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DepalettizeShaderGLES.cpp
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Remove most instances of base/logging.h from Common, Core, GPU, more
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2020-08-15 19:08:44 +02:00 |
DepalettizeShaderGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepthBufferGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineGLES.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
FragmentShaderGeneratorGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
FragmentShaderGeneratorGLES.h
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GPU: Use more typesafe shader IDs.
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2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
FramebufferManagerGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
GPU_GLES.cpp
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Fix OpenGL crash introduced in #13536
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2020-10-11 22:34:37 +02:00 |
GPU_GLES.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
ShaderManagerGLES.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
StateMappingGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureCacheGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
TextureScalerGLES.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
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Rename vk uniforms to match the other backends
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2020-10-21 21:13:08 +02:00 |
VertexShaderGeneratorGLES.h
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Revert "Remove further remains of hardware skinning."
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2018-04-10 12:22:41 +02:00 |