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DepalettizeShaderCommon.cpp
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Cleanup some incorrect handling of clut offset.
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2015-04-26 00:31:00 -07:00 |
DepalettizeShaderCommon.h
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Fix newlines in old merge, oops.
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2015-03-01 18:35:28 -08:00 |
DrawEngineCommon.cpp
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
DrawEngineCommon.h
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
FramebufferCommon.cpp
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Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f
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2015-07-28 01:09:48 +02:00 |
FramebufferCommon.h
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
GPUDebugInterface.h
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Include dependency cleanup
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2015-07-29 11:48:20 +02:00 |
IndexGenerator.cpp
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Fix 16-bit indexed rectangles.
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2015-03-07 19:52:09 -08:00 |
IndexGenerator.h
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Mark some functions as const
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2014-12-07 17:08:13 -05:00 |
PostShader.cpp
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
PostShader.h
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions
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2015-07-29 11:40:45 +02:00 |
SoftwareTransformCommon.h
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Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
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2015-05-12 20:01:04 +02:00 |
SplineCommon.cpp
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
SplineCommon.h
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
TextureCacheCommon.cpp
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureCacheCommon.h
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureDecoder.cpp
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arm64: Use XXH64 for vertex hashing, etc.
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2015-07-22 21:38:01 -07:00 |
TextureDecoder.h
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arm64: Use XXH64 for vertex hashing, etc.
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2015-07-22 21:38:01 -07:00 |
TextureDecoderNEON.cpp
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Fix NEON 4444 CheckAlpha, workaround for failed bNEON detection on ARM64
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2015-05-31 12:29:08 +02:00 |
TextureDecoderNEON.h
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Add NEON versions of the CheckAlpha family
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2015-05-25 18:04:52 -07:00 |
TextureScalerCommon.cpp
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Unbreak build with SSE 4.1 (clang -march=penryn)
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2015-05-26 15:20:10 +03:00 |
TextureScalerCommon.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
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arm64: Correct some offset snapping.
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2015-07-05 08:59:36 -07:00 |
VertexDecoderArm.cpp
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Cleaup. Add a missing vertex dec func.
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2015-04-06 18:13:45 +02:00 |
VertexDecoderCommon.cpp
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Stub invalid vertex decoder colors to avoid crash.
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2015-04-17 23:24:21 -07:00 |
VertexDecoderCommon.h
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Stub invalid vertex decoder colors to avoid crash.
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2015-04-17 23:24:21 -07:00 |
VertexDecoderFake.cpp
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Integrate new MIPS emitter.
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2014-11-18 08:40:57 -08:00 |
VertexDecoderX86.cpp
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vertexjit: Skip soft skinning setup when morphing.
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2015-05-16 21:47:13 -07:00 |