ppsspp/GPU/Directx9
Unknown W. Brackets 39cb74a8d3 Simplify transform in throughmode/sw (rectangles.)
This should make it a bit faster, a bit less work.
2015-03-08 13:12:13 -07:00
..
helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
DepalettizeShaderDX9.cpp d3d: Actually upload the clut texture. 2015-03-01 11:27:28 -08:00
DepalettizeShaderDX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
FramebufferDX9.cpp Depal: Apply the half-pixel offset that looked the least wrong. Still not right. 2015-03-01 11:28:04 -08:00
FramebufferDX9.h d3d: Actually upload the clut texture. 2015-03-01 11:27:28 -08:00
GPU_DX9.cpp DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
GPU_DX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
PixelShaderGeneratorDX9.cpp Simplify transform in throughmode/sw (rectangles.) 2015-03-08 13:12:13 -07:00
PixelShaderGeneratorDX9.h d3d9: Add stencil and blend replacement helpers. 2014-09-21 10:56:54 -07:00
ShaderManagerDX9.cpp Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well. 2015-02-23 04:42:04 -05:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
SplineDX9.cpp Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
StateMappingDX9.cpp d3d9: Make blending more like GL's recent changes. 2015-03-01 10:31:43 -08:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureCacheDX9.cpp dx9: Explicitly restore viewport after depal. 2015-03-01 11:28:06 -08:00
TextureCacheDX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
TextureScalerDX9.cpp Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
TextureScalerDX9.h Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
TransformPipelineDX9.cpp Fix #6398 for DX9 as well 2015-03-01 16:15:13 +01:00
TransformPipelineDX9.h [spline/bezier]Fix the remains of differences between dx9 and opengl. 2014-12-16 22:27:45 +09:00
VertexShaderGeneratorDX9.cpp Simplify transform in throughmode/sw (rectangles.) 2015-03-08 13:12:13 -07:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00