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bfc659ab5f
Since updating is async now, setting the check state should be too.
120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include "Common/CommonWindows.h"
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namespace W32Util
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{
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void CenterWindow(HWND hwnd);
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BOOL CopyTextToClipboard(HWND hwnd, const char *text);
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BOOL CopyTextToClipboard(HWND hwnd, const std::wstring &wtext);
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void MakeTopMost(HWND hwnd, bool topMost);
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void ExitAndRestart(bool overrideArgs = false, const std::string &args = "");
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void SpawnNewInstance(bool overrideArgs = false, const std::string &args = "");
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void GetSelfExecuteParams(std::wstring &workingDirectory, std::wstring &moduleFilename);
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struct ClipboardData {
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ClipboardData(const char *format, size_t sz);
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ClipboardData(UINT format, size_t sz);
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~ClipboardData();
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void Set();
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operator bool() {
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return data != nullptr;
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}
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UINT format_;
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HANDLE handle_;
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void *data;
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};
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}
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struct GenericListViewColumn
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{
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const wchar_t *name;
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float size;
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int flags;
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};
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struct GenericListViewDef
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{
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const GenericListViewColumn* columns;
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int columnCount;
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int* columnOrder;
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bool checkbox; // the first column will always have the checkbox. specify a custom order to change its position
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};
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#define GLVC_CENTERED 1
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typedef struct tagNMLVCUSTOMDRAW *LPNMLVCUSTOMDRAW;
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// the most significant bit states whether the key is currently down.
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// simply checking if it's != 0 is not enough, as bit0 is set if
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// the key was pressed between the last call to GetAsyncKeyState
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bool KeyDownAsync(int vkey);
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class GenericListControl
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{
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public:
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GenericListControl(HWND hwnd, const GenericListViewDef& def);
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virtual ~GenericListControl();
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int HandleNotify(LPARAM lParam);
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void Update();
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int GetSelectedIndex();
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HWND GetHandle() { return handle; };
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void SetSendInvalidRows(bool enabled) { sendInvalidRows = enabled; };
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protected:
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void SetIconList(int w, int h, const std::vector<HICON> &icons);
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void SetCheckState(int item, bool state);
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void SetItemState(int item, uint8_t state);
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virtual bool WindowMessage(UINT msg, WPARAM wParam, LPARAM lParam, LRESULT& returnValue) = 0;
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virtual void GetColumnText(wchar_t* dest, int row, int col) = 0;
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virtual int GetRowCount() = 0;
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virtual void OnDoubleClick(int itemIndex, int column) { };
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virtual void OnRightClick(int itemIndex, int column, const POINT& point) { };
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virtual void CopyRows(int start, int size);
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virtual void OnToggle(int item, bool newValue) { };
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virtual bool ListenRowPrePaint() { return false; }
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virtual bool ListenColPrePaint() { return false; }
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virtual bool OnRowPrePaint(int row, LPNMLVCUSTOMDRAW msg) { return false; }
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virtual bool OnColPrePaint(int row, int col, LPNMLVCUSTOMDRAW msg) { return false; }
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virtual int OnIncrementalSearch(int startRow, const wchar_t *str, bool wrap, bool partial);
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private:
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static LRESULT CALLBACK wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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void ProcessUpdate();
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void ResizeColumns();
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void ProcessCopy();
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void SelectAll();
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HWND handle;
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WNDPROC oldProc;
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void *images_ = nullptr;
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const GenericListViewColumn* columns;
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int columnCount;
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wchar_t stringBuffer[256];
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bool valid;
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bool sendInvalidRows;
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// Used for hacky workaround to fix a rare hang (see issue #5184)
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volatile bool inResizeColumns;
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volatile bool updating;
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bool updateScheduled_ = false;
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enum class Action {
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CHECK,
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IMAGE,
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};
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struct PendingAction {
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Action action;
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int item;
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int state;
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};
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std::vector<PendingAction> pendingActions_;
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};
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