mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
6560192d8e
(Not yet Qt). Forgot about iOS SDL headless buildfix Additional iOS buildfix
379 lines
10 KiB
C++
379 lines
10 KiB
C++
#pragma once
|
|
|
|
#include "Common/Common.h"
|
|
#include "Common/MemoryUtil.h"
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/GPUState.h"
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
|
|
|
#if defined(__ANDROID__)
|
|
#include <atomic>
|
|
#endif
|
|
|
|
#if defined(_M_SSE)
|
|
#include <emmintrin.h>
|
|
#endif
|
|
|
|
class FramebufferManagerCommon;
|
|
class TextureCacheCommon;
|
|
class DrawEngineCommon;
|
|
class GraphicsContext;
|
|
namespace Draw {
|
|
class DrawContext;
|
|
}
|
|
|
|
enum DrawType {
|
|
DRAW_UNKNOWN,
|
|
DRAW_PRIM,
|
|
DRAW_SPLINE,
|
|
DRAW_BEZIER,
|
|
};
|
|
|
|
enum {
|
|
FLAG_FLUSHBEFORE = 1,
|
|
FLAG_FLUSHBEFOREONCHANGE = 2,
|
|
FLAG_EXECUTE = 4,
|
|
FLAG_EXECUTEONCHANGE = 8,
|
|
FLAG_READS_PC = 16,
|
|
FLAG_WRITES_PC = 32,
|
|
FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
|
|
};
|
|
|
|
struct TransformedVertex {
|
|
union {
|
|
struct {
|
|
float x, y, z, fog; // in case of morph, preblend during decode
|
|
};
|
|
float pos[4];
|
|
};
|
|
union {
|
|
struct {
|
|
float u; float v; float w; // scaled by uscale, vscale, if there
|
|
};
|
|
float uv[3];
|
|
};
|
|
union {
|
|
u8 color0[4]; // prelit
|
|
u32 color0_32;
|
|
};
|
|
union {
|
|
u8 color1[4]; // prelit
|
|
u32 color1_32;
|
|
};
|
|
};
|
|
|
|
class GPUCommon : public GPUInterface, public GPUDebugInterface {
|
|
public:
|
|
GPUCommon(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
|
|
virtual ~GPUCommon();
|
|
|
|
Draw::DrawContext *GetDrawContext() override {
|
|
return draw_;
|
|
}
|
|
virtual void CheckGPUFeatures() = 0;
|
|
|
|
void UpdateCmdInfo();
|
|
|
|
bool IsReady() override {
|
|
return true;
|
|
}
|
|
void CancelReady() override {
|
|
}
|
|
void Reinitialize() override;
|
|
|
|
void BeginHostFrame() override;
|
|
void EndHostFrame() override;
|
|
|
|
void InterruptStart(int listid) override;
|
|
void InterruptEnd(int listid) override;
|
|
void SyncEnd(GPUSyncType waitType, int listid, bool wokeThreads) override;
|
|
void EnableInterrupts(bool enable) override {
|
|
interruptsEnabled_ = enable;
|
|
}
|
|
|
|
void Resized() override;
|
|
void DumpNextFrame() override;
|
|
|
|
void ExecuteOp(u32 op, u32 diff) override;
|
|
void PreExecuteOp(u32 op, u32 diff) override;
|
|
|
|
bool InterpretList(DisplayList &list) override;
|
|
void ProcessDLQueue();
|
|
u32 UpdateStall(int listid, u32 newstall) override;
|
|
u32 EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<PspGeListArgs> args, bool head) override;
|
|
u32 DequeueList(int listid) override;
|
|
int ListSync(int listid, int mode) override;
|
|
u32 DrawSync(int mode) override;
|
|
int GetStack(int index, u32 stackPtr) override;
|
|
void DoState(PointerWrap &p) override;
|
|
bool BusyDrawing() override;
|
|
u32 Continue() override;
|
|
u32 Break(int mode) override;
|
|
void ReapplyGfxState() override;
|
|
|
|
void CopyDisplayToOutput(bool reallyDirty) override = 0;
|
|
void InitClear() override = 0;
|
|
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
|
|
bool PerformMemorySet(u32 dest, u8 v, int size) override;
|
|
bool PerformMemoryDownload(u32 dest, int size) override;
|
|
bool PerformMemoryUpload(u32 dest, int size) override;
|
|
|
|
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
|
|
void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
|
|
bool PerformStencilUpload(u32 dest, int size) override;
|
|
|
|
void Execute_OffsetAddr(u32 op, u32 diff);
|
|
void Execute_Vaddr(u32 op, u32 diff);
|
|
void Execute_Iaddr(u32 op, u32 diff);
|
|
void Execute_Origin(u32 op, u32 diff);
|
|
void Execute_Jump(u32 op, u32 diff);
|
|
void Execute_JumpFast(u32 op, u32 diff);
|
|
void Execute_BJump(u32 op, u32 diff);
|
|
void Execute_Call(u32 op, u32 diff);
|
|
void Execute_CallFast(u32 op, u32 diff);
|
|
void Execute_Ret(u32 op, u32 diff);
|
|
void Execute_End(u32 op, u32 diff);
|
|
|
|
void Execute_VertexType(u32 op, u32 diff);
|
|
void Execute_VertexTypeSkinning(u32 op, u32 diff);
|
|
|
|
void Execute_Prim(u32 op, u32 diff);
|
|
void Execute_Bezier(u32 op, u32 diff);
|
|
void Execute_Spline(u32 op, u32 diff);
|
|
void Execute_BoundingBox(u32 op, u32 diff);
|
|
void Execute_BlockTransferStart(u32 op, u32 diff);
|
|
|
|
void Execute_LoadClut(u32 op, u32 diff);
|
|
|
|
void Execute_TexSize0(u32 op, u32 diff);
|
|
void Execute_TexLevel(u32 op, u32 diff);
|
|
|
|
void Execute_WorldMtxNum(u32 op, u32 diff);
|
|
void Execute_WorldMtxData(u32 op, u32 diff);
|
|
void Execute_ViewMtxNum(u32 op, u32 diff);
|
|
void Execute_ViewMtxData(u32 op, u32 diff);
|
|
void Execute_ProjMtxNum(u32 op, u32 diff);
|
|
void Execute_ProjMtxData(u32 op, u32 diff);
|
|
void Execute_TgenMtxNum(u32 op, u32 diff);
|
|
void Execute_TgenMtxData(u32 op, u32 diff);
|
|
void Execute_BoneMtxNum(u32 op, u32 diff);
|
|
void Execute_BoneMtxData(u32 op, u32 diff);
|
|
|
|
void Execute_MorphWeight(u32 op, u32 diff);
|
|
|
|
void Execute_ImmVertexAlphaPrim(u32 op, u32 diff);
|
|
|
|
void Execute_Unknown(u32 op, u32 diff);
|
|
|
|
int EstimatePerVertexCost();
|
|
|
|
// Note: Not virtual!
|
|
void Flush();
|
|
|
|
#ifdef USE_CRT_DBG
|
|
#undef new
|
|
#endif
|
|
void *operator new(size_t s) {
|
|
return AllocateAlignedMemory(s, 16);
|
|
}
|
|
void operator delete(void *p) {
|
|
FreeAlignedMemory(p);
|
|
}
|
|
#ifdef USE_CRT_DBG
|
|
#define new DBG_NEW
|
|
#endif
|
|
|
|
// From GPUDebugInterface.
|
|
bool GetCurrentDisplayList(DisplayList &list) override;
|
|
bool GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes) override;
|
|
bool GetCurrentDepthbuffer(GPUDebugBuffer &buffer) override;
|
|
bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer) override;
|
|
bool GetCurrentTexture(GPUDebugBuffer &buffer, int level) override;
|
|
bool GetCurrentClut(GPUDebugBuffer &buffer) override;
|
|
bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
|
|
bool GetOutputFramebuffer(GPUDebugBuffer &buffer) override;
|
|
|
|
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override { return std::vector<std::string>(); };
|
|
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override {
|
|
return "N/A";
|
|
}
|
|
bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
|
|
|
|
std::vector<DisplayList> ActiveDisplayLists() override;
|
|
void ResetListPC(int listID, u32 pc) override;
|
|
void ResetListStall(int listID, u32 stall) override;
|
|
void ResetListState(int listID, DisplayListState state) override;
|
|
|
|
GPUDebugOp DissassembleOp(u32 pc, u32 op) override;
|
|
std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) override;
|
|
|
|
void NotifySteppingEnter() override;
|
|
void NotifySteppingExit() override;
|
|
|
|
u32 GetRelativeAddress(u32 data) override;
|
|
u32 GetVertexAddress() override;
|
|
u32 GetIndexAddress() override;
|
|
GPUgstate GetGState() override;
|
|
void SetCmdValue(u32 op) override;
|
|
|
|
void UpdateUVScaleOffset() {
|
|
#ifdef _M_SSE
|
|
__m128i values = _mm_slli_epi32(_mm_load_si128((const __m128i *)&gstate.texscaleu), 8);
|
|
_mm_storeu_si128((__m128i *)&gstate_c.uv, values);
|
|
#elif PPSSPP_PLATFORM(ARM_NEON)
|
|
const uint32x4_t values = vshlq_n_u32(vld1q_u32(&gstate.texscaleu), 8);
|
|
vst1q_u32(&gstate_c.uv, values);
|
|
#else
|
|
gstate_c.uv.uScale = getFloat24(gstate.texscaleu);
|
|
gstate_c.uv.vScale = getFloat24(gstate.texscalev);
|
|
gstate_c.uv.uOff = getFloat24(gstate.texoffsetu);
|
|
gstate_c.uv.vOff = getFloat24(gstate.texoffsetv);
|
|
#endif
|
|
}
|
|
|
|
DisplayList* getList(int listid) override {
|
|
return &dls[listid];
|
|
}
|
|
|
|
const std::list<int>& GetDisplayLists() override {
|
|
return dlQueue;
|
|
}
|
|
std::vector<FramebufferInfo> GetFramebufferList() override;
|
|
void ClearShaderCache() override {}
|
|
void CleanupBeforeUI() override {}
|
|
|
|
s64 GetListTicks(int listid) override {
|
|
if (listid >= 0 && listid < DisplayListMaxCount) {
|
|
return dls[listid].waitTicks;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
bool FramebufferDirty() override;
|
|
bool FramebufferReallyDirty() override;
|
|
|
|
typedef void (GPUCommon::*CmdFunc)(u32 op, u32 diff);
|
|
|
|
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
|
|
primaryInfo = reportingPrimaryInfo_;
|
|
fullInfo = reportingFullInfo_;
|
|
}
|
|
|
|
protected:
|
|
void SetDrawType(DrawType type, GEPrimitiveType prim) {
|
|
if (type != lastDraw_) {
|
|
// We always flush when drawing splines/beziers so no need to do so here
|
|
gstate_c.Dirty(DIRTY_UVSCALEOFFSET | DIRTY_VERTEXSHADER_STATE);
|
|
lastDraw_ = type;
|
|
}
|
|
// Prim == RECTANGLES can cause CanUseHardwareTransform to flip, so we need to dirty.
|
|
// Also, culling may be affected so dirty the raster state.
|
|
if ((prim == GE_PRIM_RECTANGLES) != (lastPrim_ == GE_PRIM_RECTANGLES)) {
|
|
Flush();
|
|
gstate_c.Dirty(DIRTY_RASTER_STATE | DIRTY_VERTEXSHADER_STATE);
|
|
lastPrim_ = prim;
|
|
}
|
|
}
|
|
|
|
void BeginFrame() override;
|
|
void UpdateVsyncInterval(bool force);
|
|
|
|
virtual void FastRunLoop(DisplayList &list);
|
|
|
|
void SlowRunLoop(DisplayList &list);
|
|
void UpdatePC(u32 currentPC, u32 newPC);
|
|
void UpdateState(GPURunState state);
|
|
void PopDLQueue();
|
|
void CheckDrawSync();
|
|
int GetNextListIndex();
|
|
virtual void FastLoadBoneMatrix(u32 target);
|
|
|
|
// TODO: Unify this.
|
|
virtual void FinishDeferred() {}
|
|
|
|
void DoBlockTransfer(u32 skipDrawReason);
|
|
void DoExecuteCall(u32 target);
|
|
|
|
void AdvanceVerts(u32 vertType, int count, int bytesRead) {
|
|
if ((vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
|
|
int indexShift = ((vertType & GE_VTYPE_IDX_MASK) >> GE_VTYPE_IDX_SHIFT) - 1;
|
|
gstate_c.indexAddr += count << indexShift;
|
|
} else {
|
|
gstate_c.vertexAddr += bytesRead;
|
|
}
|
|
}
|
|
|
|
FramebufferManagerCommon *framebufferManager_ = nullptr;
|
|
TextureCacheCommon *textureCache_ = nullptr;
|
|
DrawEngineCommon *drawEngineCommon_ = nullptr;
|
|
ShaderManagerCommon *shaderManager_ = nullptr;
|
|
|
|
GraphicsContext *gfxCtx_;
|
|
Draw::DrawContext *draw_;
|
|
|
|
struct CommandInfo {
|
|
uint64_t flags;
|
|
GPUCommon::CmdFunc func;
|
|
};
|
|
|
|
static CommandInfo cmdInfo_[256];
|
|
|
|
typedef std::list<int> DisplayListQueue;
|
|
|
|
int nextListID;
|
|
DisplayList dls[DisplayListMaxCount];
|
|
DisplayList *currentList;
|
|
DisplayListQueue dlQueue;
|
|
|
|
bool interruptRunning = false;
|
|
GPURunState gpuState = GPUSTATE_RUNNING;
|
|
bool isbreak;
|
|
u64 drawCompleteTicks;
|
|
u64 busyTicks;
|
|
|
|
int downcount;
|
|
u64 startingTicks;
|
|
u32 cycleLastPC;
|
|
int cyclesExecuted;
|
|
|
|
bool dumpNextFrame_;
|
|
bool dumpThisFrame_;
|
|
bool debugRecording_;
|
|
bool interruptsEnabled_;
|
|
bool resized_ = false;
|
|
DrawType lastDraw_ = DRAW_UNKNOWN;
|
|
GEPrimitiveType lastPrim_ = GE_PRIM_INVALID;
|
|
|
|
int vertexCost_ = 0;
|
|
|
|
// No idea how big this buffer needs to be.
|
|
enum {
|
|
MAX_IMMBUFFER_SIZE = 32,
|
|
};
|
|
|
|
TransformedVertex immBuffer_[MAX_IMMBUFFER_SIZE];
|
|
int immCount_ = 0;
|
|
GEPrimitiveType immPrim_;
|
|
|
|
std::string reportingPrimaryInfo_;
|
|
std::string reportingFullInfo_;
|
|
|
|
private:
|
|
void FlushImm();
|
|
// Debug stats.
|
|
double timeSteppingStarted_;
|
|
double timeSpentStepping_;
|
|
|
|
int lastVsync_ = -1;
|
|
};
|
|
|
|
struct CommonCommandTableEntry {
|
|
uint8_t cmd;
|
|
uint8_t flags;
|
|
uint64_t dirty;
|
|
GPUCommon::CmdFunc func;
|
|
};
|
|
|
|
extern const CommonCommandTableEntry commonCommandTable[];
|
|
extern size_t commonCommandTableSize;
|