ppsspp/libretro/LibretroGLCoreContext.cpp
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00

37 lines
882 B
C++

#include "Common/Log.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/System.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "libretro/LibretroGLCoreContext.h"
bool LibretroGLCoreContext::Init() {
if (!LibretroHWRenderContext::Init(true))
return false;
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
return true;
}
void LibretroGLCoreContext::CreateDrawContext() {
if (!glewInitDone) {
#if !defined(IOS) && !defined(USING_GLES2)
if (glewInit() != GLEW_OK) {
ERROR_LOG(G3D, "glewInit() failed.\n");
return;
}
#endif
glewInitDone = true;
CheckGLExtensions();
}
draw_ = Draw::T3DCreateGLContext();
renderManager_ = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
}
void LibretroGLCoreContext::DestroyDrawContext() {
LibretroHWRenderContext::DestroyDrawContext();
renderManager_ = nullptr;
}