ppsspp/GPU/GLES
2013-03-10 16:01:00 +01:00
..
DisplayListInterpreter.cpp Use GL_TRUE for glstate.colorMask.set 2013-03-08 22:13:40 +08:00
DisplayListInterpreter.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
FragmentShaderGenerator.cpp Adreno doesn't like negations when using discard, apparently.. 2013-03-10 16:01:00 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Always clear since vbo is first created 2013-03-09 21:56:32 +08:00
Framebuffer.h Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Make un-buffered rendering much smarter, removing flicker. 2013-03-03 13:00:21 +01:00
ShaderManager.h Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
StateMapping.cpp Put ditherenable & alphaBlendEnable as function 2013-02-27 22:36:09 +08:00
StateMapping.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
TextureCache.cpp Fix black screen in non-buffered rendering mode 2013-03-08 22:51:04 +08:00
TextureCache.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
TransformPipeline.cpp Add thoughmode for fliptexture 2013-03-10 21:13:23 +08:00
TransformPipeline.h Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
VertexDecoder.cpp Change .f to .0f etc. 2013-02-17 21:26:23 +08:00
VertexDecoder.h Safer float->u16 cast. 2013-02-21 19:10:30 +01:00
VertexShaderGenerator.cpp Add some lowp annotations to the vertex shader 2013-03-03 23:57:29 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00