ppsspp/GPU/GLES
2021-10-30 18:17:22 -07:00
..
DepalettizeShaderGLES.cpp GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
DrawEngineGLES.cpp GPU: Move swtransform flippedY to params. 2021-10-30 18:17:22 -07:00
DrawEngineGLES.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentTestCacheGLES.cpp Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
FramebufferManagerGLES.h Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
GPU_GLES.cpp GPU: Allow range cull on Mali/etc. 2021-10-23 08:43:14 -07:00
GPU_GLES.h Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
ShaderManagerGLES.cpp GPU: Support clip and cull distances separately. 2021-10-12 20:34:44 -07:00
ShaderManagerGLES.h GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
StateMappingGLES.cpp Address feedback 2021-07-09 21:09:44 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp GLES: Enable/disable clip distance 0. 2021-10-12 20:34:42 -07:00
TextureCacheGLES.cpp Replacement: Centralize lookup logic. 2021-10-21 17:05:38 -07:00
TextureCacheGLES.h Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668. 2020-11-22 18:00:07 +01:00
TextureScalerGLES.cpp Address feedback (except the mailbox refcount) 2021-06-13 10:16:53 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00