen];
|
|
} else {
|
|
[self updateScreen:[UIScreen mainScreen]];
|
|
}
|
|
}];
|
|
[self setListenerActive:YES];
|
|
}
|
|
|
|
- (void)updateScreen:(UIScreen *)screen {
|
|
[self setMainScreen:screen];
|
|
UIWindow *gameWindow = [(AppDelegate *)[[UIApplication sharedApplication] delegate] window];
|
|
// Hide before moving window to external display, otherwise iPhone won't switch to it
|
|
[gameWindow setHidden:YES];
|
|
[gameWindow setScreen:screen];
|
|
// Set optimal resolution
|
|
// Dispatch later to prevent "no window is preset" error
|
|
dispatch_async(dispatch_get_main_queue(), ^{
|
|
if (screen != [UIScreen mainScreen]) {
|
|
NSUInteger count = [[screen availableModes] count];
|
|
UIScreenMode* mode = [screen availableModes][count - 1];
|
|
[screen setCurrentMode:mode];
|
|
// Fix overscan
|
|
// TODO: Hacky solution. Screen is still scaled even if UIScreenOverscanCompensationNone is set.
|
|
[screen setOverscanCompensation:UIScreenOverscanCompensationNone];
|
|
CGSize fullSize = mode.size;
|
|
UIEdgeInsets insets = [screen overscanCompensationInsets];
|
|
fullSize.width -= insets.left + insets.right;
|
|
fullSize.height -= insets.top + insets.bottom;
|
|
[gameWindow setFrame:CGRectMake(insets.left, insets.top, fullSize.width, fullSize.height)];
|
|
[gameWindow setBounds:CGRectMake(0, 0, fullSize.width, fullSize.height)];
|
|
[self updateResolution:screen];
|
|
[gameWindow setTransform:CGAffineTransformMakeScale(mode.size.width / fullSize.width, mode.size.height / fullSize.height)];
|
|
} else {
|
|
[gameWindow setTransform:[self originalTransform]];
|
|
[gameWindow setFrame:[self originalFrame]];
|
|
[gameWindow setBounds:[self originalBounds]];
|
|
[self updateResolution:screen];
|
|
}
|
|
[gameWindow setHidden:NO];
|
|
});
|
|
}
|
|
|
|
- (void)updateResolution:(UIScreen *)screen {
|
|
float scale = screen.scale;
|
|
|
|
if ([screen respondsToSelector:@selector(nativeScale)]) {
|
|
scale = screen.nativeScale;
|
|
}
|
|
|
|
CGSize size = screen.applicationFrame.size;
|
|
|
|
if (size.height > size.width) {
|
|
float h = size.height;
|
|
size.height = size.width;
|
|
size.width = h;
|
|
}
|
|
|
|
if (screen == [UIScreen mainScreen]) {
|
|
g_dpi = (IS_IPAD() ? 200.0f : 150.0f) * scale;
|
|
} else {
|
|
float diagonal = sqrt(size.height * size.height + size.width * size.width);
|
|
g_dpi = diagonal * scale * 0.1f;
|
|
}
|
|
g_dpi_scale_x = 240.0f / g_dpi;
|
|
g_dpi_scale_y = 240.0f / g_dpi;
|
|
g_dpi_scale_real_x = g_dpi_scale_x;
|
|
g_dpi_scale_real_y = g_dpi_scale_y;
|
|
pixel_xres = size.width * scale;
|
|
pixel_yres = size.height * scale;
|
|
|
|
dp_xres = pixel_xres * g_dpi_scale_x;
|
|
dp_yres = pixel_yres * g_dpi_scale_y;
|
|
|
|
pixel_in_dps_x = (float)pixel_xres / (float)dp_xres;
|
|
pixel_in_dps_y = (float)pixel_yres / (float)dp_yres;
|
|
|
|
[[sharedViewController view] setContentScaleFactor:scale];
|
|
|
|
// PSP native resize
|
|
PSP_CoreParameter().pixelWidth = pixel_xres;
|
|
PSP_CoreParameter().pixelHeight = pixel_yres;
|
|
|
|
NativeResized();
|
|
|
|
NSLog(@"Updated display resolution: (%d, %d) @%.1fx", pixel_xres, pixel_yres, scale);
|
|
}
|
|
|
|
@end
|