ppsspp/Core/HLE/sceFont.cpp

1691 lines
61 KiB
C++

#include "sceFont.h"
#include "Common/TimeUtil.h"
#include <cmath>
#include <vector>
#include <map>
#include <algorithm>
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/Serialize/SerializeMap.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceFont.h"
#include "Core/HLE/sceKernel.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/MIPS/MIPS.h"
#include "Core/FileSystems/FileSystem.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/MemMapHelpers.h"
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/Font/PGF.h"
enum {
ERROR_FONT_OUT_OF_MEMORY = 0x80460001,
ERROR_FONT_INVALID_LIBID = 0x80460002,
ERROR_FONT_INVALID_PARAMETER = 0x80460003,
ERROR_FONT_HANDLER_OPEN_FAILED = 0x80460005,
ERROR_FONT_TOO_MANY_OPEN_FONTS = 0x80460009,
ERROR_FONT_INVALID_FONT_DATA = 0x8046000a,
};
constexpr int MAX_FONT_REFS = 4;
// For the save states.
static bool useAllocCallbacks = true;
// Actions
static int actionPostAllocCallback;
static int actionPostOpenCallback;
static int actionPostOpenAllocCallback;
static int actionPostCharInfoAllocCallback;
static int actionPostCharInfoFreeCallback;
// Monster Hunter sequence:
// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:469 E[HLE]: sceFontNewLib 89ad4a0, 9fff5cc
// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:699 E[HLE]: UNIMPL sceFontGetNumFontList 1, 9fff5cc
// 36:46:998 c:\dev\ppsspp\core\hle\scefont.cpp:526 E[HLE]: sceFontFindOptimumFont 1, 9fff524, 9fff5cc
// 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:490 E[HLE]: sceFontOpenFont 1, 1, 0, 9fff5cc
// 36:46:999 c:\dev\ppsspp\core\hle\scefont.cpp:542 E[HLE]: sceFontGetFontInfo 1, 997140c
typedef u32 FontLibraryHandle;
typedef u32 FontHandle;
struct FontNewLibParams {
u32_le userDataAddr;
u32_le numFonts;
u32_le cacheDataAddr;
// Driver callbacks.
u32_le allocFuncAddr;
u32_le freeFuncAddr;
u32_le openFuncAddr;
u32_le closeFuncAddr;
u32_le readFuncAddr;
u32_le seekFuncAddr;
u32_le errorFuncAddr;
u32_le ioFinishFuncAddr;
};
struct FontRegistryEntry {
int hSize;
int vSize;
int hResolution;
int vResolution;
int extraAttributes;
int weight;
int familyCode;
int style;
int styleSub;
int languageCode;
int regionCode;
int countryCode;
const char *fileName;
const char *fontName;
int expireDate;
int shadow_option;
u32 fontFileSize;
u32 stingySize; // for the FONT_OPEN_INTERNAL_STINGY mode, from pspautotests.
bool ignoreIfMissing;
};
static const FontRegistryEntry fontRegistry[] = {
// This was added for Chinese translations and is not normally loaded on a PSP.
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_CHINESE, 0, 1, "zh_gb.pgf", "FTT-NewRodin Pro DB", 0, 0, 1581700, 145844, true },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_DB, 0, FONT_LANGUAGE_JAPANESE, 0, 1, "jpn0.pgf", "FTT-NewRodin Pro DB", 0, 0, 1581700, 145844 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn0.pgf", "FTT-NewRodin Pro Latin", 0, 0, 69108, 16680 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn1.pgf", "FTT-Matisse Pro Latin", 0, 0, 65124, 16920 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn2.pgf", "FTT-NewRodin Pro Latin", 0, 0, 72948, 16872 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn3.pgf", "FTT-Matisse Pro Latin", 0, 0, 67700, 17112 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn4.pgf", "FTT-NewRodin Pro Latin", 0, 0, 72828, 16648 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn5.pgf", "FTT-Matisse Pro Latin", 0, 0, 68220, 16928 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn6.pgf", "FTT-NewRodin Pro Latin", 0, 0, 77032, 16792 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn7.pgf", "FTT-Matisse Pro Latin", 0, 0, 71144, 17160 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn8.pgf", "FTT-NewRodin Pro Latin", 0, 0, 41000, 16192 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn9.pgf", "FTT-Matisse Pro Latin", 0, 0, 40164, 16476 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn10.pgf", "FTT-NewRodin Pro Latin", 0, 0, 42692, 16300 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn11.pgf", "FTT-Matisse Pro Latin", 0, 0, 41488, 16656 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn12.pgf", "FTT-NewRodin Pro Latin", 0, 0, 43136, 16176 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn13.pgf", "FTT-Matisse Pro Latin", 0, 0, 41772, 16436 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn14.pgf", "FTT-NewRodin Pro Latin", 0, 0, 45184, 16272 },
{ 0x1c0, 0x1c0, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SERIF, FONT_STYLE_BOLD_ITALIC, 0, FONT_LANGUAGE_LATIN, 0, 1, "ltn15.pgf", "FTT-Matisse Pro Latin", 0, 0, 43044, 16704 },
{ 0x288, 0x288, 0x2000, 0x2000, 0, 0, FONT_FAMILY_SANS_SERIF, FONT_STYLE_REGULAR, 0, FONT_LANGUAGE_KOREAN, 0, 3, "kr0.pgf", "AsiaNHH(512Johab)", 0, 0, 394192, 51856 },
};
static const float pointDPI = 72.f;
class LoadedFont;
class FontLib;
class Font;
int GetInternalFontIndex(Font *font);
// These should not need to be state saved.
static std::vector<Font *> internalFonts;
// However, these we must save - but we could take a shortcut
// for LoadedFonts that point to internal fonts.
static std::map<u32, LoadedFont *> fontMap;
static std::map<u32, u32> fontLibMap;
// We keep this list to avoid ptr references, even before alloc is called.
static std::vector<FontLib *> fontLibList;
enum MatchQuality {
MATCH_UNKNOWN,
MATCH_NONE,
MATCH_GOOD,
};
enum FontOpenMode {
FONT_OPEN_INTERNAL_STINGY = 0,
FONT_OPEN_INTERNAL_FULL = 1,
// Calls open/seek/read/close handlers to read the file partially.
FONT_OPEN_USERFILE_HANDLERS = 2,
// Reads directly from filesystem.
FONT_OPEN_USERFILE_FULL = 3,
FONT_OPEN_USERBUFFER = 4,
};
// TODO: Merge this class with PGF? That'd make it harder to support .bwfon
// fonts though, unless that's added directly to PGF.
class Font {
public:
// For savestates only.
Font() {
}
Font(const u8 *data, size_t dataSize) {
Init(data, dataSize);
}
Font(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) {
Init(data, dataSize, entry);
}
Font(const std::vector<u8> &data) {
Init(&data[0], data.size());
}
Font(const std::vector<u8> &data, const FontRegistryEntry &entry) {
Init(&data[0], data.size(), entry);
}
const PGFFontStyle &GetFontStyle() const { return style_; }
MatchQuality MatchesStyle(const PGFFontStyle &style) const {
// If no field matches, it doesn't match.
MatchQuality match = MATCH_UNKNOWN;
#define CHECK_FIELD(f, m) \
if (style.f != 0) { \
if (style.f != style_.f) { \
return MATCH_NONE; \
} \
if (match < m) { \
match = m; \
} \
}
#define CHECK_FIELD_STR(f, m) \
if (style.f[0] != '\0') { \
if (strcmp(style.f, style_.f) != 0) { \
return MATCH_NONE; \
} \
if (match < m) { \
match = m; \
} \
}
CHECK_FIELD(fontFamily, MATCH_GOOD);
CHECK_FIELD(fontStyle, MATCH_GOOD);
CHECK_FIELD(fontLanguage, MATCH_GOOD);
CHECK_FIELD(fontCountry, MATCH_GOOD);
CHECK_FIELD_STR(fontName, MATCH_GOOD);
CHECK_FIELD_STR(fontFileName, MATCH_GOOD);
#undef CHECK_FIELD_STR
#undef CHECK_FIELD
return match;
}
PGF *GetPGF() { return &pgf_; }
const PGF *GetPGF() const { return &pgf_; }
u32 getSize() const { return dataSize_; }
u32 getStingySize() const { return stingySize_; }
bool IsValid() const { return valid_; }
void DoState(PointerWrap &p) {
auto s = p.Section("Font", 1, 2);
if (!s)
return;
Do(p, pgf_);
Do(p, style_);
if (s < 2) {
valid_ = true;
} else {
Do(p, valid_);
}
}
private:
void Init(const u8 *data, size_t dataSize) {
valid_ = pgf_.ReadPtr(data, dataSize);
memset(&style_, 0, sizeof(style_));
style_.fontH = (float)pgf_.header.hSize / 64.0f;
style_.fontV = (float)pgf_.header.vSize / 64.0f;
style_.fontHRes = (float)pgf_.header.hResolution / 64.0f;
style_.fontVRes = (float)pgf_.header.vResolution / 64.0f;
this->dataSize_ = (u32)dataSize;
this->stingySize_ = 0; // Unused
}
void Init(const u8 *data, size_t dataSize, const FontRegistryEntry &entry) {
valid_ = pgf_.ReadPtr(data, dataSize);
style_.fontH = entry.hSize / 64.f;
style_.fontV = entry.vSize / 64.f;
style_.fontHRes = entry.hResolution / 64.f;
style_.fontVRes = entry.vResolution / 64.f;
style_.fontWeight = (float)entry.weight;
style_.fontFamily = (u16)entry.familyCode;
style_.fontStyle = (u16)entry.style;
style_.fontStyleSub = (u16)entry.styleSub;
style_.fontLanguage = (u16)entry.languageCode;
style_.fontRegion = (u16)entry.regionCode;
style_.fontCountry = (u16)entry.countryCode;
strncpy(style_.fontName, entry.fontName, sizeof(style_.fontName));
strncpy(style_.fontFileName, entry.fileName, sizeof(style_.fontFileName));
style_.fontAttributes = entry.extraAttributes;
style_.fontExpire = entry.expireDate;
this->dataSize_ = entry.fontFileSize;
this->stingySize_ = entry.stingySize;
}
PGF pgf_;
PGFFontStyle style_;
bool valid_;
u32 dataSize_;
u32 stingySize_;
DISALLOW_COPY_AND_ASSIGN(Font);
};
class LoadedFont {
public:
// For savestates only.
LoadedFont() : font_(NULL) {
}
LoadedFont(Font *font, FontOpenMode mode, u32 fontLibID, u32 handle)
: fontLibID_(fontLibID), font_(font), handle_(handle), mode_(mode), open_(true) {}
~LoadedFont() {
switch (mode_) {
case FONT_OPEN_USERBUFFER:
case FONT_OPEN_USERFILE_FULL:
case FONT_OPEN_USERFILE_HANDLERS:
// For these types, it's our responsibility to delete.
delete font_;
font_ = NULL;
break;
default:
// Otherwise, it's an internal font, we keep those.
break;
}
}
const Font *GetFont() const { return font_; }
const PGF *GetPGF() const { return font_->GetPGF(); }
const FontLib *GetFontLib() const { return fontLibList[fontLibID_]; }
FontLib *GetFontLib() { return fontLibList[fontLibID_]; }
u32 Handle() const { return handle_; }
bool GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType = FONT_PGF_CHARGLYPH) const;
void DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const;
bool IsOpen() const { return open_; }
void Close() {
open_ = false;
// We keep the rest around until deleted, as some queries are allowed
// on closed fonts (which is rather strange).
}
void DoState(PointerWrap &p) {
auto s = p.Section("LoadedFont", 1, 3);
if (!s)
return;
int numInternalFonts = (int)internalFonts.size();
Do(p, numInternalFonts);
// It's okay if numInternalFonts was zero and we've now loaded them.
if (numInternalFonts != (int)internalFonts.size() && numInternalFonts != 0) {
ERROR_LOG(SCEFONT, "Unable to load state: different internal font count.");
p.SetError(p.ERROR_FAILURE);
return;
}
Do(p, fontLibID_);
int internalFont = GetInternalFontIndex(font_);
Do(p, internalFont);
if (internalFont == -1) {
Do(p, font_);
} else if (p.mode == p.MODE_READ) {
if (internalFont < 0 || internalFont >= (int)internalFonts.size()) {
ERROR_LOG(SCEFONT, "Unable to load state: unexpected internal font index.");
p.SetError(p.ERROR_FAILURE);
return;
}
font_ = internalFonts[internalFont];
}
Do(p, handle_);
if (s >= 2) {
Do(p, open_);
} else {
open_ = fontLibID_ != (u32)-1;
}
if (s >= 3) {
Do(p, mode_);
} else {
mode_ = FONT_OPEN_INTERNAL_FULL;
}
}
private:
u32 fontLibID_;
Font *font_;
u32 handle_;
FontOpenMode mode_;
bool open_;
DISALLOW_COPY_AND_ASSIGN(LoadedFont);
};
class PostAllocCallback : public PSPAction {
public:
PostAllocCallback() {}
static PSPAction *Create() { return new PostAllocCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostAllocCallback", 1, 2);
if (!s)
return;
Do(p, fontLibID_);
if (s >= 2) {
Do(p, errorCodePtr_);
} else {
errorCodePtr_ = 0;
}
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID, u32 errorCodePtr) { fontLibID_ = fontLibID; errorCodePtr_ = errorCodePtr; }
private:
u32 fontLibID_;
u32 errorCodePtr_;
};
class PostOpenCallback : public PSPAction {
public:
PostOpenCallback() {}
static PSPAction *Create() { return new PostOpenCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostOpenCallback", 1);
if (!s)
return;
Do(p, fontLibID_);
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; }
private:
u32 fontLibID_;
};
class PostOpenAllocCallback : public PSPAction {
public:
PostOpenAllocCallback() {}
static PSPAction *Create() { return new PostOpenAllocCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostOpenAllocCallback", 1);
if (!s)
return;
Do(p, fontLibID_);
Do(p, fontHandle_);
Do(p, fontIndex_);
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; }
void SetFont(u32 handle, int index) { fontHandle_ = handle; fontIndex_ = index; }
private:
u32 fontLibID_;
u32 fontHandle_;
int fontIndex_;
};
class PostCharInfoAllocCallback : public PSPAction {
public:
PostCharInfoAllocCallback() {}
static PSPAction *Create() { return new PostCharInfoAllocCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostCharInfoAllocCallback", 1);
if (!s)
return;
Do(p, fontLibID_);
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; }
private:
u32 fontLibID_;
};
class PostCharInfoFreeCallback : public PSPAction {
public:
PostCharInfoFreeCallback() {}
static PSPAction *Create() { return new PostCharInfoFreeCallback(); }
void DoState(PointerWrap &p) override {
auto s = p.Section("PostCharInfoFreeCallback", 1);
if (!s)
return;
Do(p, fontLibID_);
Do(p, charInfo_);
}
void run(MipsCall &call) override;
void SetFontLib(u32 fontLibID) { fontLibID_ = fontLibID; }
void SetCharInfo(PSPPointer<PGFCharInfo> charInfo) { charInfo_ = charInfo; }
private:
u32 fontLibID_;
PSPPointer<PGFCharInfo> charInfo_;
};
struct NativeFontLib {
FontNewLibParams params;
// TODO
u32_le fontInfo1;
u32_le fontInfo2;
u16_le unk1;
u16_le unk2;
float_le hRes;
float_le vRes;
u32_le internalFontCount;
u32_le internalFontInfo;
u16_le altCharCode;
u16_le unk5;
};
struct FontImageRect {
s16_le width;
s16_le height;
};
// A "fontLib" is a container of loaded fonts.
// One can open either "internal" fonts or custom fonts into a fontlib.
class FontLib {
public:
FontLib() {
// For save states only.
}
FontLib(FontNewLibParams *params, u32 errorCodePtr) {
params_ = *params;
if (params_.numFonts > 9) {
params_.numFonts = 9;
}
// Technically, this should be four separate allocations.
u32 allocSize = 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230 + (u32)internalFonts.size() * 0xA8;
PostAllocCallback *action = (PostAllocCallback *) __KernelCreateAction(actionPostAllocCallback);
action->SetFontLib(GetListID(), errorCodePtr);
u32 args[2] = { userDataAddr(), allocSize };
hleEnqueueCall(allocFuncAddr(), 2, args, action);
}
u32 GetListID() {
return (u32)(std::find(fontLibList.begin(), fontLibList.end(), this) - fontLibList.begin());
}
void Done() {
for (size_t i = 0; i < fonts_.size(); i++) {
if (fontRefCount_[i] > 0) {
CloseFont(fontMap[fonts_[i]], true);
delete fontMap[fonts_[i]];
fontMap.erase(fonts_[i]);
}
}
// TODO: The return value of this is leaking.
if (handle_) { // Avoid calling free-callback on double-free
if (coreState != CORE_POWERDOWN) {
u32 args[2] = { userDataAddr(), (u32)handle_ };
hleEnqueueCall(freeFuncAddr(), 2, args);
}
}
handle_ = 0;
fonts_.clear();
fontRefCount_.clear();
openAllocatedAddresses_.clear();
}
void AllocDone(u32 allocatedAddr) {
handle_ = allocatedAddr;
fonts_.resize(params_.numFonts);
fontRefCount_.resize(params_.numFonts);
openAllocatedAddresses_.resize(params_.numFonts);
for (size_t i = 0; i < fonts_.size(); i++) {
u32 addr = allocatedAddr + 0x4C + (u32)i * 0x4C;
fontRefCount_[i] = 0;
fonts_[i] = addr;
}
// Let's write out the native struct to make tests easier.
// It's possible games may depend on this staying in ram, e.g. copying it, we may move to that.
nfl_ = allocatedAddr;
nfl_->params = params_;
nfl_->fontInfo1 = allocatedAddr + 0x4C;
nfl_->fontInfo2 = allocatedAddr + 0x4C + params_.numFonts * 0x4C;
nfl_->unk1 = 0;
nfl_->unk2 = 0;
nfl_->hRes = fontHRes_;
nfl_->vRes = fontVRes_;
nfl_->internalFontCount = (u32)internalFonts.size();
nfl_->internalFontInfo = allocatedAddr + 0x4C + params_.numFonts * 0x4C + params_.numFonts * 0x230;
nfl_->altCharCode = altCharCode_;
}
u32 handle() const { return handle_; }
int numFonts() const { return params_.numFonts; }
u32_le userDataAddr() const{ return params_.userDataAddr; }
u32_le allocFuncAddr() const { return params_.allocFuncAddr; }
u32_le freeFuncAddr() const { return params_.freeFuncAddr; }
void SetResolution(float hres, float vres) {
fontHRes_ = hres;
fontVRes_ = vres;
if (nfl_.IsValid()) {
nfl_->hRes = hres;
nfl_->vRes = vres;
}
}
float FontHRes() const { return fontHRes_; }
float FontVRes() const { return fontVRes_; }
void SetAltCharCode(int charCode) {
altCharCode_ = charCode;
if (nfl_.IsValid())
nfl_->altCharCode = charCode;
}
int GetFontHandle(int index) const {
return fonts_[index];
}
int GetFontRefCount(Font *font) const {
int foundFontIndex = FindExistingIndex(font);
if (foundFontIndex >= 0)
return fontRefCount_.at(foundFontIndex);
return 0;
}
// For FONT_OPEN_USER* modes, the font will automatically be freed.
LoadedFont *OpenFont(Font *font, FontOpenMode mode, int &error) {
// TODO: Do something with mode, possibly save it where the PSP does in the struct.
// Maybe needed in Font, though? Handlers seem... difficult to emulate.
// First, check if the font is already open. We need to refcount, see font/open test.
int foundFontIndex = FindExistingIndex(font);
if (foundFontIndex < 0)
foundFontIndex = FindFreeIndex();
if (foundFontIndex < 0 || fontRefCount_[foundFontIndex] >= MAX_FONT_REFS) {
error = ERROR_FONT_TOO_MANY_OPEN_FONTS;
hleLogError(SCEFONT, 0, "Too many fonts opened in FontLib");
return nullptr;
}
if (!font->IsValid()) {
error = ERROR_FONT_INVALID_FONT_DATA;
hleLogError(SCEFONT, 0, "Invalid font data");
return nullptr;
}
LoadedFont *loadedFont = nullptr;
if (fontRefCount_[foundFontIndex] == 0) {
loadedFont = new LoadedFont(font, mode, GetListID(), fonts_[foundFontIndex]);
auto prevFont = fontMap.find(loadedFont->Handle());
if (prevFont != fontMap.end()) {
// Before replacing it and forgetting about it, let's free it.
delete prevFont->second;
}
fontMap[loadedFont->Handle()] = loadedFont;
} else {
loadedFont = fontMap[fonts_[foundFontIndex]];
}
fontRefCount_[foundFontIndex]++;
// Only need to allocate the first time.
if (!useAllocCallbacks || fontRefCount_[foundFontIndex] > 1)
return loadedFont;
u32 allocSize = 12;
if (mode == FONT_OPEN_INTERNAL_STINGY) {
allocSize = loadedFont->GetFont()->getStingySize();
} else if (mode == FONT_OPEN_INTERNAL_FULL) {
allocSize += loadedFont->GetFont()->getSize();
}
PostOpenAllocCallback *action = (PostOpenAllocCallback *)__KernelCreateAction(actionPostOpenAllocCallback);
action->SetFontLib(GetListID());
action->SetFont(loadedFont->Handle(), foundFontIndex);
u32 args[2] = { userDataAddr(), allocSize };
hleEnqueueCall(allocFuncAddr(), 2, args, action);
return loadedFont;
}
void CloseFont(LoadedFont *font, bool releaseAll) {
bool allowClose = true;
for (size_t i = 0; i < fonts_.size(); i++) {
if (fonts_[i] == font->Handle() && fontRefCount_[i] > 0) {
if (releaseAll)
fontRefCount_[i] = 0;
else
fontRefCount_[i]--;
allowClose = fontRefCount_[i] == 0;
bool deallocate = allowClose && openAllocatedAddresses_[i] != 0;
if (deallocate && coreState != CORE_POWERDOWN) {
u32 args[2] = { userDataAddr(), openAllocatedAddresses_[i] };
hleEnqueueCall(freeFuncAddr(), 2, args);
openAllocatedAddresses_[i] = 0;
}
break;
}
}
flushFont();
if (allowClose)
font->Close();
}
void flushFont() {
if (charInfoBitmapAddress_ != 0 && coreState != CORE_POWERDOWN) {
u32 args[2] = { userDataAddr(), charInfoBitmapAddress_ };
hleEnqueueCall(freeFuncAddr(), 2, args);
charInfoBitmapAddress_ = 0;
}
}
void DoState(PointerWrap &p) {
auto s = p.Section("FontLib", 1, 3);
if (!s)
return;
Do(p, fonts_);
Do(p, fontRefCount_);
Do(p, params_);
Do(p, fontHRes_);
Do(p, fontVRes_);
Do(p, fileFontHandle_);
Do(p, handle_);
Do(p, altCharCode_);
if (s >= 2) {
Do(p, nfl_);
} else {
nfl_ = 0;
}
if (s >= 3) {
Do(p, openAllocatedAddresses_);
Do(p, charInfoBitmapAddress_);
} else {
openAllocatedAddresses_.resize(params_.numFonts);
charInfoBitmapAddress_ = 0;
}
}
void SetFileFontHandle(u32 handle) {
fileFontHandle_ = handle;
}
u32 GetAltCharCode() const { return altCharCode_; }
u32 GetOpenAllocatedAddress(int index) const {
if(index < numFonts())
return openAllocatedAddresses_[index];
return 0;
}
void SetOpenAllocatedAddress(int index, u32 addr) {
if (index < numFonts())
openAllocatedAddresses_[index] = addr;
}
u32 GetCharInfoBitmapAddress() const { return charInfoBitmapAddress_; }
void SetCharInfoBitmapAddress(u32 addr) { charInfoBitmapAddress_ = addr; }
private:
int FindExistingIndex(Font *font) const {
// TODO: Should this also match for memory fonts, or only internal fonts?
for (auto it : fontMap) {
if (it.second->GetFont() != font || it.second->GetFontLib() != this)
continue;
for (size_t i = 0; i < fonts_.size(); i++) {
if (fonts_[i] == it.first) {
return (int)i;
}
}
}
return -1;
}
int FindFreeIndex() const {
for (size_t i = 0; i < fonts_.size(); i++) {
if (fontRefCount_[i] == 0) {
return (int)i;
}
}
return -1;
}
std::vector<u32> fonts_;
std::vector<u32> fontRefCount_;
FontNewLibParams params_;
float fontHRes_ = 128.0f;
float fontVRes_ = 128.0f;
int fileFontHandle_ = -1;
int handle_ = -1;
int altCharCode_ = 0x5F;
std::vector<u32> openAllocatedAddresses_;
u32 charInfoBitmapAddress_ = 0;
PSPPointer<NativeFontLib> nfl_{};
DISALLOW_COPY_AND_ASSIGN(FontLib);
};
void PostAllocCallback::run(MipsCall &call) {
INFO_LOG(SCEFONT, "Entering PostAllocCallback::run");
u32 v0 = currentMIPS->r[MIPS_REG_V0];
if (v0 == 0) {
// TODO: Who deletes fontLib?
if (errorCodePtr_)
Memory::Write_U32(ERROR_FONT_OUT_OF_MEMORY, errorCodePtr_);
call.setReturnValue(0);
} else {
FontLib *fontLib = fontLibList[fontLibID_];
fontLib->AllocDone(v0);
fontLibMap[fontLib->handle()] = fontLibID_;
// This is the same as v0 above.
call.setReturnValue(fontLib->handle());
}
INFO_LOG(SCEFONT, "Leaving PostAllocCallback::run");
}
void PostOpenCallback::run(MipsCall &call) {
FontLib *fontLib = fontLibList[fontLibID_];
u32 v0 = currentMIPS->r[MIPS_REG_V0];
fontLib->SetFileFontHandle(v0);
}
void PostOpenAllocCallback::run(MipsCall &call) {
FontLib *fontLib = fontLibList[fontLibID_];
u32 v0 = currentMIPS->r[MIPS_REG_V0];
fontLib->SetOpenAllocatedAddress(fontIndex_, v0);
}
void PostCharInfoAllocCallback::run(MipsCall &call) {
FontLib *fontLib = fontLibList[fontLibID_];
u32 v0 = currentMIPS->r[MIPS_REG_V0];
if (v0 == 0) {
call.setReturnValue(ERROR_FONT_OUT_OF_MEMORY); // From JPCSP, if alloc size is 0, still this error value?
} else {
fontLib->SetCharInfoBitmapAddress(v0);
}
}
void PostCharInfoFreeCallback::run(MipsCall &call) {
FontLib *fontLib = fontLibList[fontLibID_];
fontLib->SetCharInfoBitmapAddress(0);
u32 allocSize = charInfo_->bitmapWidth * charInfo_->bitmapHeight;
PostCharInfoAllocCallback *action = (PostCharInfoAllocCallback *)__KernelCreateAction(actionPostCharInfoAllocCallback);
action->SetFontLib(fontLibID_);
u32 args[2] = { fontLib->userDataAddr(), allocSize };
hleEnqueueCall(fontLib->allocFuncAddr(), 2, args, action);
}
inline bool LoadedFont::GetCharInfo(int charCode, PGFCharInfo *charInfo, int glyphType) const {
auto fontLib = GetFontLib();
int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode();
return GetPGF()->GetCharInfo(charCode, charInfo, altCharCode, glyphType);
}
inline void LoadedFont::DrawCharacter(const GlyphImage *image, int clipX, int clipY, int clipWidth, int clipHeight, int charCode, int glyphType) const {
auto fontLib = GetFontLib();
int altCharCode = fontLib == NULL ? -1 : fontLib->GetAltCharCode();
GetPGF()->DrawCharacter(image, clipX, clipY, clipWidth, clipHeight, charCode, altCharCode, glyphType);
}
static FontLib *GetFontLib(u32 handle) {
if (fontLibMap.find(handle) != fontLibMap.end()) {
return fontLibList[fontLibMap[handle]];
}
return nullptr;
}
static LoadedFont *GetLoadedFont(u32 handle, bool allowClosed) {
auto iter = fontMap.find(handle);
if (iter != fontMap.end()) {
if (iter->second->IsOpen() || allowClosed) {
return fontMap[handle];
} else {
ERROR_LOG(SCEFONT, "Font exists but is closed, which was not allowed in this call.");
return 0;
}
} else {
ERROR_LOG(SCEFONT, "No font with handle %08x", handle);
return 0;
}
}
static void __LoadInternalFonts() {
if (internalFonts.size()) {
// Fonts already loaded.
return;
}
const std::string fontPath = "flash0:/font/";
const std::string fontOverridePath = "ms0:/PSP/flash0/font/";
const std::string gameFontPath = "disc0:/PSP_GAME/USRDIR/";
if (!pspFileSystem.GetFileInfo(fontPath).exists) {
pspFileSystem.MkDir(fontPath);
}
if ((pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/zh_gb.pgf").exists) && (pspFileSystem.GetFileInfo("disc0:/PSP_GAME/USRDIR/oldfont.prx").exists)) {
for (size_t i = 0; i < ARRAY_SIZE(fontRegistry); i++) {
const FontRegistryEntry &entry = fontRegistry[i];
std::string fontFilename = gameFontPath + entry.fileName;
std::vector<u8> buffer;
if (pspFileSystem.ReadEntireFile(fontFilename, buffer) < 0) {
ERROR_LOG(SCEFONT, "Failed opening font %s", fontFilename.c_str());
continue;
}
DEBUG_LOG(SCEFONT, "Loading internal font %s (%i bytes)", fontFilename.c_str(), (int)buffer.size());
internalFonts.push_back(new Font(buffer, entry));
DEBUG_LOG(SCEFONT, "Loaded font %s", fontFilename.c_str());
return;
}
}
for (size_t i = 0; i < ARRAY_SIZE(fontRegistry); i++) {
const FontRegistryEntry &entry = fontRegistry[i];
std::vector<u8> buffer;
bool bufferRead = false;
std::string fontFilename = gameFontPath + entry.fileName;
bufferRead = pspFileSystem.ReadEntireFile(fontFilename, buffer, true) >= 0;
if (!bufferRead) {
// No game font, let's try override path.
fontFilename = fontOverridePath + entry.fileName;
bufferRead = pspFileSystem.ReadEntireFile(fontFilename, buffer, true) >= 0;
}
if (!bufferRead) {
// No override, let's use the default path.
fontFilename = fontPath + entry.fileName;
bufferRead = pspFileSystem.ReadEntireFile(fontFilename, buffer) >= 0;
}
if (bufferRead) {
DEBUG_LOG(SCEFONT, "Loading internal font %s (%i bytes)", fontFilename.c_str(), (int)buffer.size());
internalFonts.push_back(new Font(buffer, entry));
DEBUG_LOG(SCEFONT, "Loaded font %s", fontFilename.c_str());
} else if (!entry.ignoreIfMissing) {
WARN_LOG(SCEFONT, "Font file not found: %s", fontFilename.c_str());
}
}
}
int GetInternalFontIndex(Font *font) {
for (size_t i = 0; i < internalFonts.size(); i++) {
if (internalFonts[i] == font)
return (int)i;
}
return -1;
}
void __FontInit() {
useAllocCallbacks = true;
actionPostAllocCallback = __KernelRegisterActionType(PostAllocCallback::Create);
actionPostOpenCallback = __KernelRegisterActionType(PostOpenCallback::Create);
actionPostOpenAllocCallback = __KernelRegisterActionType(PostOpenAllocCallback::Create);
actionPostCharInfoAllocCallback = __KernelRegisterActionType(PostCharInfoAllocCallback::Create);
actionPostCharInfoFreeCallback = __KernelRegisterActionType(PostCharInfoFreeCallback::Create);
}
void __FontShutdown() {
for (auto iter = fontMap.begin(); iter != fontMap.end(); iter++) {
FontLib *fontLib = iter->second->GetFontLib();
if (fontLib)
fontLib->CloseFont(iter->second, true);
delete iter->second;
}
fontMap.clear();
for (auto iter = fontLibList.begin(); iter != fontLibList.end(); iter++) {
delete *iter;
}
fontLibList.clear();
fontLibMap.clear();
for (auto iter = internalFonts.begin(); iter != internalFonts.end(); ++iter) {
delete *iter;
}
internalFonts.clear();
}
void __FontDoState(PointerWrap &p) {
auto s = p.Section("sceFont", 1, 3);
if (!s)
return;
bool needInternalFonts = true;
if (s >= 3) {
// If we loaded internal fonts, we need to load them when loading the state.
needInternalFonts = !internalFonts.empty();
Do(p, needInternalFonts);
}
if (needInternalFonts)
__LoadInternalFonts();
Do(p, fontLibList);
Do(p, fontLibMap);
Do(p, fontMap);
Do(p, actionPostAllocCallback);
__KernelRestoreActionType(actionPostAllocCallback, PostAllocCallback::Create);
Do(p, actionPostOpenCallback);
__KernelRestoreActionType(actionPostOpenCallback, PostOpenCallback::Create);
if (s >= 2) {
Do(p, actionPostOpenAllocCallback);
__KernelRestoreActionType(actionPostOpenAllocCallback, PostOpenAllocCallback::Create);
Do(p, actionPostCharInfoAllocCallback);
__KernelRestoreActionType(actionPostCharInfoAllocCallback, PostCharInfoAllocCallback::Create);
Do(p, actionPostCharInfoFreeCallback);
__KernelRestoreActionType(actionPostCharInfoFreeCallback, PostCharInfoFreeCallback::Create);
} else {
useAllocCallbacks = false;
}
}
static u32 sceFontNewLib(u32 paramPtr, u32 errorCodePtr) {
// Lazy load internal fonts, only when font library first inited.
__LoadInternalFonts();
auto params = PSPPointer<FontNewLibParams>::Create(paramPtr);
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!params.IsValid() || !errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): invalid addresses", paramPtr, errorCodePtr);
// The PSP would crash in this situation, not a real error code.
return SCE_KERNEL_ERROR_ILLEGAL_ADDR;
}
if (!Memory::IsValidAddress(params->allocFuncAddr) || !Memory::IsValidAddress(params->freeFuncAddr)) {
ERROR_LOG_REPORT(SCEFONT, "sceFontNewLib(%08x, %08x): missing alloc func", paramPtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
INFO_LOG(SCEFONT, "sceFontNewLib(%08x, %08x)", paramPtr, errorCodePtr);
*errorCode = 0;
FontLib *newLib = new FontLib(params, errorCodePtr);
fontLibList.push_back(newLib);
// The game should never see this value, the return value is replaced
// by the action. Except if we disable the alloc, in this case we return
// the handle correctly here.
return hleDelayResult(newLib->handle(), "new fontlib", 30000);
}
static int sceFontDoneLib(u32 fontLibHandle) {
FontLib *fl = GetFontLib(fontLibHandle);
if (fl) {
fl->Done();
return hleLogSuccessInfoI(SCEFONT, 0);
}
return hleLogWarning(SCEFONT, 0, "invalid font lib");
}
// Open internal font into a FontLib
static u32 sceFontOpen(u32 libHandle, u32 index, u32 mode, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
// Would crash on the PSP.
return hleLogError(SCEFONT, -1, "invalid error address");
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
*errorCode = ERROR_FONT_INVALID_LIBID;
return hleLogDebug(SCEFONT, 0, "invalid font lib");
}
if (index >= internalFonts.size()) {
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return hleLogDebug(SCEFONT, 0, "invalid font index");
}
FontOpenMode openMode = mode != 1 ? FONT_OPEN_INTERNAL_STINGY : FONT_OPEN_INTERNAL_FULL;
LoadedFont *font = fontLib->OpenFont(internalFonts[index], openMode, *errorCode);
if (font) {
*errorCode = 0;
// Delay only on the first open.
if (fontLib->GetFontRefCount(internalFonts[index]) == 1)
return hleDelayResult(hleLogSuccessX(SCEFONT, font->Handle()), "font open", 10000);
return hleLogSuccessX(SCEFONT, font->Handle());
}
return 0;
}
// Open a user font in RAM into a FontLib
static u32 sceFontOpenUserMemory(u32 libHandle, u32 memoryFontPtr, u32 memoryFontLength, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
return hleReportError(SCEFONT, -1, "invalid error address");
}
if (!Memory::IsValidAddress(memoryFontPtr)) {
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return hleReportError(SCEFONT, 0, "invalid address");
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
*errorCode = ERROR_FONT_INVALID_LIBID;
return hleReportError(SCEFONT, 0, "invalid font lib");
}
if (memoryFontLength == 0) {
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return hleReportError(SCEFONT, 0, "invalid size");
}
const u8 *fontData = Memory::GetPointer(memoryFontPtr);
// Games are able to overstate the size of a font. Let's avoid crashing when we memcpy() it.
// Unsigned 0xFFFFFFFF is treated as max, but that's impossible, so let's clamp to 64MB.
if (memoryFontLength > 0x03FFFFFF)
memoryFontLength = 0x03FFFFFF;
while (!Memory::IsValidAddress(memoryFontPtr + memoryFontLength - 1)) {
--memoryFontLength;
}
Font *f = new Font(fontData, memoryFontLength);
LoadedFont *font = fontLib->OpenFont(f, FONT_OPEN_USERBUFFER, *errorCode);
if (font) {
*errorCode = 0;
return hleLogSuccessX(SCEFONT, font->Handle());
}
delete f;
return 0;
}
// Open a user font in a file into a FontLib
static u32 sceFontOpenUserFile(u32 libHandle, const char *fileName, u32 mode, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
return hleReportError(SCEFONT, ERROR_FONT_INVALID_PARAMETER, "invalid error address");
}
if (!fileName) {
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return hleReportError(SCEFONT, 0, "invalid filename");
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
*errorCode = ERROR_FONT_INVALID_LIBID;
return hleReportError(SCEFONT, 0, "invalid font lib");
}
// TODO: Technically, we only do this if mode = 1. Mode 0 uses the handlers.
if (mode != 1) {
WARN_LOG_REPORT(SCEFONT, "Loading file directly instead of using handlers: %s", fileName);
}
std::vector<u8> buffer;
if (pspFileSystem.ReadEntireFile(fileName, buffer) != 0) {
*errorCode = ERROR_FONT_HANDLER_OPEN_FAILED;
return hleLogError(SCEFONT, 0, "file does not exist");
}
Font *f = new Font(buffer);
FontOpenMode openMode = mode == 0 ? FONT_OPEN_USERFILE_HANDLERS : FONT_OPEN_USERFILE_FULL;
LoadedFont *font = fontLib->OpenFont(f, openMode, *errorCode);
if (font) {
*errorCode = 0;
return hleLogSuccessInfoX(SCEFONT, font->Handle());
}
delete f;
// Message was already logged.
return 0;
}
static int sceFontClose(u32 fontHandle) {
LoadedFont *font = GetLoadedFont(fontHandle, false);
if (font) {
DEBUG_LOG(SCEFONT, "sceFontClose(%x)", fontHandle);
FontLib *fontLib = font->GetFontLib();
if (fontLib) {
fontLib->CloseFont(font, false);
}
} else
ERROR_LOG(SCEFONT, "sceFontClose(%x) - font not open?", fontHandle);
return 0;
}
static int sceFontFindOptimumFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
return hleReportError(SCEFONT, SCE_KERNEL_ERROR_INVALID_ARGUMENT, "invalid error address");
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
*errorCode = ERROR_FONT_INVALID_LIBID;
return hleReportError(SCEFONT, 0, "invalid font lib");
}
if (!Memory::IsValidAddress(fontStylePtr)) {
// Yes, actually. Must've been a typo in the library.
*errorCode = ERROR_FONT_INVALID_LIBID;
return hleReportError(SCEFONT, 0, "invalid style address");
}
auto requestedStyle = PSPPointer<const PGFFontStyle>::Create(fontStylePtr);
DEBUG_LOG(SCEFONT, "requestedStyle fontAttributes %i,fontCountry %i,fontExpire %i,fontFamily %i,fontFileName %s,fontH %f,fontHRes %f,fontLanguage %i,fontName %s,fontRegion %i,fontStyle %i,fontStyleSub %i,fontV %f,fontVRes %f,fontWeight %f", requestedStyle->fontAttributes, requestedStyle->fontCountry, requestedStyle->fontExpire, requestedStyle->fontFamily, requestedStyle->fontFileName, requestedStyle->fontH, requestedStyle->fontHRes, requestedStyle->fontLanguage, requestedStyle->fontName, requestedStyle->fontRegion, requestedStyle->fontStyle, requestedStyle->fontStyleSub, requestedStyle->fontV, requestedStyle->fontVRes, requestedStyle->fontWeight);
// Find the first nearest match for H/V, OR the last exact match for others.
float hRes = requestedStyle->fontHRes > 0.0f ? (float)requestedStyle->fontHRes : fontLib->FontHRes();
float vRes = requestedStyle->fontVRes > 0.0f ? (float)requestedStyle->fontVRes : fontLib->FontVRes();
Font *optimumFont = 0;
Font *nearestFont = 0;
float nearestDist = std::numeric_limits<float>::infinity();
if (PSP_CoreParameter().compat.flags().Fontltn12Hack && requestedStyle->fontLanguage == 2) {
for (size_t j = 0; j < internalFonts.size(); j++) {
const auto tempmatchStyle = internalFonts[j]->GetFontStyle();
const std::string str(tempmatchStyle.fontFileName);
if (str == "ltn12.pgf") {
optimumFont = internalFonts[j];
*errorCode = 0;
return GetInternalFontIndex(optimumFont);
}
}
}
for (size_t i = 0; i < internalFonts.size(); i++) {
MatchQuality q = internalFonts[i]->MatchesStyle(*requestedStyle);
if (q != MATCH_NONE) {
const auto &matchStyle = internalFonts[i]->GetFontStyle();
if (requestedStyle->fontH > 0.0f) {
float hDist = fabs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH);
if (hDist < nearestDist) {
nearestDist = hDist;
nearestFont = internalFonts[i];
}
}
if (requestedStyle->fontV > 0.0f) {
// Appears to be a bug? It seems to match H instead of V.
float vDist = fabs(matchStyle.fontVRes * matchStyle.fontV - vRes * requestedStyle->fontH);
if (vDist < nearestDist) {
nearestDist = vDist;
nearestFont = internalFonts[i];
}
}
}
if (q == MATCH_GOOD) {
optimumFont = internalFonts[i];
}
}
if (nearestFont) {
optimumFont = nearestFont;
}
if (optimumFont) {
*errorCode = 0;
return hleLogSuccessInfoX(SCEFONT, GetInternalFontIndex(optimumFont) ,"");
} else {
*errorCode = 0;
return hleLogSuccessInfoX(SCEFONT, 0, "");
}
}
// Returns the font index, not handle
static int sceFontFindFont(u32 libHandle, u32 fontStylePtr, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%x, %x, %x): invalid error address", libHandle, fontStylePtr, errorCodePtr);
return SCE_KERNEL_ERROR_INVALID_ARGUMENT;
}
FontLib *fontLib = GetFontLib(libHandle);
if (!fontLib) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid font lib", libHandle, fontStylePtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
if (!Memory::IsValidAddress(fontStylePtr)) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFindFont(%08x, %08x, %08x): invalid style address", libHandle, fontStylePtr, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_PARAMETER;
return 0;
}
DEBUG_LOG(SCEFONT, "sceFontFindFont(%x, %x, %x)", libHandle, fontStylePtr, errorCodePtr);
auto requestedStyle = PSPPointer<const PGFFontStyle>::Create(fontStylePtr);
DEBUG_LOG(SCEFONT, "requestedStyle fontAttributes %i,fontCountry %i,fontExpire %i,fontFamily %i,fontFileName %s,fontH %f,fontHRes %f,fontLanguage %i,fontName %s,fontRegion %i,fontStyle %i,fontStyleSub %i,fontV %f,fontVRes %f,fontWeight %f", requestedStyle->fontAttributes, requestedStyle->fontCountry, requestedStyle->fontExpire, requestedStyle->fontFamily, requestedStyle->fontFileName, requestedStyle->fontH, requestedStyle->fontHRes, requestedStyle->fontLanguage, requestedStyle->fontName, requestedStyle->fontRegion, requestedStyle->fontStyle, requestedStyle->fontStyleSub, requestedStyle->fontV, requestedStyle->fontVRes, requestedStyle->fontWeight);
// Find the closest exact match for the fields specified.
float hRes = requestedStyle->fontHRes > 0.0f ? (float)requestedStyle->fontHRes : fontLib->FontHRes();
for (size_t i = 0; i < internalFonts.size(); i++) {
if (internalFonts[i]->MatchesStyle(*requestedStyle) != MATCH_NONE) {
const auto &matchStyle = internalFonts[i]->GetFontStyle();
if (requestedStyle->fontH > 0.0f) {
float hDist = fabs(matchStyle.fontHRes * matchStyle.fontH - hRes * requestedStyle->fontH);
if (hDist > 0.001f) {
continue;
}
} else if (requestedStyle->fontV > 0.0f) {
// V seems to be ignored, unless H isn't specified.
// If V is specified alone, the match always fails.
continue;
}
*errorCode = 0;
return (int)i;
}
}
*errorCode = 0;
return -1;
}
static int sceFontGetFontInfo(u32 fontHandle, u32 fontInfoPtr) {
if (!Memory::IsValidAddress(fontInfoPtr)) {
ERROR_LOG(SCEFONT, "sceFontGetFontInfo(%x, %x): bad fontInfo pointer", fontHandle, fontInfoPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfo(%x, %x): bad font", fontHandle, fontInfoPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetFontInfo(%x, %x)", fontHandle, fontInfoPtr);
auto fi = PSPPointer<PGFFontInfo>::Create(fontInfoPtr);
font->GetPGF()->GetFontInfo(fi);
fi->fontStyle = font->GetFont()->GetFontStyle();
return 0;
}
// It says FontInfo but it means Style - this is like sceFontGetFontList().
static int sceFontGetFontInfoByIndexNumber(u32 libHandle, u32 fontInfoPtr, u32 index) {
auto fontStyle = PSPPointer<PGFFontStyle>::Create(fontInfoPtr);
FontLib *fl = GetFontLib(libHandle);
if (!fl || fl->handle() == 0) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid font lib", libHandle, fontInfoPtr, index);
return !fl ? ERROR_FONT_INVALID_LIBID : ERROR_FONT_INVALID_PARAMETER;
}
if (index >= internalFonts.size()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid font index", libHandle, fontInfoPtr, index);
return ERROR_FONT_INVALID_PARAMETER;
}
if (!fontStyle.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i): invalid info pointer", libHandle, fontInfoPtr, index);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetFontInfoByIndexNumber(%08x, %08x, %i)", libHandle, fontInfoPtr, index);
auto font = internalFonts[index];
*fontStyle = font->GetFontStyle();
return 0;
}
static int sceFontGetCharInfo(u32 fontHandle, u32 charCode, u32 charInfoPtr) {
charCode &= 0xffff;
if (!Memory::IsValidAddress(charInfoPtr)) {
ERROR_LOG(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x): bad charInfo pointer", fontHandle, charCode, charInfoPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
// The PSP crashes, but we assume it'd work like sceFontGetFontInfo(), and not touch charInfo.
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x): bad font", fontHandle, charCode, charInfoPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetCharInfo(%08x, %i, %08x)", fontHandle, charCode, charInfoPtr);
auto charInfo = PSPPointer<PGFCharInfo>::Create(charInfoPtr);
font->GetCharInfo(charCode, charInfo);
if (!useAllocCallbacks)
return 0;
u32 allocSize = charInfo->bitmapWidth * charInfo->bitmapHeight;
if (font->GetFontLib() && (charInfo->sfp26AdvanceH != 0 || charInfo->sfp26AdvanceV != 0)) {
if (font->GetFontLib()->GetCharInfoBitmapAddress() != 0) {
PostCharInfoFreeCallback *action = (PostCharInfoFreeCallback *)__KernelCreateAction(actionPostCharInfoFreeCallback);
action->SetFontLib(font->GetFontLib()->GetListID());
action->SetCharInfo(charInfo);
u32 args[2] = { font->GetFontLib()->userDataAddr(), font->GetFontLib()->GetCharInfoBitmapAddress() };
hleEnqueueCall(font->GetFontLib()->freeFuncAddr(), 2, args, action);
} else {
PostCharInfoAllocCallback *action = (PostCharInfoAllocCallback *)__KernelCreateAction(actionPostCharInfoAllocCallback);
action->SetFontLib(font->GetFontLib()->GetListID());
u32 args[2] = { font->GetFontLib()->userDataAddr(), allocSize };
hleEnqueueCall(font->GetFontLib()->allocFuncAddr(), 2, args, action);
}
}
return 0;
}
static int sceFontGetShadowInfo(u32 fontHandle, u32 charCode, u32 charInfoPtr) {
charCode &= 0xffff;
if (!Memory::IsValidAddress(charInfoPtr)) {
ERROR_LOG(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x): bad charInfo pointer", fontHandle, charCode, charInfoPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x): bad font", fontHandle, charCode, charInfoPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetShadowInfo(%08x, %i, %08x)", fontHandle, charCode, charInfoPtr);
auto charInfo = PSPPointer<PGFCharInfo>::Create(charInfoPtr);
font->GetCharInfo(charCode, charInfo, FONT_PGF_SHADOWGLYPH);
return 0;
}
static int sceFontGetCharImageRect(u32 fontHandle, u32 charCode, u32 charRectPtr) {
charCode &= 0xffff;
auto charRect = PSPPointer<FontImageRect>::Create(charRectPtr);
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x): bad font", fontHandle, charCode, charRectPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
if (!charRect.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x): invalid rect pointer", fontHandle, charCode, charRectPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetCharImageRect(%08x, %i, %08x)", fontHandle, charCode, charRectPtr);
PGFCharInfo charInfo;
font->GetCharInfo(charCode, &charInfo);
charRect->width = charInfo.bitmapWidth;
charRect->height = charInfo.bitmapHeight;
return 0;
}
static int sceFontGetShadowImageRect(u32 fontHandle, u32 charCode, u32 charRectPtr) {
charCode &= 0xffff;
auto charRect = PSPPointer<FontImageRect>::Create(charRectPtr);
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x): bad font", fontHandle, charCode, charRectPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
if (!charRect.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x): invalid rect pointer", fontHandle, charCode, charRectPtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetShadowImageRect(%08x, %i, %08x)", fontHandle, charCode, charRectPtr);
PGFCharInfo charInfo;
font->GetCharInfo(charCode, &charInfo, FONT_PGF_SHADOWGLYPH);
charRect->width = charInfo.bitmapWidth;
charRect->height = charInfo.bitmapHeight;
return 0;
}
static int sceFontGetCharGlyphImage(u32 fontHandle, u32 charCode, u32 glyphImagePtr) {
charCode &= 0xffff;
if (!Memory::IsValidAddress(glyphImagePtr)) {
ERROR_LOG(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x): bad font", fontHandle, charCode, glyphImagePtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetCharGlyphImage(%x, %x, %x)", fontHandle, charCode, glyphImagePtr);
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
font->DrawCharacter(glyph, -1, -1, -1, -1, charCode, FONT_PGF_CHARGLYPH);
return 0;
}
static int sceFontGetCharGlyphImage_Clip(u32 fontHandle, u32 charCode, u32 glyphImagePtr, int clipXPos, int clipYPos, int clipWidth, int clipHeight) {
charCode &= 0xffff;
if (!Memory::IsValidAddress(glyphImagePtr)) {
ERROR_LOG(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad font", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetCharGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i)", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
font->DrawCharacter(glyph, clipXPos, clipYPos, clipWidth, clipHeight, charCode, FONT_PGF_CHARGLYPH);
return 0;
}
static int sceFontSetAltCharacterCode(u32 fontLibHandle, u32 charCode) {
charCode &= 0xffff;
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontSetAltCharacterCode(%08x, %08x): invalid font lib", fontLibHandle, charCode);
return ERROR_FONT_INVALID_LIBID;
}
INFO_LOG(SCEFONT, "sceFontSetAltCharacterCode(%08x, %08x)", fontLibHandle, charCode);
fl->SetAltCharCode(charCode & 0xFFFF);
return 0;
}
static int sceFontFlush(u32 fontHandle) {
INFO_LOG(SCEFONT, "sceFontFlush(%i)", fontHandle);
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontFlush(%08x): bad font", fontHandle);
return ERROR_FONT_INVALID_PARAMETER;
}
if (font->GetFontLib())
font->GetFontLib()->flushFont();
return 0;
}
// One would think that this should loop through the fonts loaded in the fontLibHandle,
// but it seems not.
static int sceFontGetFontList(u32 fontLibHandle, u32 fontStylePtr, int numFonts) {
auto fontStyles = PSPPointer<PGFFontStyle>::Create(fontStylePtr);
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontList(%08x, %08x, %i): invalid font lib", fontLibHandle, fontStylePtr, numFonts);
return ERROR_FONT_INVALID_LIBID;
}
if (!fontStyles.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetFontList(%08x, %08x, %i): invalid style pointer", fontLibHandle, fontStylePtr, numFonts);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetFontList(%08x, %08x, %i)", fontLibHandle, fontStylePtr, numFonts);
if (fl->handle() != 0) {
numFonts = std::min(numFonts, (int)internalFonts.size());
for (int i = 0; i < numFonts; i++)
fontStyles[i] = internalFonts[i]->GetFontStyle();
}
return hleDelayResult(0, "font list read", 100);
}
static int sceFontGetNumFontList(u32 fontLibHandle, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetNumFontList(%08x, %08x): invalid error address", fontLibHandle, errorCodePtr);
return ERROR_FONT_INVALID_PARAMETER;
}
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetNumFontList(%08x, %08x): invalid font lib", fontLibHandle, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0;
}
DEBUG_LOG(SCEFONT, "sceFontGetNumFontList(%08x, %08x)", fontLibHandle, errorCodePtr);
*errorCode = 0;
return fl->handle() == 0 ? 0 : (int)internalFonts.size();
}
static int sceFontSetResolution(u32 fontLibHandle, float hRes, float vRes) {
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontSetResolution(%08x, %f, %f): invalid font lib", fontLibHandle, hRes, vRes);
return ERROR_FONT_INVALID_LIBID;
}
if (hRes <= 0.0f || vRes <= 0.0f) {
ERROR_LOG_REPORT(SCEFONT, "sceFontSetResolution(%08x, %f, %f): negative value", fontLibHandle, hRes, vRes);
return ERROR_FONT_INVALID_PARAMETER;
}
INFO_LOG(SCEFONT, "sceFontSetResolution(%08x, %f, %f)", fontLibHandle, hRes, vRes);
fl->SetResolution(hRes, vRes);
return 0;
}
static float sceFontPixelToPointH(int fontLibHandle, float fontPixelsH, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x): invalid error address", fontLibHandle, fontPixelsH, errorCodePtr);
return 0.0f;
}
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPixelsH, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0.0f;
}
DEBUG_LOG(SCEFONT, "sceFontPixelToPointH(%08x, %f, %08x)", fontLibHandle, fontPixelsH, errorCodePtr);
*errorCode = 0;
return fontPixelsH * pointDPI / fl->FontHRes();
}
static float sceFontPixelToPointV(int fontLibHandle, float fontPixelsV, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x): invalid error address", fontLibHandle, fontPixelsV, errorCodePtr);
return 0.0f;
}
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPixelsV, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0.0f;
}
DEBUG_LOG(SCEFONT, "sceFontPixelToPointV(%08x, %f, %08x)", fontLibHandle, fontPixelsV, errorCodePtr);
*errorCode = 0;
return fontPixelsV * pointDPI / fl->FontVRes();
}
static float sceFontPointToPixelH(int fontLibHandle, float fontPointsH, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x): invalid error address", fontLibHandle, fontPointsH, errorCodePtr);
return 0.0f;
}
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPointsH, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0.0f;
}
DEBUG_LOG(SCEFONT, "sceFontPointToPixelH(%08x, %f, %08x)", fontLibHandle, fontPointsH, errorCodePtr);
*errorCode = 0;
return fontPointsH * fl->FontHRes() / pointDPI;
}
static float sceFontPointToPixelV(int fontLibHandle, float fontPointsV, u32 errorCodePtr) {
auto errorCode = PSPPointer<s32_le>::Create(errorCodePtr);
if (!errorCode.IsValid()) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x): invalid error address", fontLibHandle, fontPointsV, errorCodePtr);
return 0.0f;
}
FontLib *fl = GetFontLib(fontLibHandle);
if (!fl) {
ERROR_LOG_REPORT(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x): invalid font lib", fontLibHandle, fontPointsV, errorCodePtr);
*errorCode = ERROR_FONT_INVALID_LIBID;
return 0.0f;
}
DEBUG_LOG(SCEFONT, "sceFontPointToPixelV(%08x, %f, %08x)", fontLibHandle, fontPointsV, errorCodePtr);
*errorCode = 0;
return fontPointsV * fl->FontVRes() / pointDPI;
}
static int sceFontCalcMemorySize() {
ERROR_LOG_REPORT(SCEFONT, "UNIMPL sceFontCalcMemorySize()");
return 0;
}
static int sceFontGetShadowGlyphImage(u32 fontHandle, u32 charCode, u32 glyphImagePtr) {
charCode &= 0xffff;
if (!Memory::IsValidAddress(glyphImagePtr)) {
ERROR_LOG(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x): bad font", fontHandle, charCode, glyphImagePtr);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetShadowGlyphImage(%x, %x, %x)", fontHandle, charCode, glyphImagePtr);
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
font->DrawCharacter(glyph, -1, -1, -1, -1, charCode, FONT_PGF_SHADOWGLYPH);
return 0;
}
static int sceFontGetShadowGlyphImage_Clip(u32 fontHandle, u32 charCode, u32 glyphImagePtr, int clipXPos, int clipYPos, int clipWidth, int clipHeight) {
charCode &= 0xffff;
if (!Memory::IsValidAddress(glyphImagePtr)) {
ERROR_LOG(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad glyphImage pointer", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
return ERROR_FONT_INVALID_PARAMETER;
}
LoadedFont *font = GetLoadedFont(fontHandle, true);
if (!font) {
ERROR_LOG_REPORT(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i): bad font", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
return ERROR_FONT_INVALID_PARAMETER;
}
DEBUG_LOG(SCEFONT, "sceFontGetShadowGlyphImage_Clip(%08x, %i, %08x, %i, %i, %i, %i)", fontHandle, charCode, glyphImagePtr, clipXPos, clipYPos, clipWidth, clipHeight);
auto glyph = PSPPointer<const GlyphImage>::Create(glyphImagePtr);
font->DrawCharacter(glyph, clipXPos, clipYPos, clipWidth, clipHeight, charCode, FONT_PGF_SHADOWGLYPH);
return 0;
}
// sceLibFont is a user level library so it can touch the stack. Some games appear to rely a bit of stack
// being wiped - although in reality, it won't be wiped with just zeroes..
const HLEFunction sceLibFont[] = {
{0X67F17ED7, &WrapU_UU<sceFontNewLib>, "sceFontNewLib", 'x', "xx", HLE_CLEAR_STACK_BYTES, 0x5A0 },
{0X574B6FBC, &WrapI_U<sceFontDoneLib>, "sceFontDoneLib", 'i', "x", HLE_CLEAR_STACK_BYTES, 0x2C },
{0X48293280, &WrapI_UFF<sceFontSetResolution>, "sceFontSetResolution", 'i', "xff" },
{0X27F6E642, &WrapI_UU<sceFontGetNumFontList>, "sceFontGetNumFontList", 'i', "xx" },
{0XBC75D85B, &WrapI_UUI<sceFontGetFontList>, "sceFontGetFontList", 'i', "xxi", HLE_CLEAR_STACK_BYTES, 0x31C },
{0X099EF33C, &WrapI_UUU<sceFontFindOptimumFont>, "sceFontFindOptimumFont", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0xF0 },
{0X681E61A7, &WrapI_UUU<sceFontFindFont>, "sceFontFindFont", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x40 },
{0X2F67356A, &WrapI_V<sceFontCalcMemorySize>, "sceFontCalcMemorySize", 'i', "" },
{0X5333322D, &WrapI_UUU<sceFontGetFontInfoByIndexNumber>, "sceFontGetFontInfoByIndexNumber", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x20 },
{0XA834319D, &WrapU_UUUU<sceFontOpen>, "sceFontOpen", 'x', "xxxp", HLE_CLEAR_STACK_BYTES, 0x460 },
{0X57FCB733, &WrapU_UCUU<sceFontOpenUserFile>, "sceFontOpenUserFile", 'x', "xsxp" },
{0XBB8E7FE6, &WrapU_UUUU<sceFontOpenUserMemory>, "sceFontOpenUserMemory", 'x', "xxxp", HLE_CLEAR_STACK_BYTES, 0x440 /*from JPCSP*/ },
{0X3AEA8CB6, &WrapI_U<sceFontClose>, "sceFontClose", 'i', "x", HLE_CLEAR_STACK_BYTES, 0x54 },
{0X0DA7535E, &WrapI_UU<sceFontGetFontInfo>, "sceFontGetFontInfo", 'i', "xx" },
{0XDCC80C2F, &WrapI_UUU<sceFontGetCharInfo>, "sceFontGetCharInfo", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x110 },
{0XAA3DE7B5, &WrapI_UUU<sceFontGetShadowInfo>, "sceFontGetShadowInfo", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x150 },
{0X5C3E4A9E, &WrapI_UUU<sceFontGetCharImageRect>, "sceFontGetCharImageRect", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x120 },
{0X48B06520, &WrapI_UUU<sceFontGetShadowImageRect>, "sceFontGetShadowImageRect", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x150 },
{0X980F4895, &WrapI_UUU<sceFontGetCharGlyphImage>, "sceFontGetCharGlyphImage", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x120 },
{0XCA1E6945, &WrapI_UUUIIII<sceFontGetCharGlyphImage_Clip>, "sceFontGetCharGlyphImage_Clip", 'i', "xxxiiii", HLE_CLEAR_STACK_BYTES, 0x130 },
{0X74B21701, &WrapF_IFU<sceFontPixelToPointH>, "sceFontPixelToPointH", 'f', "ifx", HLE_CLEAR_STACK_BYTES, 0x10 },
{0XF8F0752E, &WrapF_IFU<sceFontPixelToPointV>, "sceFontPixelToPointV", 'f', "ifx", HLE_CLEAR_STACK_BYTES, 0x10 },
{0X472694CD, &WrapF_IFU<sceFontPointToPixelH>, "sceFontPointToPixelH", 'f', "ifx" },
{0X3C4B7E82, &WrapF_IFU<sceFontPointToPixelV>, "sceFontPointToPixelV", 'f', "ifx" },
{0XEE232411, &WrapI_UU<sceFontSetAltCharacterCode>, "sceFontSetAltCharacterCode", 'i', "xx" },
{0X568BE516, &WrapI_UUU<sceFontGetShadowGlyphImage>, "sceFontGetShadowGlyphImage", 'i', "xxx", HLE_CLEAR_STACK_BYTES, 0x160 },
{0X5DCF6858, &WrapI_UUUIIII<sceFontGetShadowGlyphImage_Clip>, "sceFontGetShadowGlyphImage_Clip", 'i', "xxxiiii", HLE_CLEAR_STACK_BYTES, 0x170 },
{0X02D7F94B, &WrapI_U<sceFontFlush>, "sceFontFlush", 'i', "x" },
};
void Register_sceFont() {
RegisterModule("sceLibFont", ARRAY_SIZE(sceLibFont), sceLibFont);
}
void Register_sceLibFttt() {
RegisterModule("sceLibFttt", ARRAY_SIZE(sceLibFont), sceLibFont);
}