ppsspp/GPU/GLES
2020-10-21 21:13:08 +02:00
..
DepalettizeShaderGLES.cpp Remove most instances of base/logging.h from Common, Core, GPU, more 2020-08-15 19:08:44 +02:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineGLES.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
FragmentShaderGeneratorGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
FramebufferManagerGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU_GLES.cpp Fix OpenGL crash introduced in #13536 2020-10-11 22:34:37 +02:00
GPU_GLES.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
ShaderManagerGLES.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
StateMappingGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureScalerGLES.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp Rename vk uniforms to match the other backends 2020-10-21 21:13:08 +02:00
VertexShaderGeneratorGLES.h Revert "Remove further remains of hardware skinning." 2018-04-10 12:22:41 +02:00