mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
473 lines
14 KiB
C++
473 lines
14 KiB
C++
#pragma once
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#include <set>
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#include "Common/Math/lin/vec3.h"
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#include "Common/UI/Screen.h"
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#include "Common/UI/ViewGroup.h"
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using namespace Lin;
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class I18NCategory;
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namespace Draw {
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class DrawContext;
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}
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class UIScreen : public Screen {
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public:
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UIScreen();
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~UIScreen();
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void update() override;
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void preRender() override;
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void render() override;
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void postRender() override;
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void deviceLost() override;
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void deviceRestored() override;
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bool touch(const TouchInput &touch) override;
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bool key(const KeyInput &touch) override;
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bool axis(const AxisInput &touch) override;
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TouchInput transformTouch(const TouchInput &touch) override;
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virtual void TriggerFinish(DialogResult result);
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// Some useful default event handlers
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UI::EventReturn OnOK(UI::EventParams &e);
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UI::EventReturn OnCancel(UI::EventParams &e);
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UI::EventReturn OnBack(UI::EventParams &e);
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protected:
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virtual void CreateViews() = 0;
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virtual void DrawBackground(UIContext &dc) {}
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virtual void RecreateViews() override { recreateViews_ = true; }
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UI::ViewGroup *root_ = nullptr;
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Vec3 translation_ = Vec3(0.0f);
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Vec3 scale_ = Vec3(1.0f);
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float alpha_ = 1.0f;
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bool ignoreInsets_ = false;
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private:
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void DoRecreateViews();
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bool recreateViews_ = true;
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};
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class UIDialogScreen : public UIScreen {
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public:
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UIDialogScreen() : UIScreen(), finished_(false) {}
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bool key(const KeyInput &key) override;
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void sendMessage(const char *msg, const char *value) override;
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private:
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bool finished_;
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};
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class PopupScreen : public UIDialogScreen {
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public:
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PopupScreen(std::string title, std::string button1 = "", std::string button2 = "");
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virtual void CreatePopupContents(UI::ViewGroup *parent) = 0;
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virtual void CreateViews() override;
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virtual bool isTransparent() const override { return true; }
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virtual bool touch(const TouchInput &touch) override;
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virtual bool key(const KeyInput &key) override;
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virtual void resized() override;
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virtual void TriggerFinish(DialogResult result) override;
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void SetPopupOrigin(const UI::View *view);
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void SetPopupOffset(float y);
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void SetHasDropShadow(bool has) { hasDropShadow_ = has; }
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protected:
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virtual bool FillVertical() const { return false; }
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virtual UI::Size PopupWidth() const { return 550; }
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virtual bool ShowButtons() const { return true; }
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virtual bool CanComplete(DialogResult result) { return true; }
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virtual void OnCompleted(DialogResult result) {}
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const std::string &Title() { return title_; }
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virtual void update() override;
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private:
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UI::ViewGroup *box_;
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UI::Button *defaultButton_;
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std::string title_;
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std::string button1_;
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std::string button2_;
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enum {
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FRAMES_LEAD_IN = 6,
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FRAMES_LEAD_OUT = 4,
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};
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int frames_ = 0;
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int finishFrame_ = -1;
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DialogResult finishResult_;
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bool hasPopupOrigin_ = false;
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Point popupOrigin_;
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float offsetY_ = 0.0f;
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bool hasDropShadow_ = true;
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};
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class ListPopupScreen : public PopupScreen {
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public:
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ListPopupScreen(std::string title) : PopupScreen(title) {}
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ListPopupScreen(std::string title, const std::vector<std::string> &items, int selected, std::function<void(int)> callback, bool showButtons = false)
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: PopupScreen(title, "OK", "Cancel"), adaptor_(items, selected), callback_(callback), showButtons_(showButtons) {
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}
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ListPopupScreen(std::string title, const std::vector<std::string> &items, int selected, bool showButtons = false)
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: PopupScreen(title, "OK", "Cancel"), adaptor_(items, selected), showButtons_(showButtons) {
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}
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int GetChoice() const {
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return listView_->GetSelected();
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}
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std::string GetChoiceString() const {
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return adaptor_.GetTitle(listView_->GetSelected());
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}
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void SetHiddenChoices(std::set<int> hidden) {
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hidden_ = hidden;
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}
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const char *tag() const override { return "listpopup"; }
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UI::Event OnChoice;
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protected:
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virtual bool FillVertical() const override { return false; }
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virtual bool ShowButtons() const override { return showButtons_; }
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virtual void CreatePopupContents(UI::ViewGroup *parent) override;
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UI::StringVectorListAdaptor adaptor_;
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UI::ListView *listView_ = nullptr;
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private:
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UI::EventReturn OnListChoice(UI::EventParams &e);
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std::function<void(int)> callback_;
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bool showButtons_ = false;
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std::set<int> hidden_;
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};
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class MessagePopupScreen : public PopupScreen {
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public:
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MessagePopupScreen(std::string title, std::string message, std::string button1, std::string button2, std::function<void(bool)> callback)
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: PopupScreen(title, button1, button2), message_(message), callback_(callback) {}
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UI::Event OnChoice;
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protected:
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virtual bool FillVertical() const override { return false; }
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virtual bool ShowButtons() const override { return true; }
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virtual void CreatePopupContents(UI::ViewGroup *parent) override;
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private:
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void OnCompleted(DialogResult result) override;
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std::string message_;
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std::function<void(bool)> callback_;
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};
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// TODO: Need a way to translate OK and Cancel
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namespace UI {
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class SliderPopupScreen : public PopupScreen {
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public:
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SliderPopupScreen(int *value, int minValue, int maxValue, const std::string &title, int step = 1, const std::string &units = "")
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: PopupScreen(title, "OK", "Cancel"), units_(units), value_(value), minValue_(minValue), maxValue_(maxValue), step_(step) {}
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virtual void CreatePopupContents(ViewGroup *parent) override;
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void SetNegativeDisable(const std::string &str) {
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negativeLabel_ = str;
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disabled_ = *value_ < 0;
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}
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const char *tag() const override { return "SliderPopup"; }
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Event OnChange;
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private:
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EventReturn OnDecrease(EventParams ¶ms);
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EventReturn OnIncrease(EventParams ¶ms);
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EventReturn OnTextChange(EventParams ¶ms);
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EventReturn OnSliderChange(EventParams ¶ms);
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virtual void OnCompleted(DialogResult result) override;
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Slider *slider_ = nullptr;
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UI::TextEdit *edit_ = nullptr;
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std::string units_;
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std::string negativeLabel_;
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int *value_;
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int sliderValue_ = 0;
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int minValue_;
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int maxValue_;
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int step_;
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bool changing_ = false;
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bool disabled_ = false;
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};
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class SliderFloatPopupScreen : public PopupScreen {
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public:
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SliderFloatPopupScreen(float *value, float minValue, float maxValue, const std::string &title, float step = 1.0f, const std::string &units = "", bool liveUpdate = false)
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: PopupScreen(title, "OK", "Cancel"), units_(units), value_(value), originalValue_(*value), minValue_(minValue), maxValue_(maxValue), step_(step), changing_(false), liveUpdate_(liveUpdate) {}
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void CreatePopupContents(UI::ViewGroup *parent) override;
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const char *tag() const override { return "SliderFloatPopup"; }
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Event OnChange;
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private:
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EventReturn OnIncrease(EventParams ¶ms);
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EventReturn OnDecrease(EventParams ¶ms);
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EventReturn OnTextChange(EventParams ¶ms);
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EventReturn OnSliderChange(EventParams ¶ms);
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virtual void OnCompleted(DialogResult result) override;
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UI::SliderFloat *slider_;
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UI::TextEdit *edit_;
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std::string units_;
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float sliderValue_;
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float originalValue_;
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float *value_;
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float minValue_;
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float maxValue_;
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float step_;
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bool changing_;
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bool liveUpdate_;
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};
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class TextEditPopupScreen : public PopupScreen {
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public:
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TextEditPopupScreen(std::string *value, const std::string &placeholder, const std::string &title, int maxLen)
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: PopupScreen(title, "OK", "Cancel"), value_(value), placeholder_(placeholder), maxLen_(maxLen) {}
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virtual void CreatePopupContents(ViewGroup *parent) override;
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const char *tag() const override { return "TextEditPopup"; }
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Event OnChange;
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private:
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virtual void OnCompleted(DialogResult result) override;
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TextEdit *edit_;
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std::string *value_;
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std::string textEditValue_;
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std::string placeholder_;
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int maxLen_;
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};
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class AbstractChoiceWithValueDisplay : public UI::Choice {
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public:
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AbstractChoiceWithValueDisplay(const std::string &text, LayoutParams *layoutParams = nullptr)
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: Choice(text, layoutParams) {
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}
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virtual void Draw(UIContext &dc) override;
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void GetContentDimensionsBySpec(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert, float &w, float &h) const override;
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protected:
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virtual std::string ValueText() const = 0;
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float CalculateValueScale(const UIContext &dc, const std::string &valueText, float availWidth) const;
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};
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// Reads and writes value to determine the current selection.
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class PopupMultiChoice : public AbstractChoiceWithValueDisplay {
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public:
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PopupMultiChoice(int *value, const std::string &text, const char **choices, int minVal, int numChoices,
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const char *category, ScreenManager *screenManager, UI::LayoutParams *layoutParams = nullptr)
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: AbstractChoiceWithValueDisplay(text, layoutParams), value_(value), choices_(choices), minVal_(minVal), numChoices_(numChoices),
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category_(category), screenManager_(screenManager) {
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if (*value >= numChoices + minVal)
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*value = numChoices + minVal - 1;
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if (*value < minVal)
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*value = minVal;
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OnClick.Handle(this, &PopupMultiChoice::HandleClick);
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UpdateText();
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}
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void Update() override;
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void HideChoice(int c) {
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hidden_.insert(c);
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}
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UI::Event OnChoice;
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protected:
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std::string ValueText() const override;
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int *value_;
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const char **choices_;
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int minVal_;
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int numChoices_;
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void UpdateText();
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private:
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UI::EventReturn HandleClick(UI::EventParams &e);
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void ChoiceCallback(int num);
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virtual void PostChoiceCallback(int num) {}
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const char *category_;
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ScreenManager *screenManager_;
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std::string valueText_;
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bool restoreFocus_ = false;
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std::set<int> hidden_;
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};
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// Allows passing in a dynamic vector of strings. Saves the string.
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class PopupMultiChoiceDynamic : public PopupMultiChoice {
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public:
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PopupMultiChoiceDynamic(std::string *value, const std::string &text, std::vector<std::string> choices,
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const char *category, ScreenManager *screenManager, UI::LayoutParams *layoutParams = nullptr)
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: UI::PopupMultiChoice(&valueInt_, text, nullptr, 0, (int)choices.size(), category, screenManager, layoutParams),
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valueStr_(value) {
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choices_ = new const char *[numChoices_];
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valueInt_ = 0;
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for (int i = 0; i < numChoices_; i++) {
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choices_[i] = new char[choices[i].size() + 1];
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memcpy((char *)choices_[i], choices[i].c_str(), choices[i].size() + 1);
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if (*value == choices_[i])
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valueInt_ = i;
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}
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value_ = &valueInt_;
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UpdateText();
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}
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~PopupMultiChoiceDynamic() {
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for (int i = 0; i < numChoices_; i++) {
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delete[] choices_[i];
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}
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delete[] choices_;
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}
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protected:
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void PostChoiceCallback(int num) {
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*valueStr_ = choices_[num];
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}
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private:
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int valueInt_;
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std::string *valueStr_;
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};
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class PopupSliderChoice : public AbstractChoiceWithValueDisplay {
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public:
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PopupSliderChoice(int *value, int minValue, int maxValue, const std::string &text, ScreenManager *screenManager, const std::string &units = "", LayoutParams *layoutParams = 0);
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PopupSliderChoice(int *value, int minValue, int maxValue, const std::string &text, int step, ScreenManager *screenManager, const std::string &units = "", LayoutParams *layoutParams = 0);
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void SetFormat(const char *fmt) {
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fmt_ = fmt;
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}
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void SetZeroLabel(const std::string &str) {
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zeroLabel_ = str;
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}
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void SetNegativeDisable(const std::string &str) {
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negativeLabel_ = str;
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}
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Event OnChange;
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protected:
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std::string ValueText() const override;
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private:
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EventReturn HandleClick(EventParams &e);
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EventReturn HandleChange(EventParams &e);
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int *value_;
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int minValue_;
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int maxValue_;
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int step_;
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const char *fmt_;
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std::string zeroLabel_;
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std::string negativeLabel_;
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std::string units_;
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ScreenManager *screenManager_;
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bool restoreFocus_;
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};
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class PopupSliderChoiceFloat : public AbstractChoiceWithValueDisplay {
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public:
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PopupSliderChoiceFloat(float *value, float minValue, float maxValue, const std::string &text, ScreenManager *screenManager, const std::string &units = "", LayoutParams *layoutParams = 0);
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PopupSliderChoiceFloat(float *value, float minValue, float maxValue, const std::string &text, float step, ScreenManager *screenManager, const std::string &units = "", LayoutParams *layoutParams = 0);
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void SetFormat(const char *fmt) {
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fmt_ = fmt;
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}
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void SetZeroLabel(const std::string &str) {
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zeroLabel_ = str;
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}
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void SetLiveUpdate(bool update) {
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liveUpdate_ = update;
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}
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void SetHasDropShadow(bool has) {
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hasDropShadow_ = has;
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}
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Event OnChange;
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protected:
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std::string ValueText() const override;
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private:
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EventReturn HandleClick(EventParams &e);
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EventReturn HandleChange(EventParams &e);
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float *value_;
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float minValue_;
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float maxValue_;
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float step_;
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const char *fmt_;
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std::string zeroLabel_;
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std::string units_;
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ScreenManager *screenManager_;
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bool restoreFocus_;
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bool liveUpdate_ = false;
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bool hasDropShadow_ = true;
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};
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class PopupTextInputChoice: public AbstractChoiceWithValueDisplay {
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public:
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PopupTextInputChoice(std::string *value, const std::string &title, const std::string &placeholder, int maxLen, ScreenManager *screenManager, LayoutParams *layoutParams = 0);
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Event OnChange;
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protected:
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std::string ValueText() const override;
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private:
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EventReturn HandleClick(EventParams &e);
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EventReturn HandleChange(EventParams &e);
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ScreenManager *screenManager_;
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std::string *value_;
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std::string placeHolder_;
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std::string defaultText_;
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int maxLen_;
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bool restoreFocus_;
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};
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class ChoiceWithValueDisplay : public AbstractChoiceWithValueDisplay {
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public:
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ChoiceWithValueDisplay(int *value, const std::string &text, LayoutParams *layoutParams = 0)
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: AbstractChoiceWithValueDisplay(text, layoutParams), iValue_(value) {}
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ChoiceWithValueDisplay(std::string *value, const std::string &text, const char *category, LayoutParams *layoutParams = 0)
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: AbstractChoiceWithValueDisplay(text, layoutParams), sValue_(value), category_(category) {}
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ChoiceWithValueDisplay(std::string *value, const std::string &text, std::string (*translateCallback)(const char *value), LayoutParams *layoutParams = 0)
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: AbstractChoiceWithValueDisplay(text, layoutParams), sValue_(value), translateCallback_(translateCallback) {
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}
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private:
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std::string ValueText() const override;
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std::string *sValue_ = nullptr;
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int *iValue_ = nullptr;
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const char *category_ = nullptr;
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std::string (*translateCallback_)(const char *value) = nullptr;
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};
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} // namespace UI
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