ppsspp/Core/Dialog/PSPGamedataInstallDialog.h
Unknown W. Brackets 34fc03068a Gamedata: Create a basic PARAM.SFO in data dir.
Fixes #7903.  Have not really tested, just based on game behavior.  Could
be inaccurate.
2015-12-25 21:54:14 -08:00

69 lines
2.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Core/Dialog/PSPDialog.h"
#include "Core/Dialog/SavedataParam.h"
struct SceUtilityGamedataInstallParam {
pspUtilityDialogCommon common;
u32_le unknown1;
char gameName[13];
char ignore1[3];
char dataName[20];
PspUtilitySavedataSFOParam sfoParam;
int progress;
u32_le unknownResult1;
u32_le unknownResult2;
char ignore3[48];
};
class PSPGamedataInstallDialog: public PSPDialog {
public:
PSPGamedataInstallDialog();
virtual ~PSPGamedataInstallDialog();
virtual int Init(u32 paramAddr);
virtual int Update(int animSpeed) override;
virtual int Shutdown(bool force = false) override;
virtual void DoState(PointerWrap &p) override;
int Abort();
std::string GetGameDataInstallFileName(SceUtilityGamedataInstallParam *param, std::string filename);
private:
void UpdateProgress();
void OpenNextFile();
void CopyCurrentFileData();
void CloseCurrentFile();
void WriteSfoFile();
SceUtilityGamedataInstallParam request;
PSPPointer<SceUtilityGamedataInstallParam> param;
std::vector<std::string> inFileNames;
int numFiles;
int readFiles;
u64 allFilesSize; // use this to calculate progress value.
u64 allReadSize; // use this to calculate progress value.
int progressValue;
u32 currentInputFile;
u32 currentInputBytesLeft;
u32 currentOutputFile;
};