mirror of
https://github.com/hrydgard/ppsspp.git
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87fb9eef37
Wanted to avoid coupling these, but don't like the std::function construct/destructs showing in profiles...
178 lines
4.5 KiB
C++
178 lines
4.5 KiB
C++
// Copyright (c) 2022- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Data/Random/Rng.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "GPU/Software/BinManager.h"
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#include "GPU/Software/DrawPixel.h"
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#include "GPU/Software/Sampler.h"
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#include "GPU/Software/SoftGpu.h"
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static bool TestSamplerJit() {
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using namespace Sampler;
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SamplerJitCache *cache = new SamplerJitCache();
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BinManager binner;
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auto GetLinear = [&](SamplerID &id) {
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id.linear = true;
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id.fetch = false;
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return cache->GetLinear(id, &binner);
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};
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auto GetNearest = [&](SamplerID &id) {
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id.linear = false;
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id.fetch = false;
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return cache->GetNearest(id, &binner);
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};
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auto GetFetch = [&](SamplerID &id) {
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id.linear = false;
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id.fetch = true;
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return cache->GetFetch(id, &binner);
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};
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GMRng rng;
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int successes = 0;
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int count = 3000;
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bool header = false;
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u8 **tptr = new u8 *[8];
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uint16_t *bufw = new uint16_t[8];
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u8 *clut = new u8[1024];
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memset(clut, 0, 1024);
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for (int i = 0; i < 8; ++i) {
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tptr[i] = new u8[1024 * 1024 * 4];
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memset(tptr[i], 0, 1024 * 1024 * 4);
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bufw[i] = 1;
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}
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for (int i = 0; i < count; ) {
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SamplerID id;
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memset(&id, 0, sizeof(id));
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id.fullKey = rng.R32();
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id.cached.clut = clut;
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for (int i = 0; i < 8; ++i) {
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id.cached.sizes[i].w = 1;
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id.cached.sizes[i].h = 1;
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}
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std::string desc = DescribeSamplerID(id);
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if (startsWith(desc, "INVALID"))
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continue;
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i++;
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LinearFunc linearFunc = GetLinear(id);
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NearestFunc nearestFunc = GetNearest(id);
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FetchFunc fetchFunc = GetFetch(id);
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if (linearFunc != nullptr && nearestFunc != nullptr && fetchFunc != nullptr) {
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successes++;
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} else {
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if (!header)
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printf("Failed sampler funcs:\n");
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header = true;
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printf(" * %s (L:%d, N:%d, F:%d)\n", desc.c_str(), linearFunc != nullptr, nearestFunc != nullptr, fetchFunc != nullptr);
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continue;
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}
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// Try running each to make sure they don't trivially crash.
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const auto primArg = Rasterizer::ToVec4IntArg(Math3D::Vec4<int>(127, 127, 127, 127));
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linearFunc(0.0f, 0.0f, primArg, tptr, bufw, 1, 7, id);
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nearestFunc(0.0f, 0.0f, primArg, tptr, bufw, 1, 7, id);
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fetchFunc(0, 0, tptr[0], bufw[0], 1, id);
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}
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if (successes < count)
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printf("SamplerFunc success: %d / %d\n", successes, count);
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for (int i = 0; i < 8; ++i) {
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delete [] tptr[i];
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}
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delete [] tptr;
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delete [] bufw;
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delete [] clut;
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delete cache;
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return successes == count && !HitAnyAsserts();
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}
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static bool TestPixelJit() {
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using namespace Rasterizer;
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PixelJitCache *cache = new PixelJitCache();
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BinManager binner;
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GMRng rng;
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int successes = 0;
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int count = 3000;
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bool header = false;
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u32 *fb_data = new u32[512 * 2];
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u16 *zb_data = new u16[512 * 2];
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fb.as32 = fb_data;
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depthbuf.as16 = zb_data;
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memset(fb_data, 0, sizeof(u32) * 512 * 2);
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memset(zb_data, 0, sizeof(u16) * 512 * 2);
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for (int i = 0; i < count; ) {
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PixelFuncID id;
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memset(&id, 0, sizeof(id));
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id.fullKey = (uint64_t)rng.R32() | ((uint64_t)rng.R32() << 32);
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std::string desc = DescribePixelFuncID(id);
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if (startsWith(desc, "INVALID"))
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continue;
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i++;
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SingleFunc func = cache->GetSingle(id, &binner);
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SingleFunc genericFunc = cache->GenericSingle(id);
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if (func != genericFunc) {
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successes++;
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} else {
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if (!header)
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printf("Failed pixel funcs:\n");
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header = true;
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printf(" * %s\n", desc.c_str());
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}
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// Try running it to make sure it doesn't trivially crash.
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func(0, 0, 1000, 255, ToVec4IntArg(Math3D::Vec4<int>(127, 127, 127, 127)), id);
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}
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if (successes < count)
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printf("PixelFunc success: %d / %d\n", successes, count);
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delete [] fb_data;
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delete [] zb_data;
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delete cache;
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return successes == count && !HitAnyAsserts();
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}
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bool TestSoftwareGPUJit() {
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g_Config.bSoftwareRenderingJit = true;
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ResetHitAnyAsserts();
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if (!TestSamplerJit()) {
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return false;
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}
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if (!TestPixelJit()) {
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return false;
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}
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return true;
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}
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