mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
3c0ed69fd2
When a font is rendered, tell the GPU about it, but don't rehash. This not only improves perf (less hashing) but makes font changes more immediate (no deferred hashing.) But only if they use sceFont.
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include "../GPUCommon.h"
|
|
|
|
class ShaderManager;
|
|
|
|
class NullGPU : public GPUCommon
|
|
{
|
|
public:
|
|
NullGPU();
|
|
~NullGPU();
|
|
virtual void InitClear() {}
|
|
virtual void ExecuteOp(u32 op, u32 diff);
|
|
virtual u32 DrawSync(int mode);
|
|
|
|
virtual void BeginFrame() {}
|
|
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) {}
|
|
virtual void CopyDisplayToOutput() {}
|
|
virtual void UpdateStats();
|
|
virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
|
|
virtual void ClearCacheNextFrame() {};
|
|
virtual void Flush() {}
|
|
|
|
virtual void DeviceLost() {}
|
|
virtual void DumpNextFrame() {}
|
|
|
|
virtual void Resized() {}
|
|
virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
|
|
primaryInfo = "NULL";
|
|
fullInfo = "NULL";
|
|
}
|
|
|
|
protected:
|
|
virtual void FastRunLoop(DisplayList &list);
|
|
};
|