ppsspp/GPU/Common
2015-07-29 12:04:52 +02:00
..
DepalettizeShaderCommon.cpp Cleanup some incorrect handling of clut offset. 2015-04-26 00:31:00 -07:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
DrawEngineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
FramebufferCommon.cpp Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f 2015-07-28 01:09:48 +02:00
FramebufferCommon.h Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
GPUDebugInterface.h Include dependency cleanup 2015-07-29 11:48:20 +02:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions 2015-07-29 11:40:45 +02:00
SoftwareTransformCommon.h Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SplineCommon.cpp Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
SplineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp arm64: Use XXH64 for vertex hashing, etc. 2015-07-22 21:38:01 -07:00
TextureDecoder.h arm64: Use XXH64 for vertex hashing, etc. 2015-07-22 21:38:01 -07:00
TextureDecoderNEON.cpp Fix NEON 4444 CheckAlpha, workaround for failed bNEON detection on ARM64 2015-05-31 12:29:08 +02:00
TextureDecoderNEON.h Add NEON versions of the CheckAlpha family 2015-05-25 18:04:52 -07:00
TextureScalerCommon.cpp Unbreak build with SSE 4.1 (clang -march=penryn) 2015-05-26 15:20:10 +03:00
TextureScalerCommon.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp arm64: Correct some offset snapping. 2015-07-05 08:59:36 -07:00
VertexDecoderArm.cpp Cleaup. Add a missing vertex dec func. 2015-04-06 18:13:45 +02:00
VertexDecoderCommon.cpp Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderCommon.h Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderFake.cpp Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
VertexDecoderX86.cpp vertexjit: Skip soft skinning setup when morphing. 2015-05-16 21:47:13 -07:00