ppsspp/GPU/GLES
2022-11-25 09:31:44 +01:00
..
DepthBufferGLES.cpp Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
DrawEngineGLES.cpp Can't forget the texture in the callback, breaks texture-from-framebuffer-copy. 2022-11-24 11:02:21 +01:00
DrawEngineGLES.h Replace the "GetCurrentStepId"-based state invalidation with callbacks 2022-11-24 10:52:42 +01:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp One more refactoring step 2022-11-21 14:54:48 +01:00
FramebufferManagerGLES.h One more refactoring step 2022-11-21 14:54:48 +01:00
GPU_GLES.cpp Add more affected games to compat setting. Reorder checks, and check vendor flag. 2022-11-24 10:09:47 +01:00
GPU_GLES.h Centralize ClearCacheNextFrame 2022-11-21 18:13:13 +01:00
ShaderManagerGLES.cpp OpenXR - Add a TODO for follow-up PR 2022-11-25 09:31:44 +01:00
ShaderManagerGLES.h GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
StateMappingGLES.cpp GPU: Avoid enabling depth test pointlessly. 2022-11-08 20:06:08 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
TextureCacheGLES.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00