.. |
DepalettizeShaderCommon.cpp
|
GLES: Specify unsigned shift for Adreno bug.
|
2018-06-30 09:50:02 -07:00 |
DepalettizeShaderCommon.h
|
Unify a little bit of depal code.
|
2017-11-05 10:40:21 +01:00 |
DrawEngineCommon.cpp
|
triangle fan
|
2018-06-03 22:29:50 +08:00 |
DrawEngineCommon.h
|
Restore the vertexCount to 32-bit, needed in some tesselation situations
|
2018-06-26 19:49:49 +02:00 |
FramebufferCommon.cpp
|
GPU: Reduce log noise while stepping.
|
2018-10-07 14:40:10 -07:00 |
FramebufferCommon.h
|
GLES: Cleanup stencil upload w/h handling.
|
2018-06-17 17:50:38 -07:00 |
GPUDebugInterface.cpp
|
gedbg: Add scaled 16-bit z support.
|
2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
|
Minor debugging feature: Show vertex normals in GE debugger
|
2017-07-02 22:51:52 +02:00 |
GPUStateUtils.cpp
|
GPU: Fix typo with wrong type.
|
2018-08-26 11:51:06 -07:00 |
GPUStateUtils.h
|
Vulkan: Avoid discard when we can blend.
|
2018-07-27 20:04:36 -07:00 |
IndexGenerator.cpp
|
triangles
|
2018-06-05 10:39:40 +08:00 |
IndexGenerator.h
|
triangles
|
2018-06-05 10:39:40 +08:00 |
PostShader.cpp
|
Change to int to allow higher supersampling scale.
|
2018-04-02 13:44:28 +02:00 |
PostShader.h
|
Change to int to allow higher supersampling scale.
|
2018-04-02 13:44:28 +02:00 |
ShaderCommon.cpp
|
More UWP prep
|
2017-02-25 09:57:22 +01:00 |
ShaderCommon.h
|
GLES: Implement vertex range culling.
|
2018-09-17 07:27:26 -07:00 |
ShaderId.cpp
|
GPU: Apply color test after doubling.
|
2018-09-09 20:09:48 -07:00 |
ShaderId.h
|
Vulkan: Avoid discard when we can blend.
|
2018-07-27 20:04:36 -07:00 |
ShaderTranslation.cpp
|
Enable Discord integration for Mac and Linux.
|
2018-08-18 10:11:15 +02:00 |
ShaderTranslation.h
|
Buildfixes for Android
|
2017-11-12 16:55:36 +01:00 |
ShaderUniforms.cpp
|
GPU: Correct handling of large viewport scaling.
|
2018-09-20 20:29:46 -07:00 |
ShaderUniforms.h
|
GPU: Refactor cull range calculation together.
|
2018-09-17 22:27:25 -07:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
GPU: Handle bad fog params as large signed vals.
|
2018-09-10 00:28:02 -07:00 |
SoftwareTransformCommon.h
|
GPU: Correct sw flat shading color on Vulkan/D3D.
|
2018-06-06 05:53:50 -07:00 |
SplineCommon.cpp
|
Don't cut below 2
|
2018-07-05 15:29:40 +08:00 |
SplineCommon.h
|
GPU: Use hw tess only for hw transform.
|
2018-06-28 19:47:33 -07:00 |
StencilCommon.cpp
|
Global: Fix some warnings.
|
2017-11-25 14:08:49 -08:00 |
StencilCommon.h
|
Remove some code duplication
|
2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
|
GE Debugger: Factor out host calls some.
|
2018-09-01 08:32:03 -07:00 |
TextureCacheCommon.h
|
Vulkan: Decimate when there are many slabs.
|
2018-04-06 21:42:32 -07:00 |
TextureDecoder.cpp
|
TexCache: Don't swizzle DXT1 colors.
|
2018-11-04 08:09:13 -08:00 |
TextureDecoder.h
|
TexCache: Fix texture alignment in GLES.
|
2018-09-08 19:00:30 -07:00 |
TextureDecoderNEON.cpp
|
TexCache: Add NEON alpha checks for Vulkan.
|
2017-11-12 16:45:05 -08:00 |
TextureDecoderNEON.h
|
TexCache: Add NEON alpha checks for Vulkan.
|
2017-11-12 16:45:05 -08:00 |
TextureScalerCommon.cpp
|
Clean up among the logs. Remove MASTER_LOG.
|
2017-03-06 13:10:23 +01:00 |
TextureScalerCommon.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
|
Always clamp in ToRGB[A]?().
|
2014-10-31 09:07:54 -07:00 |
TransformCommon.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
|
Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
|
2018-04-10 13:09:01 +02:00 |
VertexDecoderArm.cpp
|
Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
|
2018-04-10 13:09:01 +02:00 |
VertexDecoderCommon.cpp
|
Core: Move config enums to separate file.
|
2018-06-23 10:59:18 -07:00 |
VertexDecoderCommon.h
|
Revert "VertexLoader: Remove now-unused weights translation code"
|
2018-04-10 12:30:49 +02:00 |
VertexDecoderFake.cpp
|
cmake: Detect features at compile time
|
2016-10-19 12:31:19 +02:00 |
VertexDecoderX86.cpp
|
Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
|
2018-04-10 13:09:01 +02:00 |