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Common
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Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
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2022-09-15 09:15:02 +02:00 |
D3D11
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
Debugger
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GE Debugger: Add fields to register expressions.
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2022-09-11 13:09:03 -07:00 |
Directx9
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
GLES
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
Software
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softgpu: Force correct alignment on 32-bit.
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2022-09-12 22:15:02 -07:00 |
Vulkan
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix logging of texture size.
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2022-09-10 13:36:01 -07:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
GPU.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
GPU.vcxproj
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GE Debugger: Add a table of register metadata.
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2022-09-05 12:15:53 -07:00 |
GPU.vcxproj.filters
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GE Debugger: Add a table of register metadata.
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2022-09-05 12:15:53 -07:00 |
GPUCommon.cpp
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GE Debugger: Show imm prim flag detail in disasm.
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2022-09-06 22:31:09 -07:00 |
GPUCommon.h
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GPU: Allow usage of texturing in immediate verts.
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2022-09-06 22:20:45 -07:00 |
GPUInterface.h
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Assorted minor cleanup
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2022-08-16 10:55:44 +02:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
Math3D.cpp
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Take the absolute value when measuring pixel size for line expansion.
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2022-06-11 00:03:40 +02:00 |
Math3D.h
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softgpu: Reduce size of VertexData texture coords.
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2022-09-12 21:10:46 -07:00 |