mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
c2afa8f221
Lets a Quake II homebrew port by CROW_BAR boot again.
475 lines
15 KiB
C++
475 lines
15 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "net/resolve.h"
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#include "util/text/parsers.h"
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#include "Common/ChunkFile.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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#include "sceKernel.h"
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#include "sceKernelThread.h"
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#include "sceKernelMutex.h"
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#include "sceUtility.h"
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#include "Core/HLE/sceNetAdhoc.h"
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static bool netInited;
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static bool netInetInited;
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static bool netApctlInited;
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// TODO: Determine how many handlers we can actually have
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const size_t MAX_APCTL_HANDLERS = 32;
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enum {
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ERROR_NET_BUFFER_TOO_SMALL = 0x80400706,
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ERROR_NET_INET_ALREADY_INITIALIZED = 0x80410201,
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ERROR_NET_RESOLVER_BAD_ID = 0x80410408,
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ERROR_NET_RESOLVER_ALREADY_STOPPED = 0x8041040a,
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ERROR_NET_RESOLVER_INVALID_HOST = 0x80410414,
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ERROR_NET_APCTL_ALREADY_INITIALIZED = 0x80410a01,
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ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
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};
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enum {
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PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST = 5,
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};
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struct ProductStruct {
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s32_le unknown; // Unknown, set to 0
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char product[9]; // Game ID (Example: ULUS10000)
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};
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struct SceNetMallocStat {
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s32_le pool; // Pointer to the pool?
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s32_le maximum; // Maximum size of the pool?
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s32_le free; // How much memory is free
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};
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static struct SceNetMallocStat netMallocStat;
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struct ApctlHandler {
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u32 entryPoint;
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u32 argument;
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};
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static std::map<int, ApctlHandler> apctlHandlers;
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void __ResetInitNetLib() {
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netInited = false;
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netApctlInited = false;
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netInetInited = false;
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memset(&netMallocStat, 0, sizeof(netMallocStat));
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}
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void __NetInit() {
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__ResetInitNetLib();
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}
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void __NetShutdown() {
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__ResetInitNetLib();
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}
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void __UpdateApctlHandlers(int oldState, int newState, int flag, int error) {
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u32 args[5] = { 0, 0, 0, 0, 0 };
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args[0] = oldState;
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args[1] = newState;
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args[2] = flag;
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args[3] = error;
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for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); ++it) {
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args[4] = it->second.argument;
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__KernelDirectMipsCall(it->second.entryPoint, NULL, args, 5, true);
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}
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}
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// This feels like a dubious proposition, mostly...
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void __NetDoState(PointerWrap &p) {
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auto s = p.Section("sceNet", 1);
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if (!s)
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return;
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p.Do(netInited);
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p.Do(netInetInited);
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p.Do(netApctlInited);
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p.Do(apctlHandlers);
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p.Do(netMallocStat);
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}
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u32 sceNetTerm() {
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//May also need to Terminate netAdhocctl and netAdhoc since the game (ie. GTA:VCS, Wipeout Pulse, etc) might not called them before calling sceNetTerm and causing them to behave strangely on the next sceNetInit+sceNetAdhocInit
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if (netAdhocctlInited) sceNetAdhocctlTerm();
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if (netAdhocInited) sceNetAdhocTerm();
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WARN_LOG(SCENET, "UNTESTED sceNetTerm()");
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netInited = false;
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return 0;
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}
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// TODO: should that struct actually be initialized here?
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u32 sceNetInit(u32 poolSize, u32 calloutPri, u32 calloutStack, u32 netinitPri, u32 netinitStack) {
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// May need to Terminate old one first since the game (ie. GTA:VCS) might not called sceNetTerm before the next sceNetInit and behave strangely
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if (netInited) sceNetTerm();
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ERROR_LOG(SCENET, "UNIMPL sceNetInit(poolsize=%d, calloutpri=%i, calloutstack=%d, netintrpri=%i, netintrstack=%d) at %08x", poolSize, calloutPri, calloutStack, netinitPri, netinitStack, currentMIPS->pc);
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netInited = true;
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netMallocStat.maximum = poolSize;
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netMallocStat.free = poolSize;
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netMallocStat.pool = 0;
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return 0;
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}
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u32 sceWlanGetEtherAddr(u32 addrAddr) {
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// Read MAC Address from config
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uint8_t mac[6] = {0};
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if (!ParseMacAddress(g_Config.sMACAddress.c_str(), mac)) {
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ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str());
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}
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DEBUG_LOG(SCENET, "sceWlanGetEtherAddr(%08x)", addrAddr);
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for (int i = 0; i < 6; i++)
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Memory::Write_U8(mac[i], addrAddr + i);
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return 0;
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}
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u32 sceNetGetLocalEtherAddr(u32 addrAddr) {
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return sceWlanGetEtherAddr(addrAddr);
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}
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u32 sceWlanDevIsPowerOn() {
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DEBUG_LOG(SCENET, "UNTESTED sceWlanDevIsPowerOn()");
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return g_Config.bEnableWlan ? 1 : 0;
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}
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u32 sceWlanGetSwitchState() {
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DEBUG_LOG(SCENET, "UNTESTED sceWlanGetSwitchState()");
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return g_Config.bEnableWlan ? 1 : 0;
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}
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// Probably a void function, but often returns a useful value.
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int sceNetEtherNtostr(u32 macPtr, u32 bufferPtr) {
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DEBUG_LOG(SCENET, "sceNetEtherNtostr(%08x, %08x)", macPtr, bufferPtr);
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if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
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char *buffer = (char *)Memory::GetPointer(bufferPtr);
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const u8 *mac = Memory::GetPointer(macPtr);
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// MAC address is always 6 bytes / 48 bits.
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return sprintf(buffer, "%02x:%02x:%02x:%02x:%02x:%02x",
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mac[0], mac[1], mac[2], mac[3], mac[4], mac[5]);
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} else {
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// Possibly a void function, seems to return this on bad args.
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return 0x09d40000;
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}
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}
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static int hex_to_digit(int c) {
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if (c >= '0' && c <= '9')
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return c - '0';
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if (c >= 'a' && c <= 'f')
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return c - 'a' + 10;
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if (c >= 'A' && c <= 'F')
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return c - 'A' + 10;
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return -1;
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}
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// Probably a void function, but sometimes returns a useful-ish value.
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int sceNetEtherStrton(u32 bufferPtr, u32 macPtr) {
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DEBUG_LOG(SCENET, "sceNetEtherStrton(%08x, %08x)", bufferPtr, macPtr);
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if (Memory::IsValidAddress(bufferPtr) && Memory::IsValidAddress(macPtr)) {
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const char *buffer = (char *)Memory::GetPointer(bufferPtr);
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u8 *mac = Memory::GetPointer(macPtr);
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// MAC address is always 6 pairs of hex digits.
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// TODO: Funny stuff happens if it's too short.
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u8 value = 0;
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for (int i = 0; i < 6 && *buffer != 0; ++i) {
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value = 0;
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int c = hex_to_digit(*buffer++);
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if (c != -1) {
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value |= c << 4;
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}
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c = hex_to_digit(*buffer++);
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if (c != -1) {
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value |= c;
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}
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*mac++ = value;
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// Skip a single character in between.
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// TODO: Strange behavior on the PSP, let's just null check.
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if (*buffer++ == 0) {
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break;
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}
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}
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// Seems to maybe kinda return the last value. Probably returns void.
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return value;
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} else {
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// Possibly a void function, seems to return this on bad args (or crash.)
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return 0;
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}
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}
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// Write static data since we don't actually manage any memory for sceNet* yet.
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int sceNetGetMallocStat(u32 statPtr) {
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WARN_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x)", statPtr);
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if(Memory::IsValidAddress(statPtr))
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Memory::WriteStruct(statPtr, &netMallocStat);
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else
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ERROR_LOG(SCENET, "UNTESTED sceNetGetMallocStat(%x): tried to request invalid address!", statPtr);
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return 0;
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}
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int sceNetInetInit() {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetInit()");
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if (netInetInited)
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return ERROR_NET_INET_ALREADY_INITIALIZED;
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netInetInited = true;
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return 0;
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}
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int sceNetInetTerm() {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetTerm()");
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netInetInited = false;
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return 0;
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}
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int sceNetApctlInit() {
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ERROR_LOG(SCENET, "UNIMPL sceNetApctlInit()");
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if (netApctlInited)
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return ERROR_NET_APCTL_ALREADY_INITIALIZED;
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netApctlInited = true;
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return 0;
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}
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int sceNetApctlTerm() {
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ERROR_LOG(SCENET, "UNIMPL sceNeApctlTerm()");
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netApctlInited = false;
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return 0;
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}
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// TODO: How many handlers can the PSP actually have for Apctl?
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// TODO: Should we allow the same handler to be added more than once?
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u32 sceNetApctlAddHandler(u32 handlerPtr, u32 handlerArg) {
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bool foundHandler = false;
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u32 retval = 0;
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struct ApctlHandler handler;
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memset(&handler, 0, sizeof(handler));
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while (apctlHandlers.find(retval) != apctlHandlers.end())
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++retval;
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handler.entryPoint = handlerPtr;
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handler.argument = handlerArg;
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for(std::map<int, ApctlHandler>::iterator it = apctlHandlers.begin(); it != apctlHandlers.end(); it++) {
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if(it->second.entryPoint == handlerPtr) {
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foundHandler = true;
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break;
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}
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}
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if(!foundHandler && Memory::IsValidAddress(handlerPtr)) {
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if(apctlHandlers.size() >= MAX_APCTL_HANDLERS) {
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ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Too many handlers", handlerPtr, handlerArg);
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retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS; // TODO: What's the proper error code for Apctl's TOO_MANY_HANDLERS?
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return retval;
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}
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apctlHandlers[retval] = handler;
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WARN_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
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}
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else
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ERROR_LOG(SCENET, "UNTESTED sceNetApctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
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// The id to return is the number of handlers currently registered
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return retval;
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}
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int sceNetApctlDelHandler(u32 handlerID) {
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if(apctlHandlers.find(handlerID) != apctlHandlers.end()) {
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apctlHandlers.erase(handlerID);
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WARN_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
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}
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else
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ERROR_LOG(SCENET, "UNTESTED sceNetapctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
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return 0;
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}
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int sceNetInetInetAton(const char *hostname, u32 addrPtr) {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetInetAton(%s, %08x)", hostname, addrPtr);
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return -1;
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}
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int sceNetInetRecv(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetRecv(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
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return -1;
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}
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int sceNetInetSend(int socket, u32 bufPtr, u32 bufLen, u32 flags) {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetSend(%i, %08x, %i, %08x)", socket, bufPtr, bufLen, flags);
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return -1;
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}
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int sceNetInetGetErrno() {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetGetErrno()");
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return -1;
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}
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int sceNetInetSocket(int domain, int type, int protocol) {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetSocket(%i, %i, %i)", domain, type, protocol);
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return -1;
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}
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int sceNetInetSetsockopt(int socket, int level, int optname, u32 optvalPtr, int optlen) {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetSetsockopt(%i, %i, %i, %08x, %i)", socket, level, optname, optvalPtr, optlen);
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return -1;
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}
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int sceNetInetConnect(int socket, u32 sockAddrInternetPtr, int addressLength) {
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ERROR_LOG(SCENET, "UNIMPL sceNetInetConnect(%i, %08x, %i)", socket, sockAddrInternetPtr, addressLength);
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return -1;
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}
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int sceNetApctlDisconnect() {
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ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
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// Like its 'sister' function sceNetAdhocctlDisconnect, we need to alert Apctl handlers that a disconnect took place
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// or else games like Phantasy Star Portable 2 will hang at certain points (e.g. returning to the main menu after trying to connect to PSN).
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__UpdateApctlHandlers(0, 0, PSP_NET_APCTL_EVENT_DISCONNECT_REQUEST, 0);
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return 0;
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}
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int sceNetResolverInit()
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{
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ERROR_LOG(SCENET, "UNIMPL %s()", __FUNCTION__);
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return 0;
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}
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const HLEFunction sceNet[] = {
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{0x39AF39A6, WrapU_UUUUU<sceNetInit>, "sceNetInit"},
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{0x281928A9, WrapU_V<sceNetTerm>, "sceNetTerm"},
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{0x89360950, WrapI_UU<sceNetEtherNtostr>, "sceNetEtherNtostr"},
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{0xd27961c9, WrapI_UU<sceNetEtherStrton>, "sceNetEtherStrton"},
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{0x0bf0a3ae, WrapU_U<sceNetGetLocalEtherAddr>, "sceNetGetLocalEtherAddr"},
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{0x50647530, 0, "sceNetFreeThreadinfo"},
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{0xcc393e48, WrapI_U<sceNetGetMallocStat>, "sceNetGetMallocStat"},
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{0xad6844c6, 0, "sceNetThreadAbort"},
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};
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const HLEFunction sceNetResolver[] = {
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{0x224c5f44, 0, "sceNetResolverStartNtoA"},
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{0x244172af, 0, "sceNetResolverCreate"},
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{0x94523e09, 0, "sceNetResolverDelete"},
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{0xf3370e61, WrapI_V<sceNetResolverInit>, "sceNetResolverInit"},
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{0x808F6063, 0, "sceNetResolverStop"},
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{0x6138194A, 0, "sceNetResolverTerm"},
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{0x629e2fb7, 0, "sceNetResolverStartAtoN"},
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{0x14c17ef9, 0, "sceNetResolverStartNtoAAsync"},
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{0xaac09184, 0, "sceNetResolverStartAtoNAsync"},
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{0x12748eb9, 0, "sceNetResolverWaitAsync"},
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{0x4ee99358, 0, "sceNetResolverPollAsync"},
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};
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const HLEFunction sceNetInet[] = {
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{0x17943399, WrapI_V<sceNetInetInit>, "sceNetInetInit"},
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{0x4cfe4e56, 0, "sceNetInetShutdown"},
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{0xa9ed66b9, WrapI_V<sceNetInetTerm>, "sceNetInetTerm"},
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{0x8b7b220f, WrapI_III<sceNetInetSocket>, "sceNetInetSocket"},
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{0x2fe71fe7, WrapI_IIIUI<sceNetInetSetsockopt>, "sceNetInetSetsockopt"},
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{0x4a114c7c, 0, "sceNetInetGetsockopt"},
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{0x410b34aa, WrapI_IUI<sceNetInetConnect>, "sceNetInetConnect"},
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{0x805502DD, 0, "sceNetInetCloseWithRST"},
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{0xd10a1a7a, 0, "sceNetInetListen"},
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{0xdb094e1b, 0, "sceNetInetAccept"},
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{0xfaabb1dd, 0, "sceNetInetPoll"},
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{0x5be8d595, 0, "sceNetInetSelect"},
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{0x8d7284ea, 0, "sceNetInetClose"},
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{0xcda85c99, WrapI_IUUU<sceNetInetRecv>, "sceNetInetRecv"},
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{0xc91142e4, 0, "sceNetInetRecvfrom"},
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{0xeece61d2, 0, "sceNetInetRecvmsg"},
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{0x7aa671bc, WrapI_IUUU<sceNetInetSend>, "sceNetInetSend"},
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{0x05038fc7, 0, "sceNetInetSendto"},
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{0x774e36f4, 0, "sceNetInetSendmsg"},
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{0xfbabe411, WrapI_V<sceNetInetGetErrno>, "sceNetInetGetErrno"},
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{0x1a33f9ae, 0, "sceNetInetBind"},
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{0xb75d5b0a, 0, "sceNetInetInetAddr"},
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{0x1BDF5D13, WrapI_CU<sceNetInetInetAton>, "sceNetInetInetAton"},
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{0xd0792666, 0, "sceNetInetInetNtop"},
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{0xE30B8C19, 0, "sceNetInetInetPton"},
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{0x8ca3a97e, 0, "sceNetInetGetPspError"},
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{0xE247B6D6, 0, "sceNetInetGetpeername"},
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{0x162e6fd5, 0, "sceNetInetGetsockname"},
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{0x80A21ABD, 0, "sceNetInetSocketAbort"},
|
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{0x39b0c7d3, 0, "sceNetInetGetUdpcbstat"},
|
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{0xb3888ad4, 0, "sceNetInetGetTcpcbstat"},
|
|
};
|
|
|
|
const HLEFunction sceNetApctl[] = {
|
|
{0xCFB957C6, 0, "sceNetApctlConnect"},
|
|
{0x24fe91a1, &WrapI_V<sceNetApctlDisconnect>, "sceNetApctlDisconnect" },
|
|
{0x5deac81b, 0, "sceNetApctlGetState"},
|
|
{0x8abadd51, WrapU_UU<sceNetApctlAddHandler>, "sceNetApctlAddHandler"},
|
|
{0xe2f91f9b, WrapI_V<sceNetApctlInit>, "sceNetApctlInit"},
|
|
{0x5963991b, WrapI_U<sceNetApctlDelHandler>, "sceNetApctlDelHandler"},
|
|
{0xb3edd0ec, WrapI_V<sceNetApctlTerm>, "sceNetApctlTerm"},
|
|
{0x2BEFDF23, 0, "sceNetApctlGetInfo"},
|
|
{0xa3e77e13, 0, "sceNetApctlScanSSID2"},
|
|
{0xe9b2e5e6, 0, "sceNetApctlScanUser"},
|
|
{0xf25a5006, 0, "sceNetApctlGetBSSDescIDList2"},
|
|
{0x2935c45b, 0, "sceNetApctlGetBSSDescEntry2"},
|
|
{0x04776994, 0, "sceNetApctlGetBSSDescEntryUser"},
|
|
{0x6bddcb8c, 0, "sceNetApctlGetBSSDescIDListUser"},
|
|
};
|
|
|
|
const HLEFunction sceWlanDrv[] = {
|
|
{0xd7763699, WrapU_V<sceWlanGetSwitchState>, "sceWlanGetSwitchState"},
|
|
{0x0c622081, WrapU_U<sceWlanGetEtherAddr>, "sceWlanGetEtherAddr"},
|
|
{0x93440B11, WrapU_V<sceWlanDevIsPowerOn>, "sceWlanDevIsPowerOn"},
|
|
};
|
|
|
|
void Register_sceNet() {
|
|
RegisterModule("sceNet", ARRAY_SIZE(sceNet), sceNet);
|
|
RegisterModule("sceNetResolver", ARRAY_SIZE(sceNetResolver), sceNetResolver);
|
|
RegisterModule("sceNetInet", ARRAY_SIZE(sceNetInet), sceNetInet);
|
|
RegisterModule("sceNetApctl", ARRAY_SIZE(sceNetApctl), sceNetApctl);
|
|
}
|
|
|
|
void Register_sceWlanDrv() {
|
|
RegisterModule("sceWlanDrv", ARRAY_SIZE(sceWlanDrv), sceWlanDrv);
|
|
}
|