mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
753 lines
19 KiB
C++
753 lines
19 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
|
|
#include "NullGpu.h"
|
|
#include "../GPUState.h"
|
|
#include "../ge_constants.h"
|
|
#include "../../Core/MemMap.h"
|
|
#include "../../Core/HLE/sceKernelInterrupt.h"
|
|
|
|
NullGPU::NullGPU()
|
|
{
|
|
interruptsEnabled_ = true;
|
|
}
|
|
|
|
NullGPU::~NullGPU()
|
|
{
|
|
}
|
|
|
|
void NullGPU::DrawSync(int mode)
|
|
{
|
|
if (mode == 0) // Wait for completion
|
|
{
|
|
__RunOnePendingInterrupt();
|
|
}
|
|
}
|
|
|
|
void NullGPU::Continue()
|
|
{
|
|
|
|
}
|
|
|
|
void NullGPU::ExecuteOp(u32 op, u32 diff)
|
|
{
|
|
u32 cmd = op >> 24;
|
|
u32 data = op & 0xFFFFFF;
|
|
|
|
// Handle control and drawing commands here directly. The others we delegate.
|
|
switch (cmd)
|
|
{
|
|
case GE_CMD_BASE:
|
|
DEBUG_LOG(G3D,"DL BASE: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_VADDR: /// <<8????
|
|
gstate_c.vertexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
|
|
DEBUG_LOG(G3D,"DL VADDR: %06x", gstate_c.vertexAddr);
|
|
break;
|
|
|
|
case GE_CMD_IADDR:
|
|
gstate_c.indexAddr = ((gstate.base & 0x00FF0000) << 8)|data;
|
|
DEBUG_LOG(G3D,"DL IADDR: %06x", gstate_c.indexAddr);
|
|
break;
|
|
|
|
case GE_CMD_PRIM:
|
|
{
|
|
u32 count = data & 0xFFFF;
|
|
u32 type = data >> 16;
|
|
static const char* types[7] = {
|
|
"POINTS=0,",
|
|
"LINES=1,",
|
|
"LINE_STRIP=2,",
|
|
"TRIANGLES=3,",
|
|
"TRIANGLE_STRIP=4,",
|
|
"TRIANGLE_FAN=5,",
|
|
"RECTANGLES=6,",
|
|
};
|
|
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
|
|
}
|
|
break;
|
|
|
|
// The arrow and other rotary items in Puzbob are bezier patches, strangely enough.
|
|
case GE_CMD_BEZIER:
|
|
{
|
|
int bz_ucount = data & 0xFF;
|
|
int bz_vcount = (data >> 8) & 0xFF;
|
|
DEBUG_LOG(G3D,"DL DRAW BEZIER: %i x %i", bz_ucount, bz_vcount);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_SPLINE:
|
|
{
|
|
int sp_ucount = data & 0xFF;
|
|
int sp_vcount = (data >> 8) & 0xFF;
|
|
int sp_utype = (data >> 16) & 0x3;
|
|
int sp_vtype = (data >> 18) & 0x3;
|
|
//drawSpline(sp_ucount, sp_vcount, sp_utype, sp_vtype);
|
|
DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_JUMP:
|
|
{
|
|
u32 target = (((gstate.base & 0x00FF0000) << 8) | (op & 0xFFFFFC)) & 0x0FFFFFFF;
|
|
DEBUG_LOG(G3D,"DL CMD JUMP - %08x to %08x", currentList->pc, target);
|
|
currentList->pc = target - 4; // pc will be increased after we return, counteract that
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_CALL:
|
|
{
|
|
u32 retval = currentList->pc + 4;
|
|
stack[stackptr++] = retval;
|
|
u32 target = (((gstate.base & 0x00FF0000) << 8) | (op & 0xFFFFFC)) & 0xFFFFFFF;
|
|
DEBUG_LOG(G3D,"DL CMD CALL - %08x to %08x, ret=%08x", currentList->pc, target, retval);
|
|
currentList->pc = target - 4; // pc will be increased after we return, counteract that
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_RET:
|
|
//TODO : debug!
|
|
{
|
|
u32 target = stack[--stackptr] & 0xFFFFFFF;
|
|
DEBUG_LOG(G3D,"DL CMD RET - from %08x to %08x", currentList->pc, target);
|
|
currentList->pc = target - 4;
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_SIGNAL:
|
|
{
|
|
ERROR_LOG(G3D, "DL GE_CMD_SIGNAL %08x", data & 0xFFFFFF);
|
|
int behaviour = (data >> 16) & 0xFF;
|
|
int signal = data & 0xFFFF;
|
|
|
|
// TODO: Should this run while interrupts are suspended?
|
|
if (interruptsEnabled_)
|
|
__TriggerInterruptWithArg(PSP_INTR_HLE, PSP_GE_INTR, currentList->subIntrBase | PSP_GE_SUBINTR_SIGNAL, signal);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_BJUMP:
|
|
// bounding box jump. Let's just not jump, for now.
|
|
DEBUG_LOG(G3D,"DL BBOX JUMP - unimplemented");
|
|
break;
|
|
|
|
case GE_CMD_BOUNDINGBOX:
|
|
// bounding box test. Let's do nothing.
|
|
DEBUG_LOG(G3D,"DL BBOX TEST - unimplemented");
|
|
break;
|
|
|
|
case GE_CMD_ORIGIN:
|
|
gstate.offsetAddr = currentList->pc & 0xFFFFFF;
|
|
break;
|
|
|
|
case GE_CMD_VERTEXTYPE:
|
|
DEBUG_LOG(G3D,"DL SetVertexType: %06x", data);
|
|
// This sets through-mode or not, as well.
|
|
break;
|
|
|
|
case GE_CMD_OFFSETADDR:
|
|
// offsetAddr = data<<8;
|
|
break;
|
|
|
|
|
|
case GE_CMD_FINISH:
|
|
DEBUG_LOG(G3D,"DL CMD FINISH");
|
|
// TODO: Should this run while interrupts are suspended?
|
|
if (interruptsEnabled_)
|
|
__TriggerInterruptWithArg(PSP_INTR_HLE, PSP_GE_INTR, currentList->subIntrBase | PSP_GE_SUBINTR_FINISH, 0);
|
|
break;
|
|
|
|
case GE_CMD_END:
|
|
DEBUG_LOG(G3D,"DL CMD END");
|
|
{
|
|
switch (prev >> 24)
|
|
{
|
|
case GE_CMD_FINISH:
|
|
finished = true;
|
|
break;
|
|
default:
|
|
DEBUG_LOG(G3D,"Ah, not finished: %06x", prev & 0xFFFFFF);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// This should generate a Reading Ended interrupt
|
|
// if (interruptsEnabled_)
|
|
// __TriggerInterrupt(PSP_GE_INTR);
|
|
|
|
break;
|
|
|
|
case GE_CMD_REGION1:
|
|
{
|
|
int x1 = data & 0x3ff;
|
|
int y1 = data >> 10;
|
|
//topleft
|
|
DEBUG_LOG(G3D,"DL Region TL: %d %d", x1, y1);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_REGION2:
|
|
{
|
|
int x2 = data & 0x3ff;
|
|
int y2 = data >> 10;
|
|
DEBUG_LOG(G3D,"DL Region BR: %d %d", x2, y2);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_CLIPENABLE:
|
|
DEBUG_LOG(G3D, "DL Clip Enable: %i (ignoring)", data);
|
|
//we always clip, this is opengl
|
|
break;
|
|
|
|
case GE_CMD_CULLFACEENABLE:
|
|
DEBUG_LOG(G3D, "DL CullFace Enable: %i (ignoring)", data);
|
|
break;
|
|
|
|
case GE_CMD_TEXTUREMAPENABLE:
|
|
DEBUG_LOG(G3D, "DL Texture map enable: %i", data);
|
|
break;
|
|
|
|
case GE_CMD_LIGHTINGENABLE:
|
|
DEBUG_LOG(G3D, "DL Lighting enable: %i", data);
|
|
data += 1;
|
|
//We don't use OpenGL lighting
|
|
break;
|
|
|
|
case GE_CMD_FOGENABLE:
|
|
DEBUG_LOG(G3D, "DL Fog Enable: %i", gstate.fogEnable);
|
|
break;
|
|
|
|
case GE_CMD_DITHERENABLE:
|
|
DEBUG_LOG(G3D, "DL Dither Enable: %i", gstate.ditherEnable);
|
|
break;
|
|
|
|
case GE_CMD_OFFSETX:
|
|
DEBUG_LOG(G3D, "DL Offset X: %i", gstate.offsetx);
|
|
break;
|
|
|
|
case GE_CMD_OFFSETY:
|
|
DEBUG_LOG(G3D, "DL Offset Y: %i", gstate.offsety);
|
|
break;
|
|
|
|
case GE_CMD_TEXSCALEU:
|
|
gstate_c.uScale = getFloat24(data);
|
|
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uScale);
|
|
break;
|
|
|
|
case GE_CMD_TEXSCALEV:
|
|
gstate_c.vScale = getFloat24(data);
|
|
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.vScale);
|
|
break;
|
|
|
|
case GE_CMD_TEXOFFSETU:
|
|
gstate_c.uOff = getFloat24(data);
|
|
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uOff);
|
|
break;
|
|
|
|
case GE_CMD_TEXOFFSETV:
|
|
gstate_c.vOff = getFloat24(data);
|
|
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.vOff);
|
|
break;
|
|
|
|
case GE_CMD_SCISSOR1:
|
|
{
|
|
int x1 = data & 0x3ff;
|
|
int y1 = data >> 10;
|
|
DEBUG_LOG(G3D, "DL Scissor TL: %i, %i", x1,y1);
|
|
}
|
|
break;
|
|
case GE_CMD_SCISSOR2:
|
|
{
|
|
int x2 = data & 0x3ff;
|
|
int y2 = data >> 10;
|
|
DEBUG_LOG(G3D, "DL Scissor BR: %i, %i", x2, y2);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_MINZ:
|
|
DEBUG_LOG(G3D, "DL MinZ: %i", data);
|
|
break;
|
|
|
|
case GE_CMD_MAXZ:
|
|
DEBUG_LOG(G3D, "DL MaxZ: %i", data);
|
|
break;
|
|
|
|
case GE_CMD_FRAMEBUFPTR:
|
|
{
|
|
u32 ptr = op & 0xFFE000;
|
|
DEBUG_LOG(G3D, "DL FramebufPtr: %08x", ptr);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_FRAMEBUFWIDTH:
|
|
{
|
|
u32 w = data & 0xFFFFFF;
|
|
DEBUG_LOG(G3D, "DL FramebufWidth: %i", w);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_FRAMEBUFPIXFORMAT:
|
|
break;
|
|
|
|
case GE_CMD_TEXADDR0:
|
|
gstate_c.textureChanged=true;
|
|
case GE_CMD_TEXADDR1:
|
|
case GE_CMD_TEXADDR2:
|
|
case GE_CMD_TEXADDR3:
|
|
case GE_CMD_TEXADDR4:
|
|
case GE_CMD_TEXADDR5:
|
|
case GE_CMD_TEXADDR6:
|
|
case GE_CMD_TEXADDR7:
|
|
DEBUG_LOG(G3D,"DL Texture address %i: %06x", cmd-GE_CMD_TEXADDR0, data);
|
|
break;
|
|
|
|
case GE_CMD_TEXBUFWIDTH0:
|
|
gstate_c.textureChanged=true;
|
|
case GE_CMD_TEXBUFWIDTH1:
|
|
case GE_CMD_TEXBUFWIDTH2:
|
|
case GE_CMD_TEXBUFWIDTH3:
|
|
case GE_CMD_TEXBUFWIDTH4:
|
|
case GE_CMD_TEXBUFWIDTH5:
|
|
case GE_CMD_TEXBUFWIDTH6:
|
|
case GE_CMD_TEXBUFWIDTH7:
|
|
DEBUG_LOG(G3D,"DL Texture BUFWIDTHess %i: %06x", cmd-GE_CMD_TEXBUFWIDTH0, data);
|
|
break;
|
|
|
|
case GE_CMD_CLUTADDR:
|
|
//DEBUG_LOG(G3D,"CLUT base addr: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_CLUTADDRUPPER:
|
|
DEBUG_LOG(G3D,"DL CLUT addr: %08x", ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF));
|
|
break;
|
|
|
|
case GE_CMD_LOADCLUT:
|
|
// This could be used to "dirty" textures with clut.
|
|
{
|
|
u32 clutAddr = ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF);
|
|
if (clutAddr)
|
|
{
|
|
DEBUG_LOG(G3D,"DL Clut load: %08x", clutAddr);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG(G3D,"DL Empty Clut load");
|
|
}
|
|
// Should hash and invalidate all paletted textures on use
|
|
}
|
|
break;
|
|
|
|
//case GE_CMD_TRANSFERSRC:
|
|
|
|
case GE_CMD_TRANSFERSRCW:
|
|
{
|
|
u32 xferSrc = gstate.transfersrc | ((data&0xFF0000)<<8);
|
|
u32 xferSrcW = gstate.transfersrcw & 1023;
|
|
DEBUG_LOG(G3D,"Block Transfer Src: %08x W: %i", xferSrc, xferSrcW);
|
|
break;
|
|
}
|
|
// case GE_CMD_TRANSFERDST:
|
|
|
|
case GE_CMD_TRANSFERDSTW:
|
|
{
|
|
u32 xferDst= gstate.transferdst | ((data&0xFF0000)<<8);
|
|
u32 xferDstW = gstate.transferdstw & 1023;
|
|
DEBUG_LOG(G3D,"Block Transfer Dest: %08x W: %i", xferDst, xferDstW);
|
|
break;
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSRCPOS:
|
|
{
|
|
u32 x = (data & 1023)+1;
|
|
u32 y = ((data>>10) & 1023)+1;
|
|
DEBUG_LOG(G3D, "DL Block Transfer Src Rect TL: %i, %i", x, y);
|
|
break;
|
|
}
|
|
|
|
case GE_CMD_TRANSFERDSTPOS:
|
|
{
|
|
u32 x = (data & 1023)+1;
|
|
u32 y = ((data>>10) & 1023)+1;
|
|
DEBUG_LOG(G3D, "DL Block Transfer Dest Rect TL: %i, %i", x, y);
|
|
break;
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSIZE:
|
|
{
|
|
u32 w = (data & 1023)+1;
|
|
u32 h = ((data>>10) & 1023)+1;
|
|
DEBUG_LOG(G3D, "DL Block Transfer Rect Size: %i x %i", w, h);
|
|
break;
|
|
}
|
|
|
|
case GE_CMD_TRANSFERSTART:
|
|
{
|
|
DEBUG_LOG(G3D, "DL Texture Transfer Start: PixFormat %i", data);
|
|
// TODO: Here we should check if the transfer overlaps a framebuffer or any textures,
|
|
// and take appropriate action. If not, this should just be a block transfer within
|
|
// GPU memory which could be implemented by a copy loop.
|
|
break;
|
|
}
|
|
|
|
case GE_CMD_TEXSIZE0:
|
|
gstate_c.textureChanged=true;
|
|
gstate_c.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
|
|
gstate_c.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
|
|
//fall thru - ignoring the mipmap sizes for now
|
|
case GE_CMD_TEXSIZE1:
|
|
case GE_CMD_TEXSIZE2:
|
|
case GE_CMD_TEXSIZE3:
|
|
case GE_CMD_TEXSIZE4:
|
|
case GE_CMD_TEXSIZE5:
|
|
case GE_CMD_TEXSIZE6:
|
|
case GE_CMD_TEXSIZE7:
|
|
DEBUG_LOG(G3D,"DL Texture Size: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_ZBUFPTR:
|
|
{
|
|
u32 ptr = op & 0xFFE000;
|
|
DEBUG_LOG(G3D,"Zbuf Ptr: %06x", ptr);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_ZBUFWIDTH:
|
|
{
|
|
u32 w = data & 0xFFFFFF;
|
|
DEBUG_LOG(G3D,"Zbuf Width: %i", w);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_AMBIENTCOLOR:
|
|
DEBUG_LOG(G3D,"DL Ambient Color: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_AMBIENTALPHA:
|
|
DEBUG_LOG(G3D,"DL Ambient Alpha: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALAMBIENT:
|
|
DEBUG_LOG(G3D,"DL Material Ambient Color: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALDIFFUSE:
|
|
DEBUG_LOG(G3D,"DL Material Diffuse Color: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALEMISSIVE:
|
|
DEBUG_LOG(G3D,"DL Material Emissive Color: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALSPECULAR:
|
|
DEBUG_LOG(G3D,"DL Material Specular Color: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALALPHA:
|
|
DEBUG_LOG(G3D,"DL Material Alpha Color: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_MATERIALSPECULARCOEF:
|
|
DEBUG_LOG(G3D,"DL Material specular coef: %f", getFloat24(data));
|
|
break;
|
|
|
|
case GE_CMD_LIGHTTYPE0:
|
|
case GE_CMD_LIGHTTYPE1:
|
|
case GE_CMD_LIGHTTYPE2:
|
|
case GE_CMD_LIGHTTYPE3:
|
|
DEBUG_LOG(G3D,"DL Light %i type: %06x", cmd-GE_CMD_LIGHTTYPE0, data);
|
|
break;
|
|
|
|
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
|
|
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
|
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
|
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
|
{
|
|
int n = cmd - GE_CMD_LX0;
|
|
int l = n / 3;
|
|
int c = n % 3;
|
|
float val = getFloat24(data);
|
|
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
|
|
gstate_c.lightpos[l][c] = val;
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
|
|
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
|
|
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
|
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
|
{
|
|
int n = cmd - GE_CMD_LDX0;
|
|
int l = n / 3;
|
|
int c = n % 3;
|
|
float val = getFloat24(data);
|
|
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
|
|
gstate_c.lightdir[l][c] = val;
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
|
|
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
|
|
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
|
|
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
|
|
{
|
|
int n = cmd - GE_CMD_LKA0;
|
|
int l = n / 3;
|
|
int c = n % 3;
|
|
float val = getFloat24(data);
|
|
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
|
|
gstate_c.lightatt[l][c] = val;
|
|
}
|
|
break;
|
|
|
|
|
|
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
|
|
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
|
|
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
|
|
{
|
|
float r = (float)(data>>16)/255.0f;
|
|
float g = (float)((data>>8) & 0xff)/255.0f;
|
|
float b = (float)(data & 0xff)/255.0f;
|
|
|
|
int l = (cmd - GE_CMD_LAC0) / 3;
|
|
int t = (cmd - GE_CMD_LAC0) % 3;
|
|
gstate_c.lightColor[t][l][0] = r;
|
|
gstate_c.lightColor[t][l][1] = g;
|
|
gstate_c.lightColor[t][l][2] = b;
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_VIEWPORTX1:
|
|
case GE_CMD_VIEWPORTY1:
|
|
case GE_CMD_VIEWPORTZ1:
|
|
case GE_CMD_VIEWPORTX2:
|
|
case GE_CMD_VIEWPORTY2:
|
|
case GE_CMD_VIEWPORTZ2:
|
|
DEBUG_LOG(G3D,"DL Viewport param %i: %f", cmd-GE_CMD_VIEWPORTX1, getFloat24(data));
|
|
break;
|
|
case GE_CMD_LIGHTENABLE0:
|
|
case GE_CMD_LIGHTENABLE1:
|
|
case GE_CMD_LIGHTENABLE2:
|
|
case GE_CMD_LIGHTENABLE3:
|
|
DEBUG_LOG(G3D,"DL Light %i enable: %d", cmd-GE_CMD_LIGHTENABLE0, data);
|
|
break;
|
|
case GE_CMD_CULL:
|
|
DEBUG_LOG(G3D,"DL cull: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_LMODE:
|
|
DEBUG_LOG(G3D,"DL Shade mode: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_PATCHDIVISION:
|
|
break;
|
|
|
|
case GE_CMD_MATERIALUPDATE:
|
|
DEBUG_LOG(G3D,"DL Material Update: %d", data);
|
|
break;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// CLEARING
|
|
//////////////////////////////////////////////////////////////////
|
|
case GE_CMD_CLEARMODE:
|
|
// If it becomes a performance problem, check diff&1
|
|
DEBUG_LOG(G3D,"DL Clear mode: %06x", data);
|
|
break;
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// ALPHA BLENDING
|
|
//////////////////////////////////////////////////////////////////
|
|
case GE_CMD_ALPHABLENDENABLE:
|
|
DEBUG_LOG(G3D,"DL Alpha blend enable: %d", data);
|
|
break;
|
|
|
|
case GE_CMD_BLENDMODE:
|
|
DEBUG_LOG(G3D,"DL Blend mode: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_BLENDFIXEDA:
|
|
DEBUG_LOG(G3D,"DL Blend fix A: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_BLENDFIXEDB:
|
|
DEBUG_LOG(G3D,"DL Blend fix B: %06x", data);
|
|
break;
|
|
|
|
case GE_CMD_ALPHATESTENABLE:
|
|
DEBUG_LOG(G3D,"DL Alpha test enable: %d", data);
|
|
// This is done in the shader.
|
|
break;
|
|
|
|
case GE_CMD_ALPHATEST:
|
|
DEBUG_LOG(G3D,"DL Alpha test settings");
|
|
break;
|
|
|
|
case GE_CMD_TEXFUNC:
|
|
{
|
|
DEBUG_LOG(G3D,"DL TexFunc %i", data&7);
|
|
/*
|
|
int m=GL_MODULATE;
|
|
switch (data & 7)
|
|
{
|
|
case 0: m=GL_MODULATE; break;
|
|
case 1: m=GL_DECAL; break;
|
|
case 2: m=GL_BLEND; break;
|
|
case 3: m=GL_REPLACE; break;
|
|
case 4: m=GL_ADD; break;
|
|
}*/
|
|
|
|
/*
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m);
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);*/
|
|
break;
|
|
}
|
|
case GE_CMD_TEXFILTER:
|
|
{
|
|
int min = data & 7;
|
|
int mag = (data >> 8) & 1;
|
|
DEBUG_LOG(G3D,"DL TexFilter min: %i mag: %i", min, mag);
|
|
}
|
|
|
|
break;
|
|
//////////////////////////////////////////////////////////////////
|
|
// Z/STENCIL TESTING
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
case GE_CMD_ZTESTENABLE:
|
|
DEBUG_LOG(G3D,"DL Z test enable: %d", data & 1);
|
|
break;
|
|
|
|
case GE_CMD_STENCILTESTENABLE:
|
|
DEBUG_LOG(G3D,"DL Stencil test enable: %d", data);
|
|
break;
|
|
|
|
case GE_CMD_ZTEST:
|
|
{
|
|
DEBUG_LOG(G3D,"DL Z test mode: %i", data);
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_MORPHWEIGHT0:
|
|
case GE_CMD_MORPHWEIGHT1:
|
|
case GE_CMD_MORPHWEIGHT2:
|
|
case GE_CMD_MORPHWEIGHT3:
|
|
case GE_CMD_MORPHWEIGHT4:
|
|
case GE_CMD_MORPHWEIGHT5:
|
|
case GE_CMD_MORPHWEIGHT6:
|
|
case GE_CMD_MORPHWEIGHT7:
|
|
{
|
|
int index = cmd - GE_CMD_MORPHWEIGHT0;
|
|
float weight = getFloat24(data);
|
|
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
|
|
gstate_c.morphWeights[index] = weight;
|
|
}
|
|
break;
|
|
|
|
case GE_CMD_DITH0:
|
|
case GE_CMD_DITH1:
|
|
case GE_CMD_DITH2:
|
|
case GE_CMD_DITH3:
|
|
DEBUG_LOG(G3D,"DL DitherMatrix %i = %06x",cmd-GE_CMD_DITH0,data);
|
|
break;
|
|
|
|
case GE_CMD_WORLDMATRIXNUMBER:
|
|
DEBUG_LOG(G3D,"DL World matrix # %i", data);
|
|
gstate.worldmtxnum = data&0xF;
|
|
break;
|
|
|
|
case GE_CMD_WORLDMATRIXDATA:
|
|
DEBUG_LOG(G3D,"DL World matrix data # %f", getFloat24(data));
|
|
gstate.worldMatrix[gstate.worldmtxnum++] = getFloat24(data);
|
|
break;
|
|
|
|
case GE_CMD_VIEWMATRIXNUMBER:
|
|
DEBUG_LOG(G3D,"DL VIEW matrix # %i", data);
|
|
gstate.viewmtxnum = data&0xF;
|
|
break;
|
|
|
|
case GE_CMD_VIEWMATRIXDATA:
|
|
DEBUG_LOG(G3D,"DL VIEW matrix data # %f", getFloat24(data));
|
|
gstate.viewMatrix[gstate.viewmtxnum++] = getFloat24(data);
|
|
break;
|
|
|
|
case GE_CMD_PROJMATRIXNUMBER:
|
|
DEBUG_LOG(G3D,"DL PROJECTION matrix # %i", data);
|
|
gstate.projmtxnum = data&0xF;
|
|
break;
|
|
|
|
case GE_CMD_PROJMATRIXDATA:
|
|
DEBUG_LOG(G3D,"DL PROJECTION matrix data # %f", getFloat24(data));
|
|
gstate.projMatrix[gstate.projmtxnum++] = getFloat24(data);
|
|
break;
|
|
|
|
case GE_CMD_TGENMATRIXNUMBER:
|
|
DEBUG_LOG(G3D,"DL TGEN matrix # %i", data);
|
|
gstate.texmtxnum = data&0xF;
|
|
break;
|
|
|
|
case GE_CMD_TGENMATRIXDATA:
|
|
DEBUG_LOG(G3D,"DL TGEN matrix data # %f", getFloat24(data));
|
|
gstate.tgenMatrix[gstate.texmtxnum++] = getFloat24(data);
|
|
break;
|
|
|
|
case GE_CMD_BONEMATRIXNUMBER:
|
|
DEBUG_LOG(G3D,"DL BONE matrix #%i", data);
|
|
gstate.boneMatrixNumber = data;
|
|
break;
|
|
|
|
case GE_CMD_BONEMATRIXDATA:
|
|
DEBUG_LOG(G3D,"DL BONE matrix data #%i %f", gstate.boneMatrixNumber, getFloat24(data));
|
|
gstate.boneMatrix[gstate.boneMatrixNumber++] = getFloat24(data);
|
|
break;
|
|
|
|
default:
|
|
DEBUG_LOG(G3D,"DL Unknown: %08x @ %08x", op, currentList->pc);
|
|
break;
|
|
|
|
//ETC...
|
|
}
|
|
}
|
|
|
|
void NullGPU::UpdateStats()
|
|
{
|
|
gpuStats.numVertexShaders = 0;
|
|
gpuStats.numFragmentShaders = 0;
|
|
gpuStats.numShaders = 0;
|
|
gpuStats.numTextures = 0;
|
|
}
|
|
|
|
void NullGPU::InvalidateCache(u32 addr, int size)
|
|
{
|
|
// Nothing to invalidate.
|
|
}
|
|
|
|
void NullGPU::InvalidateCacheHint(u32 addr, int size)
|
|
{
|
|
// Nothing to invalidate.
|
|
}
|