mirror of
https://github.com/hrydgard/ppsspp.git
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72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// Manages the PSP/GAME directory contents.
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//
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// Not concerned with full ISOs.
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#pragma once
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#include "thread/thread.h"
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#include "net/http_client.h"
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class GameManager {
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public:
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GameManager();
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bool IsGameInstalled(std::string name);
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// This starts off a background process.
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bool DownloadAndInstall(std::string storeZipUrl);
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bool Uninstall(std::string name);
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// Call from time to time to check on completed downloads from the
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// main UI thread.
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void Update();
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// Returns false if no install is in progress.
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bool IsInstallInProgress() const {
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return installInProgress_ || IsDownloadInProgress();
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}
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bool IsDownloadInProgress() const {
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return curDownload_.get() != nullptr;
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}
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float GetCurrentInstallProgress() const {
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return installProgress_;
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}
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std::string GetInstallError() const {
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return installError_;
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}
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// Only returns false if there's already an installation in progress.
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bool InstallGameOnThread(std::string zipFile, bool deleteAfter);
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private:
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bool InstallGame(std::string zipfile, bool deleteAfter = false);
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void InstallDone();
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std::string GetTempFilename() const;
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std::shared_ptr<http::Download> curDownload_;
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std::shared_ptr<std::thread> installThread_;
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bool installInProgress_;
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float installProgress_;
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std::string installError_;
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};
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extern GameManager g_GameManager;
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