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D3D11Util.cpp
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D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
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2017-02-12 18:29:58 +01:00 |
D3D11Util.h
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Fix DrawActiveTexture, now Buffered Rendering is starting to work
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2017-02-12 11:20:55 +01:00 |
DepalettizeShaderD3D11.cpp
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Fix the stencil buffer initialization stuff (not sure it's 100% working et)
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2017-02-12 13:55:49 +01:00 |
DepalettizeShaderD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
DrawEngineD3D11.cpp
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
DrawEngineD3D11.h
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
FragmentShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
FragmentShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
FramebufferManagerD3D11.cpp
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
FramebufferManagerD3D11.h
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Fix the stencil buffer initialization stuff (not sure it's 100% working et)
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2017-02-12 13:55:49 +01:00 |
GPU_D3D11.cpp
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D3D11: Prepare for dual src blending support
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2017-02-12 17:10:04 +01:00 |
GPU_D3D11.h
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cube.elf now runs in D3D11 mode, still blackscreen
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2017-02-10 00:07:23 +01:00 |
ShaderManagerD3D11.cpp
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D3D11: Lumines is now playable in non-buffered, with reverse colors.
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2017-02-10 11:25:24 +01:00 |
ShaderManagerD3D11.h
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More D3D11 progress
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2017-02-10 00:01:56 +01:00 |
StateMappingD3D11.cpp
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
StateMappingD3D11.h
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Additional D3D11 fixes
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2017-02-13 01:38:52 +01:00 |
StencilBufferD3D11.cpp
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D3D11: Stencil and scissor work
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2017-02-12 17:09:53 +01:00 |
TextureCacheD3D11.cpp
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More D3D11 fixes, hopefully without breaking DX9
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2017-02-13 02:07:27 +01:00 |
TextureCacheD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
TextureScalerD3D11.h
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.cpp
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
VertexShaderGeneratorD3D11.h
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |