ppsspp/Core/Util/PPGeDraw.h
Unknown W. Brackets 5bed35b293 Savedata: Skip and defer texture exist check.
We can skip if there's no UI.
2022-10-09 14:42:31 -07:00

164 lines
4.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include <string>
#include "Common/Render/TextureAtlas.h"
#include "Common/Common.h"
class PointerWrap;
/////////////////////////////////////////////////////////////////////////////////////////////
// PPGeDraw: Super simple internal drawing API for 2D overlays like sceUtility messageboxes
// etc. Goes through the Ge emulation so that it doesn't need to care about backends.
//
// It does need a thin3d Draw-context but only for text rendering.
namespace Draw {
class DrawContext;
}
void PPGeSetDrawContext(Draw::DrawContext *draw);
// Uploads the necessary texture atlas and other data to kernel RAM, and reserves
// space for the display list. The PSP must be inited.
void __PPGeInit();
// Saves to and restores from savestates (kernel RAM pointers, etc.)
void __PPGeDoState(PointerWrap &p);
// Just frees up the allocated kernel memory.
void __PPGeShutdown();
// Save and restore the Ge context. PPGeEnd() kicks off the generated display list.
void PPGeBegin();
void PPGeEnd();
enum class PPGeAlign {
BOX_LEFT = 0x00,
BOX_RIGHT = 0x01,
BOX_HCENTER = 0x02,
BOX_TOP = 0x00,
BOX_BOTTOM = 0x10,
BOX_VCENTER = 0x20,
BOX_CENTER = 0x22,
ANY = 0xFF,
};
ENUM_CLASS_BITOPS(PPGeAlign);
enum {
PPGE_LINE_NONE = 0,
PPGE_LINE_USE_ELLIPSIS = 1, // use ellipses in too long words
PPGE_LINE_WRAP_WORD = 2,
PPGE_LINE_WRAP_CHAR = 4,
};
struct PPGeStyle {
PPGeAlign align = PPGeAlign::BOX_LEFT;
float scale = 1.0f;
uint32_t color = 0xFFFFFFFF;
bool hasShadow = false;
uint32_t shadowColor = 0x80000000;
};
struct PPGeImageStyle {
uint32_t color = 0xFFFFFFFF;
};
// Get the metrics of the bounding box of the text without changing the buffer or state.
void PPGeMeasureText(float *w, float *h, const char *text, float scale, int WrapType = PPGE_LINE_NONE, int wrapWidth = 0);
// Draws some text using the one font we have.
// Clears the text buffer when done.
void PPGeDrawText(const char *text, float x, float y, const PPGeStyle &style);
void PPGeDrawTextWrapped(const char *text, float x, float y, float wrapWidth, float wrapHeight, const PPGeStyle &style);
// Draws a "4-patch" for button-like things that can be resized.
void PPGeDraw4Patch(ImageID atlasImage, float x, float y, float w, float h, u32 color = 0xFFFFFFFF);
// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(ImageID atlasImage, float x, float y, const PPGeStyle &style);
void PPGeDrawImage(ImageID atlasImage, float x, float y, float w, float h, const PPGeStyle &style);
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, const PPGeImageStyle &style);
// Note: x2/y2 are exclusive.
void PPGeScissor(int x1, int y1, int x2, int y2);
void PPGeScissorReset();
void PPGeNotifyFrame();
// Could have returned the address directly I guess, but nothing out side of PPGe should actually use it so..
bool PPGeIsFontTextureAddress(u32 addr);
class PPGeImage {
public:
PPGeImage(const std::string &pspFilename);
PPGeImage(u32 pngPointer, size_t pngSize);
~PPGeImage();
void SetTexture();
// Does not normally need to be called (except to force preloading.)
bool Load();
void Free();
bool IsValid();
void DoState(PointerWrap &p);
// Do not use, only for savestate upgrading.
void CompatLoad(u32 texture, int width, int height);
int Width() const {
return width_;
}
int Height() const {
return height_;
}
static void Decimate(int age = 30);
private:
static std::vector<PPGeImage *> loadedTextures_;
std::string filename_;
// Only valid if filename_.empty().
u32 png_;
size_t size_;
u32 texture_ = 0;
int width_;
int height_;
int lastFrame_;
bool loadFailed_ = false;
};
void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color);
void PPGeSetDefaultTexture();
void PPGeDisableTexture();