ppsspp/GPU
2018-03-02 07:06:58 +01:00
..
Common Add an extra check to FindTransferFramebuffers to avoid misdetecting fb blits that end up out of bounds when we perform them. 2018-02-28 01:01:45 +01:00
D3D11 D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655 2018-03-01 09:38:06 +01:00
Debugger GPU: Add quick method for debugging. 2017-12-24 18:05:44 -08:00
Directx9 D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655 2018-03-01 09:38:06 +01:00
GLES Buildfix, oops 2018-02-28 19:15:29 +01:00
Null Virtualize CheckGPUFeatures 2018-02-26 11:35:37 +01:00
Software Virtualize CheckGPUFeatures 2018-02-26 11:35:37 +01:00
Vulkan Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends 2018-02-26 11:58:17 +01:00
ge_constants.h The UNKNOWN(3) mip selection mode seems to act like CONST. Keep that working. 2017-11-20 12:39:01 +01:00
GeDisasm.cpp Minor GPU disassembler update 2017-08-05 18:37:03 +02:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Remove duplicate declaration of GPUCommon::CmdFunc 2018-02-26 15:19:11 +01:00
GPU.h GPU: Track stats on uploads. 2017-12-28 19:27:45 -08:00
GPU.vcxproj Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
GPU.vcxproj.filters Minor: Make the Vulkan allocator debug visualizer slightly better looking by adding a border. 2018-01-30 19:39:53 +01:00
GPUCommon.cpp Turn off the inner interpreter when stepping in the GE debugger. Fix comment. 2018-03-02 07:06:58 +01:00
GPUCommon.h Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
GPUInterface.h Qt: Remove old texture debug API. 2018-02-19 09:09:35 -08:00
GPUState.cpp Noticed that the UWP build has been broken for some time, fix it. 2018-02-05 16:21:39 +01:00
GPUState.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00