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https://github.com/hrydgard/ppsspp.git
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145 lines
4.8 KiB
C++
145 lines
4.8 KiB
C++
#include "ppsspp_config.h"
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#include <cstring>
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#include "Common/System/Request.h"
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#include "Common/System/System.h"
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#include "Common/Log.h"
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#include "Common/File/Path.h"
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#include "Common/TimeUtil.h"
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#if PPSSPP_PLATFORM(ANDROID)
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// Maybe not the most natural place for this, but not sure what would be. It needs to be in the Common project
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// unless we want to make another System_ function to retrieve it.
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#include <jni.h>
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JavaVM *gJvm = nullptr;
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#endif
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RequestManager g_requestManager;
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const char *RequestTypeAsString(SystemRequestType type) {
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switch (type) {
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case SystemRequestType::INPUT_TEXT_MODAL: return "INPUT_TEXT_MODAL";
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case SystemRequestType::BROWSE_FOR_IMAGE: return "BROWSE_FOR_IMAGE";
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case SystemRequestType::BROWSE_FOR_FILE: return "BROWSE_FOR_FILE";
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case SystemRequestType::BROWSE_FOR_FOLDER: return "BROWSE_FOR_FOLDER";
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default: return "N/A";
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}
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}
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bool RequestManager::MakeSystemRequest(SystemRequestType type, RequesterToken token, RequestCallback callback, RequestFailedCallback failedCallback, const std::string ¶m1, const std::string ¶m2, int param3) {
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if (token == NO_REQUESTER_TOKEN) {
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_dbg_assert_(!callback);
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_dbg_assert_(!failedCallback);
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}
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if (callback || failedCallback) {
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_dbg_assert_(token != NO_REQUESTER_TOKEN);
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}
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int requestId = idCounter_++;
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// NOTE: We need to register immediately, in order to support synchronous implementations.
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if (callback || failedCallback) {
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std::lock_guard<std::mutex> guard(callbackMutex_);
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callbackMap_[requestId] = { callback, failedCallback, token };
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}
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VERBOSE_LOG(SYSTEM, "Making system request %s: id %d", RequestTypeAsString(type), requestId);
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if (!System_MakeRequest(type, requestId, param1, param2, param3)) {
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if (callback || failedCallback) {
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std::lock_guard<std::mutex> guard(callbackMutex_);
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callbackMap_.erase(requestId);
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}
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return false;
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}
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return true;
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}
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void RequestManager::ForgetRequestsWithToken(RequesterToken token) {
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for (auto &iter : callbackMap_) {
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if (iter.second.token == token) {
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INFO_LOG(SYSTEM, "Forgetting about requester with token %d", token);
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iter.second.callback = nullptr;
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iter.second.failedCallback = nullptr;
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}
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}
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}
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void RequestManager::PostSystemSuccess(int requestId, const char *responseString, int responseValue) {
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std::lock_guard<std::mutex> guard(callbackMutex_);
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auto iter = callbackMap_.find(requestId);
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if (iter == callbackMap_.end()) {
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ERROR_LOG(SYSTEM, "PostSystemSuccess: Unexpected request ID %d (responseString=%s)", requestId, responseString);
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return;
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}
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std::lock_guard<std::mutex> responseGuard(responseMutex_);
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PendingSuccess response;
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response.callback = iter->second.callback;
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response.responseString = responseString;
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response.responseValue = responseValue;
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pendingSuccesses_.push_back(response);
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DEBUG_LOG(SYSTEM, "PostSystemSuccess: Request %d (%s, %d)", requestId, responseString, responseValue);
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callbackMap_.erase(iter);
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}
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void RequestManager::PostSystemFailure(int requestId) {
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std::lock_guard<std::mutex> guard(callbackMutex_);
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auto iter = callbackMap_.find(requestId);
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if (iter == callbackMap_.end()) {
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ERROR_LOG(SYSTEM, "PostSystemFailure: Unexpected request ID %d", requestId);
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return;
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}
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WARN_LOG(SYSTEM, "PostSystemFailure: Request %d failed", requestId);
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std::lock_guard<std::mutex> responseGuard(responseMutex_);
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PendingFailure response;
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response.failedCallback = iter->second.failedCallback;
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pendingFailures_.push_back(response);
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callbackMap_.erase(iter);
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}
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void RequestManager::ProcessRequests() {
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std::lock_guard<std::mutex> guard(responseMutex_);
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for (auto &iter : pendingSuccesses_) {
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if (iter.callback) {
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iter.callback(iter.responseString.c_str(), iter.responseValue);
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}
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}
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pendingSuccesses_.clear();
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for (auto &iter : pendingFailures_) {
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if (iter.failedCallback) {
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iter.failedCallback();
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}
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}
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pendingFailures_.clear();
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}
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void RequestManager::Clear() {
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std::lock_guard<std::mutex> guard(callbackMutex_);
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std::lock_guard<std::mutex> responseGuard(responseMutex_);
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pendingSuccesses_.clear();
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pendingFailures_.clear();
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callbackMap_.clear();
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}
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void System_CreateGameShortcut(const Path &path, const std::string &title) {
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g_requestManager.MakeSystemRequest(SystemRequestType::CREATE_GAME_SHORTCUT, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), title, 0);
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}
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// Also acts as just show folder, if you pass in a folder.
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void System_ShowFileInFolder(const Path &path) {
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g_requestManager.MakeSystemRequest(SystemRequestType::SHOW_FILE_IN_FOLDER, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), "", 0);
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}
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void System_BrowseForFolder(RequesterToken token, const std::string &title, const Path &initialPath, RequestCallback callback, RequestFailedCallback failedCallback) {
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g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FOLDER, token, callback, failedCallback, title, initialPath.ToCString(), 0);
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}
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