mirror of
https://github.com/hrydgard/ppsspp.git
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301 lines
7.9 KiB
C++
301 lines
7.9 KiB
C++
#include <cstring>
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#include <algorithm>
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// for std::min
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#include "Common/System/OSD.h"
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#include "Common/TimeUtil.h"
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#include "Common/Log.h"
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#include "Common/Math/math_util.h"
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OnScreenDisplay g_OSD;
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// Effectively forever.
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constexpr double forever_s = 10000000000.0;
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void OnScreenDisplay::Update() {
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std::lock_guard<std::mutex> guard(mutex_);
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double now = time_now_d();
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for (auto iter = entries_.begin(); iter != entries_.end(); ) {
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if (now >= iter->endTime) {
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iter = entries_.erase(iter);
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} else {
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iter++;
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}
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}
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}
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std::vector<OnScreenDisplay::Entry> OnScreenDisplay::Entries() {
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std::lock_guard<std::mutex> guard(mutex_);
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return entries_; // makes a copy.
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}
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void OnScreenDisplay::NudgeSidebar() {
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sideBarShowTime_ = time_now_d();
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}
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float OnScreenDisplay::SidebarAlpha() const {
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double timeSinceNudge = time_now_d() - sideBarShowTime_;
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// Fade out in 1/4 second, 0.1s after the last nudge.
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return saturatef(1.0f - ((float)timeSinceNudge - 0.1f) * 4.0f);
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}
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void OnScreenDisplay::DismissEntry(size_t index, double now) {
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std::lock_guard<std::mutex> guard(mutex_);
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if (index < entries_.size() && entries_[index].type != OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR) {
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entries_[index].endTime = std::min(now + FadeoutTime(), entries_[index].endTime);
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}
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}
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void OnScreenDisplay::Show(OSDType type, std::string_view text, std::string_view text2, std::string_view icon, float duration_s, const char *id) {
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// Automatic duration based on type.
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if (duration_s <= 0.0f) {
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switch (type) {
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case OSDType::MESSAGE_ERROR:
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case OSDType::MESSAGE_WARNING:
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duration_s = 4.0f;
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break;
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case OSDType::MESSAGE_FILE_LINK:
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duration_s = 5.0f;
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break;
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case OSDType::MESSAGE_INFO:
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duration_s = 3.0f;
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break;
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case OSDType::MESSAGE_SUCCESS:
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duration_s = 2.0f;
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break;
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default:
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duration_s = 1.5f;
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break;
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}
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}
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double now = time_now_d();
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std::lock_guard<std::mutex> guard(mutex_);
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if (id) {
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for (auto iter = entries_.begin(); iter != entries_.end(); ++iter) {
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if (iter->id == id) {
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Entry msg = *iter;
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msg.endTime = now + duration_s;
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msg.text = text;
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msg.text2 = text2;
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msg.type = type;
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msg.iconName = icon;
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// Move to top (should we? maybe not?)
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entries_.erase(iter);
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entries_.insert(entries_.begin(), msg);
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return;
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}
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}
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}
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Entry msg;
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msg.text = text;
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msg.text2 = text2;
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msg.iconName = icon;
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msg.startTime = now;
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msg.endTime = now + duration_s;
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msg.type = type;
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if (id) {
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msg.id = id;
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}
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entries_.insert(entries_.begin(), msg);
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}
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void OnScreenDisplay::ShowOnOff(std::string_view message, bool on, float duration_s) {
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std::string msg(message);
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msg += ": ";
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msg += on ? "on" : "off";
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// TODO: translate "on" and "off"? Or just get rid of this whole thing?
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Show(OSDType::MESSAGE_INFO, msg, duration_s);
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}
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void OnScreenDisplay::ShowAchievementUnlocked(int achievementID) {
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double now = time_now_d();
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double duration_s = 5.0;
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Entry msg;
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msg.numericID = achievementID;
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msg.type = OSDType::ACHIEVEMENT_UNLOCKED;
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msg.startTime = now;
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msg.endTime = now + duration_s;
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entries_.insert(entries_.begin(), msg);
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}
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void OnScreenDisplay::ShowAchievementProgress(int achievementID, bool show) {
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double now = time_now_d();
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// There can only be one of these at a time.
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for (auto &entry : entries_) {
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if (entry.type == OSDType::ACHIEVEMENT_PROGRESS) {
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if (!show) {
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// Hide and eventually delete it.
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entry.endTime = now + (double)FadeoutTime();
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// Found it, we're done.
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return;
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}
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// Else update it.
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entry.numericID = achievementID;
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entry.endTime = now + forever_s;
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return;
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}
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}
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if (!show) {
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// Sanity check
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return;
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}
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// OK, let's make a new side-entry.
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Entry entry;
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entry.numericID = achievementID;
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entry.type = OSDType::ACHIEVEMENT_PROGRESS;
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entry.startTime = now;
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entry.endTime = now + forever_s;
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entries_.insert(entries_.begin(), entry);
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}
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void OnScreenDisplay::ShowChallengeIndicator(int achievementID, bool show) {
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double now = time_now_d();
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for (auto &entry : entries_) {
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if (entry.numericID == achievementID && entry.type == OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR && !show) {
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// Hide and eventually delete it.
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entry.endTime = now + (double)FadeoutTime();
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// Found it, we're done.
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return;
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}
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}
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if (!show) {
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// Sanity check
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return;
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}
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// OK, let's make a new side-entry.
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Entry entry;
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entry.numericID = achievementID;
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entry.type = OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR;
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entry.startTime = now;
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entry.endTime = now + forever_s;
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entries_.insert(entries_.begin(), entry);
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}
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void OnScreenDisplay::ShowLeaderboardTracker(int leaderboardTrackerID, const char *trackerText, bool show) { // show=true is used both for create and update.
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double now = time_now_d();
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for (auto &entry : entries_) {
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if (entry.numericID == leaderboardTrackerID && entry.type == OSDType::LEADERBOARD_TRACKER) {
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if (show) {
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// Just an update.
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entry.text = trackerText ? trackerText : "";
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// Bump the end-time, in case it was fading out.
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entry.endTime = now + forever_s;
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} else {
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// Keep the current text, hide and eventually delete it.
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entry.endTime = now + (double)FadeoutTime();
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}
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// Found it, we're done.
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return;
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}
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}
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if (!show) {
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// Sanity check
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return;
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}
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// OK, let's make a new side-entry.
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Entry entry;
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entry.numericID = leaderboardTrackerID;
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entry.type = OSDType::LEADERBOARD_TRACKER;
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entry.startTime = now;
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entry.endTime = now + forever_s;
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if (trackerText) {
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entry.text = trackerText;
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}
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entries_.insert(entries_.begin(), entry);
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}
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void OnScreenDisplay::ShowLeaderboardStartEnd(const std::string &title, const std::string &description, bool started) {
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g_OSD.Show(OSDType::LEADERBOARD_STARTED_FAILED, title, description, 3.0f);
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}
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void OnScreenDisplay::ShowLeaderboardSubmitted(const std::string &title, const std::string &value) {
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g_OSD.Show(OSDType::LEADERBOARD_SUBMITTED, title, value, 3.0f);
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}
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void OnScreenDisplay::SetProgressBar(const std::string &id, std::string &&message, float minValue, float maxValue, float progress, float delay) {
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_dbg_assert_(!my_isnanorinf(progress));
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_dbg_assert_(!my_isnanorinf(minValue));
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_dbg_assert_(!my_isnanorinf(maxValue));
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double now = time_now_d();
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bool found = false;
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std::lock_guard<std::mutex> guard(mutex_);
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for (auto &bar : entries_) {
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if (bar.type == OSDType::PROGRESS_BAR && bar.id == id) {
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bar.minValue = minValue;
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bar.maxValue = maxValue;
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bar.progress = progress;
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bar.text = message;
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bar.endTime = now + 60.0; // Nudge the progress bar to keep it shown.
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return;
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}
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}
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Entry bar;
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bar.id = id;
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bar.type = OSDType::PROGRESS_BAR;
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bar.text = std::move(message);
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bar.minValue = minValue;
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bar.maxValue = maxValue;
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bar.progress = progress;
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bar.startTime = now + delay;
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bar.endTime = now + 60.0; // Show the progress bar for 60 seconds, then fade it out.
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entries_.push_back(bar);
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}
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void OnScreenDisplay::RemoveProgressBar(const std::string &id, bool success, float delay_s) {
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std::lock_guard<std::mutex> guard(mutex_);
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for (auto iter = entries_.begin(); iter != entries_.end(); iter++) {
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if (iter->type == OSDType::PROGRESS_BAR && iter->id == id) {
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if (success) {
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// Quickly shoot up to max, if we weren't there.
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if (iter->maxValue != 0.0f) {
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iter->progress = iter->maxValue;
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} else {
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// Fake a full progress
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iter->minValue = 0;
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iter->maxValue = 1;
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iter->progress = 1;
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}
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}
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iter->endTime = time_now_d() + delay_s + FadeoutTime();
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break;
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}
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}
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}
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// Fades out everything related to achievements. Should be used on game shutdown.
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void OnScreenDisplay::ClearAchievementStuff() {
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double now = time_now_d();
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for (auto &iter : entries_) {
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switch (iter.type) {
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case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
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case OSDType::ACHIEVEMENT_UNLOCKED:
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case OSDType::ACHIEVEMENT_PROGRESS:
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case OSDType::LEADERBOARD_TRACKER:
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case OSDType::LEADERBOARD_STARTED_FAILED:
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case OSDType::LEADERBOARD_SUBMITTED:
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iter.endTime = now;
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break;
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default:
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break;
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}
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}
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}
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