ppsspp/GPU
2022-12-09 23:47:42 +01:00
..
Common DXT5 fix 2022-12-09 23:47:42 +01:00
D3D11 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Debugger GE Debugger: Cleanup logspam on game exit. 2022-12-01 23:12:14 -08:00
Directx9 Merge pull request #16491 from unknownbrackets/cleanup 2022-12-03 16:38:32 +01:00
GLES GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
Software softgpu: Avoid clear hazard for last cached funcs. 2022-12-06 21:23:56 -08:00
Vulkan Vulkan: Defer deletion of shader module promises. 2022-12-03 14:53:10 -08:00
ge_constants.h
GeConstants.cpp
GeDisasm.cpp
GeDisasm.h
GPU.cpp
GPU.h
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
GPUCommon.h GPU: Avoid an override warning. 2022-12-04 07:57:45 -08:00
GPUInterface.h Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
GPUState.cpp GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
GPUState.h GPU: Use accurate depth for depth range hack. 2022-12-04 19:27:23 -08:00
Math3D.cpp
Math3D.h Silence address-sanitizer warnings in Math3D.h on ARM64 (not very serious but good to fix) 2022-12-09 23:47:42 +01:00